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Kou Potential (when hp is 50% or lower, his mech gains up to +25 Att/def) Rage (lower hp= higher crit rate. Release (gives him 10 awakening and enables points to be spent on raising it) Phantom Ace (his special skill, up to +30 mech att/def if it's XL or larger) Mechanical skill (boosts pilot's defense by 5 at lv1 when put into the mechanic/2nd from the right position, also affects the Hp/En recovery rate of units 'resting' in the ship) Vigor (Tension gain rate up) Skillfulness (Boosts warship's max EN when he's in the mechanic spot) Fortitude (Mech gains 1000 max hp at lv1) Independent action Sure Kill (adds up to 30% rate of super critical hits)
Gato Nightmare of Solomon (non-map attacks take away up to 40MP when they hit) Coercion (boosts up to 18% acc/Crit on enemies whose MP amounts are not max or 0) Release Helmsman sense (increases Pilot's reaction stat when placed in the Helmsman spot) Hero (mech attack up 2 at lv1) Potential Anti Air Fire (boosts the attack power of the ship's rapidfire weapons when in the Helmsman's spot) Battle Commander (leadership/master area + 3 always, up to 12 attack gained) Sure kill
Claims List is in quote."Let's just take it easy and agree to disagree when it's debatable, not when facts are involved.." - Me