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  2. Super Smash Bros. for Nintendo 3DS
  3. Super Smash Bros. 3DS F.A.Q. / TIPS for New Players

User Info: Lilchiji

5 years ago#1
Super Smash Bros. for the Nintendo 3DS

Super Smash Bros has been out for a few days now on the 3DS.
We are all getting a good grasp of the games mechanics and a better
understanding of how things work. I gathered a bunch of useful information
from the board itself and online sources that I thought would be useful to
clear the air for new and existing 3DS Smash Bros Players.

Feel Free to add me in game if you want to party up / play some matches
Always up to play along side others to make the multiplayer experience even better:

3DS FC: 5043 - 2756 - 1498

I created a google spreadsheet so others can leave there 3DS Friend Code and a place where
others can communicate, set-up matches for online play. You can add your information if you wish too.

GameFAQS Super Smash Bros 3ds Friend Code List:

Super Smash Bros. 3DS F.A.Q. / TIPS

Basic Controls / Movesets

Circle pad: Movement and Jumping
A: Normal attack
B: Special attack
X/Y: Jump
L: Grapple
R: Shield

Standard Attacks & Smash Attacks
Use the A Button to perform standard attacks. By holding the Control Stick or Circle Pad in a direction and pressing the A Button, your fighter will perform a strong attack in that direction.

By quickly flicking the Control Stick or Circle Pad in a direction and simultaneously pressing the A Button, your fighter will perform a smash attack that can launch enemies into the air.

You can also control the direction in which you launch opponents. When you want to launch an enemy horizontally, flick to the side to unleash a side smash attack. When you want to launch an enemy vertically, flick up to perform an up smash attack.

Four Kinds of Special Moves
The B Button is for special moves. There are four kinds: standard, up, side, and down--each determined by your input on the Control Stick or Circle Pad.

Shielding and Dodging
Pressing and holding the R Button will create a shield that protects you from attacks.

However, the shield grows smaller when it's deployed and is hit with attacks, and it'll eventually break apart. If a character's shield breaks, he or she will become temporarily dizzy and unable to move.

By flicking the Control Stick or Circle Pad while your shield is deployed, you'll dodge in the direction you flicked. When dodging, your fighter becomes invulnerable for a moment, so it's a good way to avoid enemy attacks...and you may even be able to get behind your opponent to counter attack.

Grab opponents by using the L Button or, when your shield is deployed, the A Button. You can then throw your opponent using the Control Stick or Circle Pad, or perform attacks on your captive foe using the A Button.
One of the secrets to winning is to maintain flexibility when fighting. For example, quickly grabbing an opponent after shielding against their attack or grabbing an opponent who is trying to block your attack are both good methods.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#2
Customize your controls
Playing on the 3DS is not exactly the best experience you can expect to have some discomfort while playing, particularly if you're an intense Smash player. But, you can still mitigate things a little bit. Go to 'Games and More' in the main menu. Then, selection 'Options.' From there, you should see 'Controls.

While you can't change what is set to the D-Pad, you can change what other buttons do. Personally, I found that L and R for grabbing and shielding, respectively, weren't working for me so I put both of those moves on X and Y instead. Jason swapped L and R, as he's used to pressing 'Z' on the Gamecube controller to grab things which is on the right, not on the left, unlike the 3DS controls. You might have a different preference.

Character Creation:
You can collect custom parts and then use them to customize characters.

Customize Special Attacks
One type of custom part lets you change the special attacks of fighters like Mario and Donkey Kong.

Each fighter possesses four special attacks; standard special, side special, up special, and down special. Each of these can be customized, however, so there are three variations for each direction. This means there are two classifications for special attacks: basic and custom.
However, Mii Fighters and Palutena don't have spin-off variations, but rather completely unique types of attacks.

You cannot use custom parts when playing With Anyone online. Please use these when playing With Friends.

Equippable Items:
Equippable items are classified as another type of custom part. You can use these to power-up fighters. You can equip up to 3 equitable items at a time. Equippable items fall into attack, defense, or speed categories.

