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User Info: DragonAtma

DragonAtma
1 year ago#1
It's been a long time -- certainly longer than I planned, but at last, NSF2 (Name Stat Fix 2) is ready for release! Naturally, I give Koei full permission to use this mod.

For the mod: https://www.mediafire.com/file/bg535ifi114y18l/NSF2.zip
For pictures:
http://www.mediafire.com/view/wqpx0gurvzpzjr5/JianYong.png
http://www.mediafire.com/view/hyp9j7e5pjn953t/HanHao.png
http://www.mediafire.com/view/avnltw0awm133tq/ZhangCheng.png
http://www.mediafire.com/view/da8jtai5vh1nyr8/ZhangJi.png
http://www.mediafire.com/view/8807wc8pl0a0onh/Soldiers.png

This is just an IPS, so you'll need an english copy of RoTK2 (no, I can't provide them). Technically there are two IPSes, but you'll only want to use one of them. If your original, unmodded file is 1049088 bytes, use the file NSF2 Headered 1049088.ips, and if your original, unmodded file is 1048576 bytes, use the file NSF2 Headerless 1048576.ips. You really shouldn't try this with a previously modded file, and if your original, unmodded file is some other size you should contact me.

That said, NSF2 has a ton of updates over the original:

* With one exception, every officer's int/war/charm have been updated -- historical officers are based on historical data, while fictional officers are based on the novel. The one exception is Yang Ping, as he only exists in a japanese-only work of fiction.
* Names have been corrected, plus repeated names have been adjusted to prevent total repeats (so Zhang Yi, Zhang Yi, and Zhang Yi are now Zhang Yi, Zhang Ni, and Zhang Junsi). Note that RoTK2's limitations (no 8-letter names, max of 13 characters including the space) mean that Dongtuna (formerly Dong Tuno) is Dong Tuna and Jinhuansanjie (formerly Jinhuan Jie) is Jinhuan Sanji.
* As with NSF1, every single force is playable. Scenarios 1 and 2 have a minor glitch: New Ruler defaults to province 2 wherever you picked, but during the ruler editing you can pick your preferred province and it'll stick.
* The hidden stats (Duty, Virtue, and Ambition) have also been updated. No longer will Liu Biao sit like a log and vegetate -- as in real life, he'll be surprisingly active!
* About half of all generic officers now have a unique face. Important and high-stat generics have been prioritized, but in the future (hopefully the near future!) an update will give the rest unique faces.
* Birthdates have been adjusted to the best of my knowledge. Some, such as Zhang Shusi (formerly Zhang Xiou) are notably younger; some others are notably older.
* Death dates have been adjusted as well. If an officer historically died of natural causes, then starting in that year they have a 25% chance per year of dying. Of course, those who died of unnatural causes (war, execution, etc.) retain the usual age of 67+ years -- which means people like Sun Jian and Sun Ce may last far longer than in the original version.
* Officers have been moved and assigned for accuracy reasons. Everybody know that Liu Bei, Guan Yu, and Zhang Fei started together, but not everyone realizes that Jian Yong came from the same town -- which means Jian Yong is with them as early as scenario 1.
* Autojoins have been updated. If you want Zhang Hu (formerly the lesser Zhang He) in your force, now the surest way is to recruit his father, Zhang Liao, and hold on to him!
* Yong Kai was the original rebel in Nanzhong, not Meng Huo. Therefore, Yong Kai is the starting Nanman ruler in scenarios 5 and 6. Of course, if he dies, nothing prevents Meng Huo from succeeding him...

(split due to gamefaqs' post length limit)
My NES, SNES, and GB all work just fine. Who cares about graphics when the gameplay is awesome?

