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My only disappointment so far is that the explosions in this game look very pitiful. From the game play videos, they all look weak and small. Nothing that looks like its very threatening, not like a mushroom cloud, however.
"Actually, I think there is more turret types in IA than 2017,"
Not really, Both have 3 turret types. * I don't consider a radar to be a turret, but a radar* Except that 2017 has multiple variations of the machine gun and rocket type * Only one sniper variant* , IA has only one of each.
It made the co-op feel that much more co-op-y. But all that happens now is your targets melt away / disintegrate inconspicuously, making the game will feel like some watered down TPS.
There's no point in EDF trying to aspire to be a Gears level shooter because the foundation of the game isn't in place to facilitate thus. So unless they overhaul the entire game engine and make it something completely different in the hope they're bettering the series in the process, then they should be sticking as close to the original games as possible.
The thing is, this game won't gather some Halo-esque fanbase, no matter what happens with IA. And if they alienate the core fans of the series, they'll kill it dead.
After all, most haven't exhausted EDF 2017 or the Ps2 version yet -- if it's even possible to exhaust the replay value of a game like EDF. I for one haven't completed either iteration. So if IA doesn't deliver where it's meant to, its no big deal to stick with the original games.
I too, miss shooting ants into space, but this does not keep me from wanting the game at all. Nor do the weapon restrictions for classes. The game looks like a lot of fun. The explosions I think look great, the fact that there are twice as many weapons is a plus,and I'm just happy that there seems to be a wide variety of enemies rather then ant, spider, and Godzilla.
The purpose of fighting is to win. There is no possible victory in defense.