why is the first dungeon so small but the rest are big?

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  3. why is the first dungeon so small but the rest are big?

User Info: tkh1234567890

tkh1234567890
4 months ago#1
the 2nd victim that died to the serial murder case had teddie leading 2 people to investigate the area, and from noticing it the place is extremely small with only the street and the shophouses with 1 floor level, while the rest of the victims after that had big dungeons with many floors.
The arcana is the mean by which all is revealed

User Info: Finis-XII

Finis-XII
4 months ago#2
It's just the tutorial dungeon.
"This close, I can hear your heart beating. Thump, thump...that's how you sound... <3" - Chie
https://m.imgur.com/gfiAZKK

User Info: HorrorSindicate

HorrorSindicate
4 months ago#3
.... what a mystery.

(not really)
I've seen the future, baby: it is murder

User Info: HA0U

HA0U
4 months ago#4
the first tutorial dungeon is a room, bro.
the second leads to the liquor store.
Seid ihr das Essen? Nein, wir sind die Jager

User Info: tkh1234567890

tkh1234567890
4 months ago#5
Finis-XII posted...
It's just the tutorial dungeon.

yes I know but what i mean by that is what make this victim have a different size dungeon from the others.
The arcana is the mean by which all is revealed

User Info: Heartfang

Heartfang
4 months ago#6
Other than gameplay over story?

The first two were in the tv world far less time before they died.
Common sense is just wisdom with its sleeves rolled up

User Info: terran3999999

terran3999999
4 months ago#7
This guy really loves to ask a lot of pointless and stupid questions. Its almost as if he never played the game or didn't bother to play the smallest attention to the story or general design mechanics.

https://www.gamefaqs.com/boards/641695-persona-4-golden/76070519

What's even funnier is he likes to call it "philosophy" when it has nothing to do with it.
Katawa Shoujo: The visual novel that defies and kicks logic to the curb.
Official contender to fight for Lilly as waifu.

User Info: NextGenCowboy

NextGenCowboy
4 months ago#8
They do it on the P5 board. For stuff that is explained in the game, clearly and repeatedly.

I'd call it the Socratic method for determining the amount of people that grasps the game's narrative, but that's still not philosophy, it's sociology.
"Revy, have you forgotten? I'm already dead. I think I died the day I met you." -- Rock.

User Info: tkh1234567890

tkh1234567890
4 months ago#9
terran3999999 posted...
This guy really loves to ask a lot of pointless and stupid questions. Its almost as if he never played the game or didn't bother to play the smallest attention to the story or general design mechanics.

https://www.gamefaqs.com/boards/641695-persona-4-golden/76070519

What's even funnier is he likes to call it "philosophy" when it has nothing to do with it.


Is this useful to what i am asking here? If not then please do not post anything like that here.
Posted with GameRaven 3.3

User Info: tkh1234567890

tkh1234567890
4 months ago#10
NextGenCowboy posted...
They do it on the P5 board. For stuff that is explained in the game, clearly and repeatedly.

I'd call it the Socratic method for determining the amount of people that grasps the game's narrative, but that's still not philosophy, it's sociology.


I don't remember p5 being as inconsistent with the dungeon size.
Posted with GameRaven 3.3
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