User Info: DragonAtma

DragonAtma
1 year ago#2
* Loyalties have been updated as well. For example, Liu Pan is Liu Biao's nephew, so there's no reason for him to have only 85 loyalty.
* Soldier counts were tweaked for every scenario; just because two forces have the same number of officers, it doesn't mean they're the same strength! It even reflects power structures; in scenario 1, for example, while Liu Biao has only 80 soldiers, "common officer" Huang Zu has a full 50 soldiers under his control.
* There are no longer any surrender-proof rulers. If you beat them down enough, you can even convince Liu Bei, Cao Cao, and Sun Quan to surrender to you!
* Starting hostilities have been added, courtesy of darkmoon2321's coding. Liu Bei and his friend Gongsun Zan have a mere 20 hostility in the scenarios they both show up, while in Dong Zhuo's only scenario, most forces hate him with a passion!
* Starting trusts have been added, courtesy of darkmoon2321's coding. Dong Zhuo's starting hostility is naturally 0, while Li Jue's isn't that much better. Trust even changes from scenario to scenario for a couple rulers.
* The number of active officers has been increased, courtesy of darkmoon2321. No longer will you have to execute low-stat officers or wait for old officers to do to get new ones!
* Finally, provinces 39 and 41 have been redrawn on the world map; I got tired of province 41 having a long shoreline province in battle, yet being fully landlocked on the world map.

So what happens after this? Four changes to NSF2 are planned:
(1) Unique faces will be given to the remaining generic officers. When this is done, there should be zero generics!
(2) "Early" officers will be added. "Early" officers are officers known for being active before 220 (yet not in vanilla RoTK2), such as He Qi, Cui Yan, Gongsun Du, and Huangfu Song.
(3) "Late" officers will be added. "Late" officers are officers known for being active after 220 (yet not in vanilla RoTK2), such as Zhuge Zhan, Lu Kang, Xiahou Xuan, and Sima Yan.
(4) Post-220 scenarios to use the later officers. Why include someone that comes of age in 252 if the last scenario starts in 220?
And, hopefully, the minor glitch will be fixed.

Special thanks go out to Gamefaqs' entire SNES RoTK2 board, but especially to Kawaiifan/Cutefan, darkmoon2321, ServantOfMagnus, and Marsil79.
My NES, SNES, and GB all work just fine. Who cares about graphics when the gameplay is awesome?

User Info: jununhere

jununhere
1 year ago#3
This looks great Atma! Looking forward to trying this out and especially to seeing the new unique portraits.
I've looked over the mod a bit. I love the new character portraits. Are they made from scratch or were some imported from other Koei titles?

It looks like the major forces are more balanced in your mod (i.e. later scenarios Wu has a much thicker 2nd tier of war officers that makes them not a complete laughingstock, Shu still has plenty of quality but has lost some depth, Wei has tons of talent but is spread thin by their territory, etc.) There is one huge exception though: Yuan Shao is horrible. Aside from the ruler himself, his advisor is the only person in his force with a single stat above 80 in scenario 1. Scenario 2 has him gaining some civil officers, but only Zhang He in terms of military officers and scenario 3 doesn't look much better. Is he getting something when the new officers come or is Yuan Shao just really starved for talent?

By the way, I noticed a 3 year old Quan Cong serving Sun Quan in province 27 in scenario 3. Is that supposed to happen?

Also, do you have any specifics yet for the later scenarios you'll be making? Will there be an early scenario covering the initial crumbling of the Han with the Yellow Turbans and the other assorted rebels?

User Info: DragonAtma

DragonAtma
1 year ago#5
Yuan Shao didn't really have that much talent, which is part of the reason his force folded to Cao Cao. His main talented followers were:

Yuan Shao: Started talented, but entered senility, and clearly was there by 200
Qu Yi: executed by Yuan Shao in 198 due to arrogance
Zhang He: Driven away in 200 by Yuan Shao's poor decision and Guo Tu's jealousness
Tian Feng: Imprisoned and executed in 200 due to Guo Tu's jealousness
Ju Shou: Stripped of command for opposing a bad idea, then captured by Cao Cao in 200
Shen Pei: Held out in Ye until it was captured in 204
Jiao Chu: Positioned up north, turned on Yuan Xi in 205 when western Youzhou was the only province they had left
Liu Bei: Saw how things were going pear-shaped, offered to help a rebellion in Yuzhou in 200-201 and then fled to Liu Biao after it failed.
Guan Yu, Zhang Fei, Zhao Yun, etc.: Followed Liu Bei
Guo Jia, Xun Yu, etc.: Briefly served Yuan Shao in the 190's, saw that Yuan Shao would go down hard, and switched to serve Cao Cao

So Yuan Shao had a lot of land by 201, but his talented officers were decimated by them. Yuan Shao will be getting more more starting soldiers so his force doesn't collapse.

