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The ending is more or less the same, but at the very end you get to walk around camp and talk to everyone in your group and the conversations are a bit different depending on your choices. There's also a preview for the next episode that is changed based on choices (although as far as I remember largely the same).
Yes, the game changes based on your decisions, as do future episodes. Some changes are obvious (Doug or Carley?), and others are more subtle, like callbacks to certain apparently minor dialogue choices.
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Im starting to feel like that's not really the case. Sure there are branching paths but they all ultimately collect to one major point and then branch out again. Also there are not that many meaningful choices in my opinion. Maybe once we get all the episodes out then it will feel like drastic changes and what not but right now It's still to early on to see changes really.
Small details change, like someone is friendlier when talking to you when you're nice to them, or they say something about a choice you made earlier, or character A helps you in stead of character B depending on who you helped before. The story itself doesn't change at all though. It's impossible to tell if there are multiple endings since one 2 out of 5 chapters are out at this moment, but from what you can see right now it's just minor variations to the same thing no matter what you choose.
The only thing that really changes a scene is if you fail and die, but then you just automatically get a do-over so it doesn't mean anything.
It's a cool game, but don't expect a different experience if you make different choices.
when anything that's anything becomes nothing that's everything and nothing is the only thing you ever seem to have