That's pretty neat, and I notice that these files aren't very big. The map for Yoshi's Island is only 1568 bytes. Some of the more complex boards may stretch across multiple files; I notice volcano0.frb and volcano1.frb both exist, and I assume those represent the two states of Mt. Magmageddon.
I don't think anyone here has your e-mail address Xanares, but I'll ask you a few questions while you're still around (hopefully).
Do you know the directory structure of Fortune Street? In particular, is "Boards" in the root, or is it buried in some other folder? Making new or altered boards won't be useful without the ability to boot them in-game, and Riivolution requires me to know this. I don't know of any way to find out without doing things I'm not allowed to discuss on gamefaqs and that would be quite a bother in any case.
I don't think I'll be able to make an editor myself, but what you already have given us should be enough for me to do some things with my trusty hex editor. After all, a hex editor and a viewer is basically the same thing as a manual editor, right? The first question I already asked is the only thing I really, really need to know, but I would like to know some other things if you have the intel:
1. Anything you can share about the file structure would be helpful. I should be able to trial and error figure most of this out on my own, but if you've already done the work, you could save time particular with things like hex values for each type of square (particularly the special square types your viewer can't display well), explanations for how square linking works (which your viewer doesn't display), etc..
2. What are the file size limits? I'm guessing it's not completely static and that these boards probably have additional files from another folder, similar to the module files that Brawl uses, and similarly to Brawl, the total permissable file size is probably some static value so any board's permissable size will be related to the size of the associated files (like in Brawl, Pit and Zero Suit Samus were very restricted due to very large associated files whereas most characters could get away with a lot of added code). Similarly, is there anything that is checking for the file size to be right? If I just start adding extra data to a file, nothing is going to freak out and crash because of some missed checksum, right?
3. Are the associated other details about a board included in these files? By that I mean default stock values, default target amount, the maximum allowed dice roll, which venture cards to allow to appear (this may be automatic?), etc.?
3ds FC: 2423-3327-5637
X safari: Pupitar, Boldore, Shuckle