4 months ago #2
(continued).

Therefore, you can access 4 spellsets (White 1-8 [see caveats for Lv. 8 White Magic], Black 1-7, Summon 1-7, and Magic Blade) + Doublecast all on the same character - something that would normally cost 10 Ability Slots - an impossible amount. (The most any other character can do is to pick TWO of these spellsets + Dualcast if they wanted them).

Furthermore, this build is compounded by the Memorist's ability to use Recollect to customize their stats.

Your regular Red Mage has 47 STR, 50 SPD, 47 VIT, 60 INT & MND.

Seeing that physical characters like the Dragoon have bases of 77 STR, Paladin have 80 STR, the Warrior has 83 STR, the Monk has 90 STR, and the Dark Knight has 94 STR, we see that the Red Mages' physical attacks will be fairly feeble.

As for mages (at maxed stats), a Magus can obtain 85 INT, while Seers can obtain 85 MND..... but they only get 35 in the opposite stat (35 MND for Magus, 35 INT for Seer). As such, they don't do a great job of carrying the opposite type of magic.)

Summoners in constrast have 68 MND and INT (at maxed stats), so they can carry White or Black Magic fairly reasonably... however, the Summoner also has only 26 STR, so this forsakes most of its physical attack abilities, even moreso than the Red Mage does.

ENTER MEMORIST WITH RECOLLECT

Through Memories, it is possible to obtain up to 235 stat points in allocable memories, in increments of +3, +5, or +10 depending on the memory type. Moreover, Recollect provides a base of +10 in each stat for free. The drawback is that Recollect also doesn't benefit from your character's normal inherent character-specific stat bonuses, which are worth 8 stat points in total in excess of normal class values divided between STR/SPD/VIT/INT/MND, with +0 to +5 points in each. Still, with Recollect, we can create an extremely versatile set of mixed stats that are otherwise impossible.

We just need to sacrifice something. Namely, Vitality (VIT). VIT has an extremely weak effect on damage taken except in excessive quantities that we won't concern ourselves here. Thus, you want to allocate none of your memories' stat points to Vitality. In exchange, we gain points to put into STR, INT, and MND to get a mixed attacker/healer, plus the ability to keep SPD reasonable.

How exactly you allocate them is up to you. I'll provide an example. You can choose differently.

EXAMPLE:

75 STR, 50 SPD, 10 VIT, 75 INT, 75 MND.

Now you far better STR to use Magic Blade than its native Red Mage, almost as much as a base Dragoon and only 5 points less than the base Paladin, you have comparable speed to the base red mage [and are faster than the other types of mages], and you have more INT/MND than a Summoner does to have mixed support for both Black/damage summons and White/Healing Summons.

CAVEATS:

1.) You can't learn skills outside Red Mage and Memorist if you want to preserve 100% Doublecast accessibility through Memorandom.

2.) You can't equip passive abilities like Magic Font or Double Hand to further improve your damage - so your magic still won't be as powerful as a more dedicated Doublecast + Magic Font + one of White/Black/Summon user, given their bonus from Magic Font. But you will be FAR more versatile they they are. You also can't equip INT+20%, MND+20%, etc, (though these are most likely superseded by Magic Font and wouldn't be equipped anyways when given the choice of those or Magic Font+ Doublecast)

3.) This gives up on the generally more powerful options to dump memories into STR/SPD for Recollecting Final Heaven Users.

4.) For this build, you can't learn Araise from Seer as you'd have learned White Magic 8 in the process of doing so, which ruins the 100% reliability of Dualcast

5.) Limited F-ability access on this character [but if you learn the ability and run away before getting JP, you can get some)

Previous Versions
4 months ago
(continued).

Therefore, you can access 4 spellsets (White 1-8 [see caveats for Lv. 8 White Magic], Black 1-7, Summon 1-7, and Magic Blade) + Doublecast all on the same character - something that would normally cost 10 Ability Slots - an impossible amount. (The most any other character can do is to pick TWO of these spellsets + Dualcast if they wanted them).

Furthermore, this build is compounded by the Memorist's ability to use Recollect to customize their stats.

Your regular Red Mage has 47 STR, 50 SPD, 47 VIT, 60 INT & MND.

Seeing that physical characters like the Dragoon have bases of 77 STR, Paladin have 80 STR, the Warrior has 83 STR, the Monk has 90 STR, and the Dark Knight has 94 STR, we see that the Red Mages' physical attacks will be fairly feeble.

As for mages (at maxed stats), a Magus can obtain 85 INT, while Seers can obtain 85 MND..... but they only get 35 in the opposite stat (35 MND for Magus, 35 INT for Seer). As such, they don't do a great job of carrying the opposite type of magic.)

Summoners in constrast have 68 MND and INT (at maxed stats), so they can carry White or Black Magic fairly reasonably... however, the Summoner also has only 26 STR, so this forsakes most of its physical attack abilities, even moreso than the Red Mage does.

ENTER MEMORIST WITH RECOLLECT

Through Memories, it is possible to obtain up to 235 stat points in allocable memories, in increments of +3, +5, or +10 depending on the memory type. Moreover, Recollect provides a base of +10 in each stat for free. The drawback is that Recollect also doesn't benefit from your character's normal inherent character-specific stat bonuses, which are worth 8 stat points in total in excess of normal class values divided between STR/SPD/VIT/INT/MND, with +0 to +5 points in each. Still, with Recollect, we can create an extremely versatile set of mixed stats that are otherwise impossible.

We just need to sacrifice something. Namely, Vitality (VIT). VIT has an extremely weak effect on damage taken except in excessive quantities that we won't concern ourselves here. Thus, you want to allocate none of your memories' stat points to Vitality. In exchange, we gain points to put into STR, INT, and MND to get a mixed attacker/healer, plus the ability to keep SPD reasonable.

How exactly you allocate them is up to you. I'll provide an example. You can choose differently.

EXAMPLE:

75 STR, 50 SPD, 10 VIT, 75 INT, 75 MND.

Now you far better STR to use Magic Blade than its native Red Mage, almost as much as a base Dragoon and only 5 points less than the base Paladin, you have comparable speed to the base red mage [and are faster than the other types of mages], and you have more INT/MND than a Summoner does to have mixed support for both Black/damage summons and White/Healing Summons.

CAVEATS:

1.) You can't learn skills outside Red Mage and Memorist if you want to preserve 100% Doublecast accessibility through Memorandom.

2.) You can't equip passive abilities like Magic Font or Double Hand to further improve your damage - so your magic still won't be as powerful as a more dedicated Doublecast + Magic Font + one of White/Black/Summon user, given their bonus from Magic Font. But you will be FAR more versatile they they are. You also can't equip INT+20%, MND+20%, etc, (though these are most likely superseded by Magic Font and wouldn't be equipped anyways when given the choice of those or Magic Font+ Doublecast)

3.) This gives up on the generally more powerful options to dump memories into STR/SPD for Recollecting Final Heaven Users.

4.) For this build, you can't learn Araise from Seer as you'd have learned White Magic 8 in the process of doing so, which ruins the 100% reliability of Dualcast