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  3. Grand Knights History English Translation v1.0 Release Thread
Gyoru 13 years ago#1
Grand Knights History English Translation v1.0 Released!

Estimated Progress
-------------------------
* Prologue Dialogue: 1%
* Main Story Dialogue: 0%
* Events: 0%
* War Mode: 90%
* Community Mode: 90%
* Character Creation: 85%
* Battle Tutorial: 100%
* Hints: 0%
* Quest Titles: 80%
* Quest Descriptions: 1%
* Bounty Names: 1%
* Bounty Descriptions: 1%
* Formation Names: 100%
* Formation Descriptions: 5%
* Enemy Names: 100%
* Shop Menus: 100%
* Shop Dialogue: 75%
* Status Menu: 100%
* Training Menu: 100%
* Training Descriptions: 95%
* Town Menu: 100%
* Town Menu Descriptions: 95%
* Item Names: 95%
* Item Descriptions: 90%
* Item Descriptions (in battle): 95%
* Skill Names: 100%
* Skill Descriptions: 99%
* System Messages: 99%
* Growth Mode UI: 99%
* War Mode UI: 80%
* Community UI: 99%

Error Reporting:
-------------------------
You can take Screenshots at any time in-game by pressing Start. All screenshots are saved as PNGs to your PSP's Photo section.

Do not submit reports about untranslated text unless you have an English translation for it ready for me. If you want to submit a translation error, overlap error, or some other bug, make sure you take a screenshot of it before posting it. Post information about the error in GameFAQs or NeoGAF thread and I will check it out. (Slower method) You could also email non-attachment images to gyoru.gkh.translation@gmail.com

Please don't attach images as attachments because I won't check them. Instead, upload screenshots to an imagehost like http://imgur.com or http://tinypic.com etc. and copy the link to the email.

GameFAQS thread: http://www.gamefaqs.com/boards/625927-grand-knights-history/60215295
NeoGAF thread: http://www.neogaf.com/forum/showthread.php?t=443362
Error Reporting Email: gyoru.gkh.translation@gmail.com

Patch v1.0
-------------------------
http://www.youtube.com/watch?v=Wfgnt4eORv0
(Links are in the video's description)

I'm releasing 2 versions of the v1.0 patch. The uncompressed version is a larger download, but considered Stable.

The compressed version is a much smaller download, but is considered Unstable due to it possibly causing lock ups during the tutorial and character creation.

I recommend the Uncompressed version.

Protip: Don't engage Demon Stones (the crystals on the adventure map) until your party is higher level.
ZyloWolfBane 13 years ago#2
Not to be a pest or anything, but I'd just like to know if this is as far as your going to go with it?

Cause whenever I patch games it seems to mess my game saves lol.
Huorang 13 years ago#3
Let me be the first to thank you for this english patch.

I just dumped my game and patched it. I have to say, your patch and the tutorial in the readme worked smooth and well, really shows the effort you put into this.


Now I can finally understand 100% what all these skill & items do, so I will start to prepare for online mode now.




Thank you again and perhaps we see get to fight each other in Online Mode

p.s.
LONG LIVE UNION !
misterbean07 13 years ago#4
im confused... is this and kenma's latest v2.2.3 patch same??
Mech games please
Gyoru 13 years ago#5
misterbean07 posted...
im confused... is this and kenma's latest v2.2.3 patch same??

From what I can tell, my project is further along with more important features translated. Also, English is one of my native languages.

---

ZyloWolfBane posted...
Not to be a pest or anything, but I'd just like to know if this is as far as your going to go with it?

Cause whenever I patch games it seems to mess my game saves lol.


Depends on the number of typo/bug reports I get in the next week. After devoting most of my free time translating and testing for the past week, I'm putting the GKH translation on the back burner while I play some of the other games that I've missed out on.

There's already a v1.0a patch in the works, but its changes are dependent on the number of error reports I receive in the coming week.

As for the save incompatibility, that seems to be due to how you're patching the ISO to be compatible with whatever CFW your PSP happens to be using. kenma's patch also modifies the original end-of-file offsets for most of the translated scripts so that may have something to do with it.

My translation doesn't touch PARAM.SFO or the EBOOT. I've done some save compatibility testing prior to releasing v1.0 and it's compatible with the original/untranslated game as well as any future/incremental patches.
---
Pants - One leg at a time.
LEDAHGRIM 13 years ago#6
Kenmas patch is a quick english translation while Valendia's is a
quality translation, and yes Valendias patch has more translated than
kenma's.

I'll report any typos or errors tomorrow since im going to test the Patch
for a lot of ours starting... NOW!!!

:3
Frizzonn 13 years ago#7
I'm not sure if you would be able to correct this error and may just be my cfw (6.36 PRO) but might as well post it.

During training, when I hit four marvelous cards, then try to proceed afterward, my PSP locks up. This has happened twice so far so I'm now giving up and using the unpatched to train. The odd part is, the first time training, I hit four, it went fine. It has just occurred on the second set of training.
The fuzziest frizzonn alive.
fate11222 13 years ago#8
Frizzonn posted...
I'm not sure if you would be able to correct this error and may just be my cfw (6.36 PRO) but might as well post it.

During training, when I hit four marvelous cards, then try to proceed afterward, my PSP locks up. This has happened twice so far so I'm now giving up and using the unpatched to train. The odd part is, the first time training, I hit four, it went fine. It has just occurred on the second set of training.


This also happens to me, i was using a luck permit.
Gyoru 13 years ago#9
I'm running tests now to try to replicate the problem.

edit: Might have found the cause. Working on a fix.
ZyloWolfBane 13 years ago#10
ValendiaKnight posted...
misterbean07 posted...
im confused... is this and kenma's latest v2.2.3 patch same??

From what I can tell, my project is further along with more important features translated. Also, English is one of my native languages.

---

ZyloWolfBane posted...
Not to be a pest or anything, but I'd just like to know if this is as far as your going to go with it?

Cause whenever I patch games it seems to mess my game saves lol.

Depends on the number of typo/bug reports I get in the next week. After devoting most of my free time translating and testing for the past week, I'm putting the GKH translation on the back burner while I play some of the other games that I've missed out on.

There's already a v1.0a patch in the works, but its changes are dependent on the number of error reports I receive in the coming week.

As for the save incompatibility, that seems to be due to how you're patching the ISO to be compatible with whatever CFW your PSP happens to be using. kenma's patch also modifies the original end-of-file offsets for most of the translated scripts so that may have something to do with it.

My translation doesn't touch PARAM.SFO or the EBOOT. I've done some save compatibility testing prior to releasing v1.0 and it's compatible with the original/untranslated game as well as any future/incremental patches.


Well you did an incredible job man, even if you dont translate the rest of it the game is still so much easier to play this way =)
---
~Peace obtained through superior firepower!!~
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