It's not a simple matter of powering up every attribute, though. You can make it tougher for opponents to send you flying but pay for it with slower movement, or you can move more quickly but offset that advantage with weaker attacks. Your character's strength changes with each of the adjustments you make.

You collect equippable items in the various game modes. The items may have the same name, but their performance will be slightly different.

Incidentally, the way the character looks will not change.

Mii Fighters:

Mii characters created in Mii Maker can join the fun as fighters.
You can choose from 3 types of fighters; brawlers, sword fighters, and gunners. Additionally, each type has 12 types of special attacks. (4 directions X 3 variations)

With custom parts, you can also change your fighter's hat and clothing.

You won't be able to use Mii Fighters when you fight With Anyone online, but the plan is to enable this feature With Friends online.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#3
Official Super Smash Bros 3DS Roster

Warning: if you don't want to be spoiled on the new characters, I'd skip this section.

Palutena (new)
Mii Fighters (new)
Greninja (new)
Zero Suit Samus
Diddy Kong
Little Mac (new)
King Dedede
Rosalina & Luma (new)
Toon Link
Pikmin & Olimar
Donkey Kong
Villager (new)
Mega Man (new)
Wii Fit Trainer (new)
Captain Falcon
Robin (new)
Meta Knight
Alph (as one of Olimar's costumes)
Shulk (from Xenoblade Chronicles)

Secret Characters

Doctor Mario
Dark Pit
Bowser Jr.
Koopalings (as alternate costumes for Bowser Jr.)
Ness (from Earthbound)
The Dog from Duck Hunt
Mr. Game & Watch

Characters from previous games that are missing.

Snake (Metal Gear
Lucas (Earthbound)
Ice Climbers (Ice Climbers)
Wolf (Star Fox)

Unlock all the characters
Unlocking characters in the new Smash Bros. is rather simple: every 10 matches, a secret character challenges you to a battle. If you win the battle, you unlock that character. If you don't win the battle, they'll appear at the end of matches until you actually win.

Ness: (10 Smash battles)
Falco: (20 Smash battles)
Wario : (30 Smash battles)
Lucina: (40 Smash battles)
Dark Pit: (50 Smash battles)
Dr. Mario : (60 Smash battles)
Rob : (70 Smash battles)
Ganondorf: (80 Smash battles)
Mr. Game and Watch: (90 Smash battles)
Bowser Jr.: (100 Smash battles)
Duck Hunt Dog: (110 Smash battles)
Jigglypuff: (120 Smash battles)

You can unlock these characters through other methods, such as beating classic mode with specific characters. But the method listed here is by far the easiest, given that you don't even have to win the specific number of battles you just have to participate in that many.

If you really wanted to just phone it in, you could set up a battle against a level one CPU, and then set that match to one stock. Then, you can suicide to end the match instantly do this 120 times, and boom, you unlock everyone. It's not exactly the most fun way to do it, but it's probably the quickest. If you don't try to cheat like this, I would expect that unlocking all the characters takes a few hours at most.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#4
Super Smash Bros 4 Stages so Far...

So far, 58 stages have been shown.
(* means that the stage has returned from a previous game, and ~ means that it's an entirely new stage unique to the game, and ^ means that the game the stage is from is not 100% confirmed. Some of these stages might be moved depending on future info.)

Wii U

Boxing Ring (Punch Out!!)~
Castle Siege (Fire Emblem Series)*
Coliseum (Fire Emblem Series)~
Final Destination*
Gamer (Game & Wario)~
Garden of Hope (Pikmin 3)~
Gaur Plain (Xenoblade Chronicles)~
Halberd (Kirby Super Star)*
Kalos Pokémon League (Pokémon X and Y)~
Mario Galaxy (Super Mario Galaxy)~
Mushroom Kingdom U (New Super Mario Bros. U)~
Onett (EarthBound)*
Orbital Gate (Star Fox: Assault)~
Pac-Land (Pac-Land)~
Palutena's Temple (Kid Icarus: Uprising)~
Pilot Wings (Pilotwings/Wii Sports Resort)~
Pyrosphere (Metroid: Other M)~
Skyloft (The Legend of Zelda: Skyward Sword)~
Smashville (Animal Crossing)*
Town and City (Animal Crossing: City Folk)~
Wily Castle (Mega Man 2)~
Windy Hill (Sonic Lost World)~
Wii Fit Studio (Wii Fit)~


