**From: Alex Jackson | Posted: 6/23/2004 11:07:37 PM | Message Detail**Terms and general info:

Base: Base damage of technique (byte 2 of technique data)

TF: Technique factor--damage multiplier of technique (low 4 bits of byte 3 of technique data)

LF: Level factor--function of attacker's skill level. Function is different for each skill category, always basically an S-curve. For weapons, LF = 2~3 at level 0, 26~39 at level 49 (there's a big discontinuous jump at level 50 for most weapons) For unarmed and for all attacks by enemies, LF goes from 0 at level 0 to 22 at level 50.

Number of hits: The high 4 bits of byte 3 of the technique data indicate the total number of blows. Each blow can hit or miss independently. If all blows miss, the attack fails. Otherwise, the number of successful hits is then used in the damage calculation. Note that only the base damage gets multiplied by the number of hits; the portion of damage based on your Strength and Weapon Power is the same whether the whole attack connects or just one blow.

DEF: If an attack has multiple damage attributes then the attribute to which the target has the lowest Defence is used. For example axe techs (and Smash) use the target's cut or bash Defence, whichever is lower.

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Damage formula for weapon attacks

A = 4 * Base * Number of hits

B = (STR * 8 + 50 - LF) * LF * TF / 32

C = (WP - DEF/2) * (LF + TF + (STR - 19)/2) / 2

Raw Damage = A + B + C + random(1~(Level * 3))

For smallsword and bow attacks, just replace STR with DEX. Note that all those "uber" techs that do insane damage as your level increases (Split Body, Round Slicer, Yoyo, etc.) use a totally different damage formula. Which I haven't figured out yet.

Damage formula for unarmed attacks

A = 4 * Base * Number of hits

B = sqrt(STR * AGI) * LF * TF

C = (STR - 19)/2 * (LF + TF)

Raw Damage = A + B + C + random(1~(Level * 3))

Again, the throws use a totally different damage formula. Which I haven't found yet.

Defence formula

Damage = Raw Damage * (128 - (DEF + VIT/2)) / 128 - DEF * 2

I think this formula is used by pretty much every damage calculation in the game.

Coming soon: Damage formulas for uber techs, earthquake-type techs (yep, they use their own formula), magic,...

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To get what is not yours is the steal.