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The TC has a point, the game didn't necessarily have to be a Tomb Raider game because it's essentially an origin story. In that sense this version of Lara reminds me of Jason Brody from Far Cry 3 and Amanda Ripley from Alien Isolation. Both of them are newly introduced characters who start out helpless but are forced to learn how to survive. I think this game would've worked just as well with a new protagonist.
I just started replaying Tomb Raider Anniversary. I forgot how much I love that game. Lara seems more like Lara, and I just like the sense of isolation the game provides with its ambience and levels.
The thing that ruined this game for me wasn't the change in mood or the fact that you were shooting people rather than animals, but those damn QuickTime events. I've lost count of how many times I've died despite having hit triangle or wiggled the stick with the prompt still onscreen. Anniversary had QTEs as well but they were more intuitive and responsive. The button you needed to jump, dodge or shoot corresponded with the actual control during gameplay.