3D Land (Super Mario 3D Land)~
Arena Ferox (Fire Emblem: Awakening)~
Balloon Fight (Balloon Fight)~
Boxing Ring (Punch-Out!!)~
Brinstar (Metroid)*
Corneria (Star Fox)*
Distant Planet (Pikmin)*
Dream Land (Kirby's DreamLand)~
Final Destination*
Find Mii (Find Mii II/Street-Pass Quest II)~
Flat Zone 2 (Game & Watch)*
Gaur Plain (Xenoblade Chronicles)~
Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D)~
Green Hill Zone (Sonic The Hedgehog)*
Golden Plains (New Super Mario Bros. 2)~
Jungle Japes (Donkey Kong Country)*
Living Room (Nintendogs)~
Magicant (Mother)~
Mushroomy Kingdom (Super Mario Bros.)*
Mute City (F-Zero)~
Pac-Maze (Pac-Man)~
Paper Mario (Paper Mario: Sticker Star/Paper Mario: The Thousand Year Door)~
PictoChat 2 (Nintendo DS)~
Prism Tower (Pokémon X and Y)~
Rainbow Road (Mario Kart 7)~
Reset Bomb Forest (Kid Icarus: Uprising)~
Spirit Train (The Legend of Zelda: Spirit Tracks)~
Tomodachi Life (Tomodachi Life)~
Tortimer Island (Animal Crossing: New Leaf)~
Unova Pokémon League (Pokémon Black and White)~
WarioWare, Inc. (WarioWare)*
Wily Castle (Mega Man 2)~
Yoshi's Island (Yoshi)*

Unlock all the secret stages
As for unlocking the secret stages . . .

-Dream land: Use Kirby's final smash once
-Magicant: Unlock Ness (which takes ten Smash battles)
-Pac-Maze: Use Pac Man's final smash once
-Mute City: win three matches as Captain Falcon
-Wario Ware Inc: Unlock Wario (which takes 30 Smash battles)
-Balloon Fight: Play as the villager three times
-Flat Zone 2: Unlock Mr. Game and Watch (which takes 90 Smash battles).
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#5
Super Smash Bros Beginner Tips:

Don't Neglect Your Normal Attacks: It's tempting to run around and use Smash attacks on everything on sight. However, most Smashes have a comparatively long wind-up and cooldown, so you're often better using normal attacks. Get good at moving around and racking up damage, then deliver the coup de grace with a well-placed Smash.

You Don't Always Have to Finish with a Smash: Smash attacks are great, but they aren't 100 percent necessary for finishing off an opponent. Moves like Pikachu's Thunder, Mega Man's Air Shooter, and Charizard's Flare Blitz are all capable of defeating an opponent in different ways.

Get Comfortable with Shielding and Dodging: The L and R shoulder buttons on the Nintendo 3DS activate the shield, which is invaluable for blocking enemy attacks and countering. Be careful though, because a mistimed air dodge will leave you very vulnerable. Anticipate your opponent's action and react appropriate.

Use the Stage to Your Advantage: The edge of the screen can vary from stage to stage. Pikachu, for example, is very dangerous in Tomodachi Life due to the low ceiling, while characters with strong side smashes can dominate the Living Room due to the lack of a true pit pushing the action close to the side boundaries.

Grabs Build Momentum: Get good at working in grabs. They do damage and build momentum by throwing your opponent off-balance. Some are even capable of outright KO'ing an opponent.

Combos: Generally, combos are a series of attacks guaranteed to hit an enemy if the first hit connects. Super Smash Bros. doesn't treat combos in the same way as most fighting games, as the goal is to score a KO by knocking the opponent back, as opposed to reducing their health to zero. Greater knockback is inflicted the higher the opponent's damage percentage. Some attacks do have a set amount of knockback no matter the percentage, but this is the general rule for Smash Bros.

