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User Info: Aceun

Aceun
8 years ago#1
Notes on the panel for those who may have missed it. Hopefully the videos are up soon, because those combo vids are sick:

Release Date: October 23rd

GAME MECHANICS

SUPERS
- Supers are earned by accumulating AP
- There are 3 levels of super, each level being more powerful than the last
- Supers can’t be blocked, but there are various ways to defend against them
- Level 1 supers are not as easy to land. Level 2 supers are more combo-able.
- Level 3 supers lockout all other supers. Example: While Kratos is in god-mode, no other super can be activated.

DEFENDING AGAINST SUPERS (Level 1 and Level 2)
- Supers can be avoided, dodged, or countered
- Supers can be dodged.
+ With half a frame on a roll. Several characters were shown doing this.
+ With a full frame on an air dodge. Big Daddy was able to air dodge Nate’s Lvl 1 propane tank super
- Supers can be evaded.
+ Sly was able to teleport outside of a super
+ A big focus is the air game which is used avoid many OTG supers
- Supers can be interrupted
+ Normals can be used to interrupt most level 1 supers which require a charge up.
+ Supers can be countered with other supers

THROWS
- Throws can be used to eject, knockback, combo, and deplete meter

COMBO SYSTEM
- With Infinite Avoidance System, characters don’t fall victim to infinite combos
+once you hit an AP threshold, your opponent gets ejected from the combo and placed into an invincible aerial state until they hit the ground.
- An extensive combo video was shown that will hopefully go into these mechanics.

CONFIRMED MODES
Story Mode
- Every character has a rival
- Heihachi and Toro (w/ Kuro) confirmed as rivals
Multiplayer Mode
- Singles
- Doubles
- Free For All
(Customization options: Timed Mode, Stock Mode, Reverse Stock Mode)
Combat Trials
Training Mode

HOW ARE CHARACTERS SELECTED?
- interesting and unique gameplay is first and foremost
- characters people associate with playstation
- characters that make the game better
- not necessary a balance of era (PSX, PS2, PS3, etc)
- characters that are popular/niche
- character selections not entirely up to superbot

WHY WAS HEIHACHI INCLUDED AND WHAT’S HIS FIGHTING STYLE?
-He was a cool character
-Tekken is a playstation fighting game
-He is the patriach of the mishima family
+ up close, combo oriented
+ lots of dodge attacks to close the gap between him and his opponents
+ He has a move where he throws a bowling pin (an homage to Tekken 2)
+ His Lvl 3 Super is based off his Tekken 5 Ending

WHY WAS TORO INCLUDED AND WHAT’S HIS FIGHTING STYLE?
-Really big in japan
-Official playstation mascot
+ loves cosplay and wants to be human
+ each stance represents various fighting games (MK, SF, and Tekken)

SOUNDTRACK
- each level is this world meets this world and the music reflects that through remixes
- an OST is something Omar really wants to have happen for this game

UNLOCKABLES
- outfit for every character
- Alluded to potential customization options

FOR COMIC-CON
+ New costumes confirmed
+ New characters plus a few other surprises

ONLINE DETAILS and POST LAUNCH PLANS
- Character adjustments can be made on the fly based on data collected of online matches played.
- They’re trying something new with the online so there’s no slowdown and the experience is the same across the board, different from most fighting games
- The plan is pack in as much content as they can on disc, and whoever they miss, they’ll work to add via DLC. That is of course going to be based on demand and other factors.

User Info: gamermets11

gamermets11
8 years ago#2
Did you take all these notes yourself? If so really awesome!

User Info: fawfulmark2

fawfulmark2
8 years ago#3
I am soo tracking this.
Official Pipo Snake of the PAS board.

User Info: babiesinsoup

babiesinsoup
8 years ago#4
http://cdn.memegenerator.net/instances/400x/19640686.jpg

Thanks OP!!

User Info: Chzrm3

Chzrm3
8 years ago#5
Thanks for the write-up!

That little system he talked about that monitors play patterns and gives the team feedback on what's over/under-powered is pretty awesome. If this means PSASBR will get semi-regular balance patches, then I'm unsure of how I feel about that, because I've always loved how a fighting game has time to grow and develop a meta because the dev team isn't concerned with tweaking it/fixing glitches/etc.

That said, MK in Brawl is a prime example of why fighting games do need some balancing post-launch. So overall, I'm very happy about it. =)

User Info: Mystickay86

Mystickay86
8 years ago#6
http://thesilentchief.com/2012/07/07/playstation-all-stars-battle-royale-final-boss-will-be-from-the-ps1-era/

Final Boss from PSone. Wonder who...
Official Gai of the Naruto Ultimate Ninja Storm Generations board

User Info: Aceun

Aceun
8 years ago#7
babiesinsoup posted...
http://cdn.memegenerator.net/instances/400x/19640686.jpg

Thanks OP!!


Thanks guys!

Word - Not fun playing against MK ><

User Info: ChronoCactaur

ChronoCactaur
8 years ago#8
That last part of the character section...

-character selections not entirely up to superbot

Not sure how I feel about that... :(

User Info: Digitarch

Digitarch
8 years ago#9
Well done friend! Track'd. Although, before people flip over more costumes being shown at Comic-Con, it most likely means the pre-order costumes for the new character reveals, not so much a bunch of new costumes for everyone. I could be wrong, but it's the most likely scenario.
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11

User Info: co1onel

co1onel
8 years ago#10
Do you have a link to that extensive combo video you referred to?
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