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  3. Status infliction mechanics

User Info: AlyceAmbrosia

AlyceAmbrosia
4 months ago#1
They changed status infliction mechanics from 13, right? It doesn't seem to have a random element in this game. I suspect each cast deals a certain amount of "damage" (multiplied by sab role bonus and chain percentage), which must exceed a threshold set by the enemy's resistance to a particular status. Never tested it much but it feels that way.

Can anyone confirm?

User Info: Puniard

Puniard
3 months ago#2
I'm not sure, but I do think it is random.
"Well, we will see if there is iron in your words." - Vulcan Raven, Metal Gear Solid.

User Info: AlyceAmbrosia

AlyceAmbrosia
3 months ago#3
It always seems to take a consistent number of casts for me to inflict a particular status under identical conditions (same enemy, chain percentage, and paradigm).
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