Therefore, a combo that works on a character with a low damage percentage may not if damage is at 70 percent, as the player will get knocked back too far and the next attack in the series won't connect. In many cases, combos rely on guessing the direction your opponent will move after each hit lands.

A character can double jump after being hit. This is sometimes called a tech. You can tech in whichever direction you're holding the analog stick. If your attacker can guess you're going to tech left, for example, they'll move left to land the next hit in the combo. Obviously, if the attacker guesses wrong, you'll be out of reach of the next attack and the combo will end.

Achieving KOs: If you look at the bottom of the screen, you'll be able to see a percentage marker for each of the characters in combat. This rating begins at zero when a match begins, and increases as the character in question takes damage. As this number increases, so does the character's "knockback" rating - the distance the fighter travels when thumped.

Special Moves: The B button is there to help you pull off your so-called Special Moves. Mario, for example, has a fireball that he can fling around. Some characters have special moves best suited for close-quarters combat, while others will find their unique skills to be much more useful when delivered at range. Really, it's a case of experimenting with the entire roster, and finding the character that works best for you.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#6
Tips for Competitive Multiplayer:

Recovering: A couple of things can happen when your fighter has been knocked off the stage. Either you're knocked so far out of bounds that a KO is triggered, or you're moved well away from the middle of the stage and find yourself needing to get back to the center. This is commonly known as recovering in Smash Bros.

Each one of the fighters in the game has a special recovery move (typically put into play by pressing B and up at the same time), that fires them into the sky. Often your best route to getting back into action is to get as close to the stage as you can, double-jump, then use your recovery move.

Edge-guarding: The process whereby you attempt to prevent your recovering opponent from making it back onto the stage. The exact method involved varies depending on the character you're playing, as the best way of pulling this off is to make use of your special moves. With practise, you can pre-empt your opponent's recovery with some mid-air shenanigans, score your KO, then get safely back onto the main platform with a snazzy bit of double-jumping.

Tilts and Aerial Attacks: While these two manoeuvres aren't generally quite as powerful as a Smash Attack, specific varieties of them are, and these zippy moves are good to work into your combos. Rather than driving the directional stick as far as it can go, you just need to move it a little in the desired direction to get the move underway.

Directional Influence: All Super Smash Bros. games feature directional influence. It's a simple concept: if you hold a direction after being hit, your character's trajectory will be affected. Say, for example, an opponent hits your character up; holding left straight after the hit will move you slightly to the left.

Directional influence in Super Smash Bros. 3DS, however, works a little differently than previously, as it allows you to directly decrease the knockback from hits. This means learning how to use directional influence can save you from KOs. It's a very powerful defensive tool once mastered.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#7
Reading Your Opponent: The ability to read your opponent is an essential skill in any fighting game, but it's far more important to hone your instincts in Super Smash Bros. It's relatively easy to read a combo chain in other games, and what exactly each character has to do to arrive at its most powerful attacks. In this game, there are many more ways to begin each offensive man-oeuvre, making it tougher to read an opponent.

You also have to plan for your opponent's reaction once you've landed your first blow, and how they might choose to evade any follow-ups. Get this wrong and your combo will likely collapse. Then there's recovering, and being prepared to counter your enemy's own comebacks.

As a result, it's almost more important to understand your opponent's typical reactions, rather than concentrating on your own performance. Once you've mastered your character's combat style, let your muscle memory do the thinking, and try to familiarize yourself with how your enemy reacts to danger and sets up offensive chains. Do they shield when you get near? Do they roll away from danger or try to grab you? This is the kind of intel that will win you matches.

The Best Offense . . . New players have a tendency to play extremely aggressively in Super Smash Bros, getting up-close at all costs and pummeling as much damage into their opponent as they can, as quickly as possible. Even those who prefer to fire projectiles from range seem to have an aversion to shielding up.

