So I'm working on a build that maximizes the use of the 100 skill Heavy Armor enchant Reflect Blows. I have 100 Heavy Armor and 600 armor rating and all the perks in Heavy Armor. I also have 100 skill in block with 5/5 and a full set of Dwarven Armor including shield. Level 40 with all level boosts to health. No enchantments.
My goal is to abuse the perk by maximizing Health Regeneration and let the enemies beat themselves to death. My first round of experimental findings so far:
- Damage Reflect enables even if you are blocking
- Damage Reflect does the same amount of damage regardless of your armor/block
- It is not affected by difficulty level.
- Therefore it has the greatest benefit at lower difficulties.
On novice I found that I can stand and outlast a giant's onslaught until he eventually kills himself. I was also able to take out 3-4 Bandit/Bandit Mauraders by standing there until they killed themselves. The bandits, however, would take FOREVER to do so
When switching to Legendary difficulty I could keep pace with a giant if I blocked and used Novice Healing but the damage reflected was so little and at only 10% it hardly made any difference.
I want to test it on some more powerful enemies, dragons, and such and get some more data. With enough armor the weak enemies can't make a dent, and it will be even moreso once I enchant with Health Regen. The stronger enemies will chip away at their own life, albeit slowly.
Now, to confirm...Damage Reflect Perk activation chance is not affected in any way, correct? Even with a Fortify Restoration potion taken prior to taking the perk, like Atronach? This is the case to my knowledge.