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  2. SD Gundam G Generation Overworld
  3. is mobility and avoid totally useless ?

User Info: sol_trigger

sol_trigger
1 year ago#1
tested on ZAKU II on the very first stage A1

enemy zaku : 16 mobility
my unit epyon : 55 mobility / 31 avoid

the enemy zaku II hit rate is 48% , adjacent attack

second unit kyrios : 60 mobility / 31 avoid
zaku hit rate : 53%, adjacent attack

so what is going on here ? why are mobility and avoid so useless ? or the hit rate calculator is broken ?

User Info: zeroviral

zeroviral
1 year ago#2
Which Pilot/s are you using. Next, do those pilots have awaken stat. Dodge factors Pilot's Reaction and Awaken Stat woith Mobility and Terrain too. Did you test it on the very same enemy unit and pilot. You said adjacent meaning the 2nd test means Zaku II is using Heat Hawk and is Melee. Melee type attacks has high inate hit rate mosty 90-95% on its own.

Mobility is not useless, it affects three things. Hit Rate, Avoid and Crit. Avoid is capped at 95% chance to dodge btw.

User Info: zeroviral

zeroviral
1 year ago#3
Which Pilot/s are you using. Next, do those pilots have awaken stat. Dodge factors Pilot's Reaction and Awaken Stat woith Mobility and Terrain too. Did you test it on the very same enemy unit and pilot. You said adjacent meaning the 2nd test means Zaku II is using Heat Hawk and is Melee. Melee type attacks has high inate hit rate mosty 90-95% on its own.

Mobility is not useless, it affects three things. Hit Rate, Avoid and Crit. Avoid is capped at 95% chance to dodge btw.
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  2. SD Gundam G Generation Overworld
  3. is mobility and avoid totally useless ?
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