You must get used to defending yourself appropriately, and leaping and dodging away from danger when necessary. If your opponent can't hit you, they can't score a KO, and the longer you frustrate an opponent, the greater the psychological edge you'll have over them. Wait for them to make a mistake out of frustration, and then punish them for it.

Practice Makes Perfect: Spend as much time as you can honing your skills and practicing with the entire roster of characters in the single-player game. You may have a favorite character on paper, but your actual skill with each fighter may vary wildly from your expectations.

Once you've determined your play style, focus on those characters that compliment that approach to combat until you've found one you can master for competitive play. Do you like to constantly be on the move? Consider Fox or Falco. Those who prefer to stand back and fling damage around should look into characters like Villager, Link or Toon Link.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#8
Important Factors for Advance Play Style:

-There is no Dash-Dancing (continuously moving back in forth in a single space)

-There is obviously No L-Cancelling and Wave Dashing

-There are more combos, especially off of throws (down-throws for days)

-There is a lot more hit-stun

-There is no chain grabbing (boo)

-Easier to recover from sides rather than below

-Meteors/Spikes are rewarded, be it for kills, or on the ground (as you bounce up now!)

-GIMPs are near impossible for some characters.

-Most characters have insane recovery's

-Mario's flag gives you your up-B back if hit before "neutral"

-Ledge guarding is gone


-Pikachu has a great recovery

-Mario's aerial game is even better than before

-Mega Man is not that bad actually (need to be a good short hopper)

-Link can actually recover!

-Press 'B' to perform a final smash.

-No, the game does not support circle pad pro.

-Take it easy on your 3DS. It's easy to get swept away in the frantic pace of Smash.

More Useful Tips in the 3DS version:

-While there's no story in classic Smash mode, it's still worth playing for the unlocks and coins. Higher difficulty means more rewards, especially if you pursue the black paths in this mode. Be warned, though: the final bosses in black paths are a major pain in the butt.

-The only way to get better is to play against other people. Seek out local scenes and tournaments, or play online against actual players. Try For Glory. Play against friends.

-Press 'Y' on stage select to go to the final destination version of that stage.

-You can take off the special outline the 3DS version of Smash Bros. gives characters by going into the Options Menu. You can also change the way the game displays damage to you.

-If you're having trouble keeping up with your character, Stephen suggests tapping the portrait of your character or any other character you want to more easily track. This will draw a rectangle around them, which makes it easier to not lose them in the crowd.

-The higher your global Smash number is during solo play, the better player you are. Kind of a weird ranking system, since in any other game being number 1 would be good but not in Smash!

-Go ahead and set the specific skin you like for every character. The game will remember whatever you last set it to across matches, modes and different playthroughs. Saves you the hassle of wading through costumes when picking characters you don't play often.

-Pay attention to stages. Nearly every stage has a special quirk, and if you're not paying attention, the stage might do damage to you or even worse, kill you!

-If a character breaks the final smash ball, you can still knock it out of them if you hit them enough. Just don't get too bold, they might hit you with the final smash.

-If you're playing Smash run, I highly recommend characters with high jumps or good recoveries, like the Villager you'll be able to access more of the level.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#9
Super Smash Bros 3DS Game Modes:

Classic Mode

If you want to limit the number of Smash battles you have to slog through to unlock all the characters, Classic mode is a great way of working towards new fighters and stages. In this mode, you'll have to work through a succession of AI fights that might involve a simple one-on-one duel, or a team fight against a massive enemy. Here's everything you need to know about how it all works.

Intensity: Before starting a Challenge, you first of all need to decide how difficult you want the encounter to be. This is determined by the Intensity setting you choose. To raise this setting you'll need to spend some of the coins you earn through Challenge encounters, so you won't be able to raise the difficulty bar too high at first.

As the Intensity increases, you'll find yourself fighting stronger and more aggressive opponents. The harder things get, the more you'll need to work with projectiles and items in order to stay alive and finish off the fight. Rest assured that if you give the enemy an opportunity to do damage at high Intensity levels, they'll do so and punish you hard. When things get tough later on, focus on smart defending above all else.

