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User Info: Omega_Pyro

Omega_Pyro
5 years ago#11
Second, we're still working on releasing the console patches, but unfortunately they're going to take longer than anticipated. Here's why:

1. There were more bugs introduced by the PC version than anticipated. We believe we've mostly cleared these up now, but still need more time before we go back into test.

2. Second, MikeZ got married (!!!) and that naturally took a lot of time away from fixing bugs.

3. We need Konami to help us out some with some things in order to do some Microsoft TRC checks, and thus far they have been completely unresponsive. Feel free to use this information however you see fit.

As always, if you have any questions feel free to contact us at indiegogo (at) labzerogames (dot) com.
"My plans are always practical! It's the laws of physics that get in the way of my success." - Red Mage

User Info: Svierrod

Svierrod
5 years ago#12
What happened to the massive roster of 31 potential characters is this:

Once the fundraiser reached a certain amount of money, Lab Zero started a poll for the people who had donated money to the campaign to vote on who they would most like to see in the game. They actually raised enough money to do this twice, and now the voting is over, and 2 of the 31 characters have been chosen, specifically Eliza and Beowulf.

As they explained on the fundraiser site, making characters in a fighting game is actually really expensive, and while I'm sure they'd love to put all 31 extra characters in the game, they can only afford to put in the two most popular ones. They just don't have that kind of money. This doesn't mean that all 29 other characters will NEVER be put into the game, but it does mean that, unless the team does another fundraiser or finds some other source of money, they won't be able to add the new characters. So, consider everyone on that list but Eliza and Beowulf on hold indefinitely.

Also, because the team hand draws all 1400+ frames of animation for each character, then has to go back, clean up the animations, and then shade and color everything, each character can take as long as 4 to 5 months to be completed, and that doesn't even include design implementation, balancing issues, debugging, etc. All that's assuming that they already have all of the character's moves and abilities already designed and ready to go into the game. It's going to be quite a while before the new characters are done, but they should be more than worth the wait.

User Info: Dragonage2ftw

Dragonage2ftw
5 years ago#13
Svierrod posted...
What happened to the massive roster of 31 potential characters is this:

Once the fundraiser reached a certain amount of money, Lab Zero started a poll for the people who had donated money to the campaign to vote on who they would most like to see in the game. They actually raised enough money to do this twice, and now the voting is over, and 2 of the 31 characters have been chosen, specifically Eliza and Beowulf.

As they explained on the fundraiser site, making characters in a fighting game is actually really expensive, and while I'm sure they'd love to put all 31 extra characters in the game, they can only afford to put in the two most popular ones. They just don't have that kind of money. This doesn't mean that all 29 other characters will NEVER be put into the game, but it does mean that, unless the team does another fundraiser or finds some other source of money, they won't be able to add the new characters. So, consider everyone on that list but Eliza and Beowulf on hold indefinitely.

Also, because the team hand draws all 1400+ frames of animation for each character, then has to go back, clean up the animations, and then shade and color everything, each character can take as long as 4 to 5 months to be completed, and that doesn't even include design implementation, balancing issues, debugging, etc. All that's assuming that they already have all of the character's moves and abilities already designed and ready to go into the game. It's going to be quite a while before the new characters are done, but they should be more than worth the wait.


You do realize that their legal issues are almost over and that SG2 won't need another fundraiser, right?

User Info: Evil_Jerk

Evil_Jerk
5 years ago#14
Konami will still be the distributor, really the acting publisher, for the console versions. I have to wonder if they are being uncooperative with the update in retaliation to Autumn Games, the Skullgirls IP holder, nearing a lawsuit judgment against them. Konami will have no part in Skullgirls 2, that's for sure nor should they for any project from a small developer or publisher that now know better.
"tnam aeht wma si! ehaey!" - Kiwi, Time Stalkers

User Info: Fenix202

Fenix202
5 years ago#15
NotOnL8LY posted...
Konami will still be the distributor, really the acting publisher, for the console versions. I have to wonder if they are being uncooperative with the update in retaliation to Autumn Games, the Skullgirls IP holder, nearing a lawsuit judgment against them. Konami will have no part in Skullgirls 2, that's for sure nor should they for any project from a small developer or publisher that now know better.


In fact, they already kicked Konami, the last stream shows the console version and like the PC version no Konami logo in there.


But they said the update will be easier in PSN than Xbox Live as usual, really at this point unless you play locally, Skullgirls is dead on Xbox Live and you should get PC or PS3 version.

User Info: Evil_Jerk

Evil_Jerk
5 years ago#16
I did see that. Konami may be in breach and they're looking to drop them as a publisher. XBLA publishing rules have been relaxed a bit, which were the reason they're working with Konami to begin with so Autumn Games can publish now.

Microsoft could still give them some trouble. FarSight Studios was looking to self-publish The Pinball Arcade on 360 with the rule change as it did on PS3 after their publisher went bankrupt causing the game to be removed from digital stores. Microsoft wants them to wait for their publisher's bankruptcy case to resolve, so they can't sell or support their game on 360.
"tnam aeht wma si! ehaey!" - Kiwi, Time Stalkers

User Info: Reece504

Reece504
5 years ago#17
Omega_Pyro posted...
Second, we're still working on releasing the console patches, but unfortunately they're going to take longer than anticipated. Here's why:

1. There were more bugs introduced by the PC version than anticipated. We believe we've mostly cleared these up now, but still need more time before we go back into test.

2. Second, MikeZ got married (!!!) and that naturally took a lot of time away from fixing bugs.

3. We need Konami to help us out some with some things in order to do some Microsoft TRC checks, and thus far they have been completely unresponsive. Feel free to use this information however you see fit.

As always, if you have any questions feel free to contact us at indiegogo (at) labzerogames (dot) com.


so basically they spent the money on a big wedding
PSN:Knickyknucklez 360:Kn1ckyknucklez Wii-U:KnickyKnucklez

User Info: Darkest_Evil

Darkest_Evil
5 years ago#18
by the time the actual update comes out xbox live will be cut off from the 360...
so take the money and run as usual...
won't be kickstarting any company ever!
http://castleminerz.freeforums.org/index.php
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