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Esrac 2 months ago#1
Considering picking up the game and the new expansion.

Thinking I'd want to play a Paladin.

What are some essentials that a new player would need to understand, jumping into a game that is transitioning into its fourth expansion?
el_tercer_poder 2 months ago#2
I can think of 3 things:
  • ALWAYS read your Active Help windows
  • ALWAYS read your skills' tool-tips
  • ALWAYS complete your class/job quests (alongside your Main Scenario ones)
The rest you'll learn from personal experience (since the game "trains" you as you go).
"Many of you feel bad for this lamp...That is because you're crazy.
It has no feelings! And the new one is much better." (IKEA's Lamp commercial)
RocketJess 2 months ago#3
Firstly, try out the free trial before you buy anything. You can get a long way into the game just with that. There are some social and inventory restrictions but all of the core gameplay of original game and first expansion is accessible.

The game is story-heavy (and the story is mandatory) and the presentation of it generally gets better as you go. It's structured much like a single-player RPG with access to most things locked behind your progress.

Make sure to follow the MSQ (main quest, with a fireball icon) and do any sidequests marked with a blue "plus" icon because they unlock game features. That includes quests from your job guild, which usually unlock new skills.

You can unlock all jobs on a single character so you're not tied to a single role. Paladin is a tank and required to take the lead in dungeons, so if you don't like that prospect you should pick a different starting class. (Marauder is also a tank, conjurer is a healer and the rest are DPS.)
RocketJess, blasting off again!
PSN: iscah_rambles
CasualOblivion 2 months ago#4
Esrac posted...
Considering picking up the game and the new expansion.

Thinking I'd want to play a Paladin.

What are some essentials that a new player would need to understand, jumping into a game that is transitioning into its fourth expansion?

Get a friend code, you get some free stuff and they aren’t hard to come by.

There are three cities, forest hippy town, pirate town, and sketchy desert merchant town. It’s best to pick a town instead of a class to start, as the town will set your beginning experience. It’s easy to pick up the class you want after you’ve completed the initial town, and the town will have more impact on your experience than your starting class. Forest town is Conjuror, Lancer and Archer, pirate town is Marauder and Arcanist, desert town is Gladiator(Paladin), Pugilist and Thaumaturge.

Take your time. The main focus of the game is the story(main story quests) so take your time and enjoy those, you have five games worth. Don’t feel like you need to rush to the endgame, much of the endgame is unlocked as you level and you can start doing it as soon as you unlock it.

Paladin is a tank class. There are guildhests and group quests to teach you the basics of group play, they are highly recommended. If you do dungeons as you level, you should pick it up and most people won’t give you a hard time at low levels while you’re learning.

The main story quests give you more Xp than one class needs, it can be helpful to pick up another class(or more) and level them side by side.

start using glamour as soon as you can. Looking good in cutscenes as you do the main story is a huge quality of life upgrade. Start a new topic on this forum and people will teach you the basics.
RocketJess 2 months ago#5
CasualOblivion posted...
It’s best to pick a town instead of a class to start, as the town will set your beginning experience.
Good point. I think Ul'dah (starting city for gladiator, pugilist and thaumaturge) has the best early-game plot of the three.

The story starts differently in each city – hitting the same key gameplay beats but exploring the specific city and surrounding area – before merging together at level 15 shortly before the first dungeon. If you're sort who likes to see everything then you might like to create a character starting in each city to see the three storylines.

Ul'dah is best for some early introductions to a few supporting characters; Limsa is alright and Gridania is fairly dull.
RocketJess, blasting off again!
PSN: iscah_rambles
RocketJess 2 months ago#6
CasualOblivion posted...
start using glamour as soon as you can. Looking good in cutscenes as you do the main story is a huge quality of life upgrade. Start a new topic on this forum and people will teach you the basics.
Ooh yes. Glamour (ie. making your gear look how you want) is great in this game and you have a lot of choice about how your character looks.
RocketJess, blasting off again!
PSN: iscah_rambles
DaDrkKnight 2 months ago#7
Once you unlock passage of arms use it in heavily congested areas like Limsa's plaza or while someone is crafting
I'm going to hee-ho down your neck.
I'm kidding. Maybe. Relax.
Shadygrove 2 months ago#8
A handful of QoL quests unlock at L 15. The most important ones:

https://ffxiv.gamerescape.com/wiki/Hall_of_the_Novice - Basic training and BiS armor as rewards.

https://ffxiv.gamerescape.com/wiki/Rising_to_the_Challenge - Gives gil and EXPs for stuff you will be doing anyway.
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