In a team encounter, support your partner whenever you can, but let them do the hard work until the moment is right for you to get stuck in too. Against metal enemies, do as much damage as you can before trying to dish out a KO. They won't go too far when you wallop them, so your usual strategy for KO-ing won't work very well here. Use projectile attacks and items when dealing with massive enemies, so you can remain at a safe(ish) distance.

Master Hand is the least intimidating final boss Classic mode. All you have to do to finish the fight here is reduce his health all the way down. The most dangerous attack your opponent can throw at you is an instant dizzying effect. Watch out for the animation where Master Hand seems poised to "flick" you, and get out of range quickly.

The boss also chucks out thin platforms that rise up in the air shortly after appearing. Get off these as quickly as possible to prevent being KO'd. Stick to using single jumps as well, so that you can jump again to avoid the next round of platforms.

The boss's final move sees it building a ball of energy which splits up and then spreads around, but once you've seen this go off once you'll get a good feel for the trajectories involves. To make life even easier, stay to the front or rear of Master Hand, so you can dart away from danger quickly.

Crazy Hand: On the other hand - no pun intended - there's Crazy Hand. This character's attacks are a little more unpredictable, and you should be prepared to shield or roll away from danger at a moment's notice. Hit hard and fast when it comes to damaging this boss, and make use of your entire repertoire of leaping and projectile attacks to stay alive.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)

User Info: Lilchiji

5 years ago#10
Master Core: After reaching Master and Crazy Hand at an Intensity rating of 7.0 or more, you'll ultimately have to face off against Master Core. This final boss only appears after you've beaten the previous two though, so don't worry about having to take on all three at once.

The first order of business is to get rid of the stuff surrounding Master Core. The harder the difficulty setting, the thicker and tougher this stuff is, and it'll assume different forms as you battle through the fight.

The first human-like form is pretty easy to dispatch, as long as you play extremely defensively. Avoid as much of the incoming damage as possible, then go for your target when it's safe to do so. Don't leave your shield up against the insect form for too long, as it'll be broken after a while. Finally, there's the form that mirrors your own character, with all of the skills you have at your disposal.

When you've finished off all three forms, you'll have to fight the central core. Knock it off the stage as quickly as you can, and before it can make use of the wave-like attack that delivers an instant KO against your fighter.

Smash Run

Smash Run is a Super Smash Bros mini-game that plonks four players into a maze to face off against a range of different opponents. To help you in this fight, there are various power-ups dotted about the place which you can use for a temporary boost in power. Handily, the enemies you vanquish can also drop power-ups, helping you to maintain a glorious killing spree.

The players involved have just five minutes to grab as many of these special items as possible, before being thrown into a random stage for a fight. You might end up in a typical Smash match, or you might find yourself in a peculiar custom game where the rules have been turned upside down. The power-ups you collected earlier on all carry over into this battle.

All-Star Mode

All-Star Mode, the game mode where players battle a number of opponents while faced with a limited number of healing items and no continue option, will be returning to the latest iteration of Super Smash Bros. on both the Wii U and 3DS with a few new updates.

Sakurai mentioned alongside new screenshots that All-Star Mode will be available from the very beginning, where as in previous titles the game mode had to be unlocked in order to play. While All-Star Mode will be available from the beginning of the game, Sakurai also noted that the game mode will be incomplete until the player has unlocked all of the other characters, meaning players will only play against the characters that they have unlocked so far.

In addition to these slight changes, another added twist to All-Star Mode is that instead of characters being fought against in a random order like previous titles, characters in the mode will be fought by the date of their first appearance, making the mode an added Nintendo History Lesson in addition to being fun and challenging.


There are three sub-modes in the Stadium: Multi-Man Smash, Home-Run Contest and the all-new Target Blast.

In Target Blast, players have a bomb that will explode 10 seconds after being hit. They must launch this bomb to destroy blocks and targets and score points.

Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect.
The One and Only
PSN: Lilchiji / 3DS FC: 5043 - 2756 - 1498
(edited 5 years ago)
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