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  3. gato and uraki skills recommendations

User Info: scorpionxx

scorpionxx
6 years ago#1
rather then giving then random skills I thought I'd come and ask for skill recommendations for uraki and gato. mostly because I can't find a translated skill tree for those 2
gamertag:
scorpionxx0

User Info: StriderTuna

StriderTuna
6 years ago#2
http://ggenworld.wikia.com/wiki/Character_Abilities

tried using this as this helps in understanding what abilities are what.

Gato and Kou each have a unique skill

Gato has %u30BD%u30ED%u30E2%u30F3%u306E%u60AA%u5922 (nightmare of solomon), non-MAP attacks decrease enemy MP when they connect, he may start with this.

Kou has %u5E7B%u306E%u6483%u589C%u738B (Phantom Ace); if in a XL suit or larger its att/def will be boosted.

I'll look up the skill lists in my game when I can.
Claims List is in quote."Let's just take it easy and agree to disagree when it's debatable, not when facts are involved.." - Me

User Info: scorpionxx

scorpionxx
6 years ago#3
great thanks
gamertag:
scorpionxx0

User Info: StriderTuna

StriderTuna
6 years ago#4
Here's the full lists of skills for both:

Kou
Potential (when hp is 50% or lower, his mech gains up to +25 Att/def)
Rage (lower hp= higher crit rate.
Release (gives him 10 awakening and enables points to be spent on raising it)
Phantom Ace (his special skill, up to +30 mech att/def if it's XL or larger)
Mechanical skill (boosts pilot's defense by 5 at lv1 when put into the mechanic/2nd from the right position, also affects the Hp/En recovery rate of units 'resting' in the ship)
Vigor (Tension gain rate up)
Skillfulness (Boosts warship's max EN when he's in the mechanic spot)
Fortitude (Mech gains 1000 max hp at lv1)
Independent action
Sure Kill (adds up to 30% rate of super critical hits)

Gato
Nightmare of Solomon (non-map attacks take away up to 40MP when they hit)
Coercion (boosts up to 18% acc/Crit on enemies whose MP amounts are not max or 0)
Release
Helmsman sense (increases Pilot's reaction stat when placed in the Helmsman spot)
Hero (mech attack up 2 at lv1)
Potential
Anti Air Fire (boosts the attack power of the ship's rapidfire weapons when in the Helmsman's spot)
Battle Commander (leadership/master area + 3 always, up to 12 attack gained)
Sure kill
Claims List is in quote."Let's just take it easy and agree to disagree when it's debatable, not when facts are involved.." - Me
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