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  3. Both the Wii and the Wii U's NES emulator have color issues
AnthonM2 7 years ago#1
The original NES hardware will offer bright and vibrant looking colors whereas Nintendo's NES emulator for three generations running has screwed up the NES color palette leaving it dark and drab looking (Animal Crossing's unlockable NES games and the two NES Zelda's on the Collector's Edition disc for the GameCube share this issue).


At least the folks at M2 have gotten it right by toning down the brightness output on Wii U GBA downloads to correct for the overbrightening that 1st party GBA games typically did to assist visibility on the unlit original GBA's screen.
jsb0714 7 years ago#2
Okay
Red_Maxx_XIII 7 years ago#3
SNES games look perfect on the Wii U compared to the Wii, whereas NES games on both the Wii and Wii U look to dark. NES games look almost great from a color standpoint on the 3DS, but the games themselves suffer from slight crunching vertically (you can notice it when playing an NES Mega Man game and you look at the life energy meter).
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snake_5036 7 years ago#4
I think the colors look fine, but I also admit I have never played a game on the original NES.
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Nerreltron9000 7 years ago#5
Maxx_the_Slash posted...
SNES games look perfect on the Wii U compared to the Wii


Not quite. SNES games have actually always displayed with the wrong aspect ratio and Nintendo has never fixed it.

The SNES used an internal ratio of 8:7. Any time the games are displayed in 4:3, they're being stretched wider than originally intended. That includes not only the Wii and Wii U VC but also the original hardware.

The only way to get the correct 8:7 ratio that the artists intended you to see is with a PC emulator.

I made some comparison shots of the difference when I complained to Nintendo about it a while ago. Basically, the shapes are geometrically perfect in 8:7 while they're obviously elongated in 4:3

Super Metroid: https://farm3.staticflickr.com/2849/13300604435_7221d8eb40_o.png
https://farm4.staticflickr.com/3790/13300749723_1e49c74ef6_o.png

SMW: https://farm8.staticflickr.com/7306/13300752273_149bf53884_o.jpg

Yoshi's Island: https://farm3.staticflickr.com/2934/14001346425_41b6ae33aa_o.png

It's kind of surprising that Nintendo's artists never compensated for this by designing the visuals to be narrower so that they'd stretch to the correct shape in 4:3. A few assets here and there actually do seem to be compressed in such a way, but often times right alongside elements that weren't. They really didn't have a good system in place for this.
n00bsaib0t 7 years ago#6
Nerreltron9000 posted...
Maxx_the_Slash posted...
SNES games look perfect on the Wii U compared to the Wii


Not quite. SNES games have actually always displayed with the wrong aspect ratio and Nintendo has never fixed it.

The SNES used an internal ratio of 8:7. Any time the games are displayed in 4:3, they're being stretched wider than originally intended. That includes not only the Wii and Wii U VC but also the original hardware.

The only way to get the correct 8:7 ratio that the artists intended you to see is with a PC emulator.

I made some comparison shots of the difference when I complained to Nintendo about it a while ago. Basically, the shapes are geometrically perfect in 8:7 while they're obviously elongated in 4:3

Super Metroid: https://farm3.staticflickr.com/2849/13300604435_7221d8eb40_o.png
https://farm4.staticflickr.com/3790/13300749723_1e49c74ef6_o.png

SMW: https://farm8.staticflickr.com/7306/13300752273_149bf53884_o.jpg

Yoshi's Island: https://farm3.staticflickr.com/2934/14001346425_41b6ae33aa_o.png

It's kind of surprising that Nintendo's artists never compensated for this by designing the visuals to be narrower so that they'd stretch to the correct shape in 4:3. A few assets here and there actually do seem to be compressed in such a way, but often times right alongside elements that weren't. They really didn't have a good system in place for this.


I think you got that backwards. They drew that ridiculously skinny Mario so he would stretch fat in 4:3. Look at how Mario isn't as skinny as in your SNES9X screen shot on the GBA version.
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segagamer 7 years ago#7
NES colors have always looked darker rather than lighter. I used to have an NES btw.
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n00bsaib0t 7 years ago#8
segagamer posted...
NES colors have always looked darker rather than lighter. I used to have an NES btw.


Most of us did. I still have mine, and if you actually played Mega Man on an NES you would never even consider saying that the VC has accurate colors.
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mjc0961 7 years ago#9
Yeah, I noticed this when I bought Mega Man from the eShop. I was going to slowly buy and play them all, but after how crap the colors in Mega Man were, no thanks. I'd rather dig out the Wii or GameCube and play the Anniversary collection (even with its idiotic reversal of jump and shoot) than play the rest of them in dark ugly color emulation again.
mjc0961 7 years ago#10
Nerreltron9000 posted...
Maxx_the_Slash posted...
SNES games look perfect on the Wii U compared to the Wii


Not quite. SNES games have actually always displayed with the wrong aspect ratio and Nintendo has never fixed it.

The SNES used an internal ratio of 8:7. Any time the games are displayed in 4:3, they're being stretched wider than originally intended. That includes not only the Wii and Wii U VC but also the original hardware.

The only way to get the correct 8:7 ratio that the artists intended you to see is with a PC emulator.


I made some comparison shots of the difference when I complained to Nintendo about it a while ago. Basically, the shapes are geometrically perfect in 8:7 while they're obviously elongated in 4:3

Super Metroid: https://farm3.staticflickr.com/2849/13300604435_7221d8eb40_o.png
https://farm4.staticflickr.com/3790/13300749723_1e49c74ef6_o.png

SMW: https://farm8.staticflickr.com/7306/13300752273_149bf53884_o.jpg

Yoshi's Island: https://farm3.staticflickr.com/2934/14001346425_41b6ae33aa_o.png

It's kind of surprising that Nintendo's artists never compensated for this by designing the visuals to be narrower so that they'd stretch to the correct shape in 4:3. A few assets here and there actually do seem to be compressed in such a way, but often times right alongside elements that weren't. They really didn't have a good system in place for this.


So what you're saying is that SNES games do look perfect on Wii U as they are displayed the same way on Wii U as on actual SNES hardware.

Okay, good talk, but why did you start by disagree with Maxx only to then go on to agree with him? How it looks on a PC emulator is irrelevant; the discussion was how it looks compared to original hardware.
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