As for Quan Cong, obviously he should not be serving anyone at the age of 3; since he is, I goofed! I should have a patch out in a couple days to fix that.

As for future scenarios, I considered a 184 scenario, but -- hmm, taking a second look, it just might be doable! I'd have to give them bigger starting soldier amounts, though, so they don't crumble like Yuan Shao. In addition, action would be limited to the north, so I may to search for minor forces (such as Ou Xing) and push them forward a couple years to prevent the southern half from starting empty.
My NES, SNES, and GB all work just fine. Who cares about graphics when the gameplay is awesome?
As for future scenarios, I considered a 184 scenario, but -- hmm, taking a second look, it just might be doable! I'd have to give them bigger starting soldier amounts, though, so they don't crumble like Yuan Shao. In addition, action would be limited to the north, so I may to search for minor forces (such as Ou Xing) and push them forward a couple years to prevent the southern half from starting empty.


If I recall correctly this is what RotTK X did; it conflated the various pre-Dong Zhou rebellions and Han counterrevolutionary forces into 1 scenario. RotTK VIII actually had separate scenarios for each rebellion and those scenarios always end up consisting of He Jin and the imperial army crushing everything in their path and winning in a under 20 years. Because most of the early rebels don't show up later, it should be possible to have a scenario like this without too many anachronisms cropping up.

For the record, are there any instances of notable new rulers or rebellions cropping up in the later years that could give us someone to play in the later scenarios other than the three kingdoms or Nanmans? Scenarios 5 and 6 feel a little bit redundant in this game as they're only 5 years apart. I know there were the Shouchun rebellions. Zhuge Dan as a ruler could make for a challenging run.
(edited 1 year ago)

User Info: DragonAtma

DragonAtma
1 year ago#7
I checked 9, 10, and 11; none of them combined the pre-Dong Zhuo rebellions, but nothing prevents me from doing that, especially seeing how dreadfully empty the land is.
My NES, SNES, and GB all work just fine. Who cares about graphics when the gameplay is awesome?

User Info: ErikoChristy

ErikoChristy
1 year ago#8
Superb editing Atma! I wish you could've added some female officers like Diao Chan, Lu Lingqi, and Sun Shang Xiang who appeared in the later ROTK games. I'm definitely looking forward to playing this once I take a break from modding next week.
YouTube@Amelia Chevalier
IllBleed "Time to get ill" http://fc09.deviantart.net/images/i/2003/40/f/0/Friendship.jpg

User Info: DragonAtma

DragonAtma
1 year ago#9
Right now it doesn't add any officers, but I'll be adding some later on -- and that'll include some females (as troop leaders, Wang Yi and Zhu Rong are pretty much guaranteed). For natural reasons I'll be prioritizing those who actually did stuff, but there aren't many of them.

That said, aside from charisma and being related, the game gives everyone an equal priority to succeeding a dead ruler. As a result, if I have a 90-charm Diaochan, there's a good chance she'll wind up as a force leader. It's the same thing with Zhang Rang, Huang Hao, and so on -- despite being eunuchs, the AI'll be just as willing to have them succeed as everyone else.
My NES, SNES, and GB all work just fine. Who cares about graphics when the gameplay is awesome?

User Info: KDiGio88

KDiGio88
1 year ago#10
I can imagine how that would play out. Wang Yun: "My daughter, you have done a great service to the nation; you were successful in having Lu Bu kill the traitor Dong Zhuo. The nation shall fovever have your gratitude!" Diao Chan: "Thank you father, I can rest easy now knowing that tyrant has been defeated!" Wang Yun: Oh by the way you're in charge of his force now and you must unify all of China good luck!"
"A wise man speaks because he has something to say. A fool speaks because he has to say something."