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User Info: King-Yemma87

King-Yemma87
4 months ago#81
vomidius posted...
Even having all of the blue chest items (and multiples of the best ones) still makes it quite hard to take out the final monster unless you have the Gades blade powered up to use octo strike
This is true since Gades blade is by far the best blue chest item for the Master Jelly battle itself. That said, even though most blue chest items aren't that useful in the final battle, they do help significantly in getting through all previous floors, especially rocks that increase guts since having higher guts will help make sure that you'll be at 100% IP when you face off against Master Jelly. Some of the rocks have ATP bonuses and extra ATP is always good for that fight.

Still, as good as all of those are, the best item for fighting Master Jelly is the Dekar blade, which is unfortunately a red chest item, though understandably so. Myth blade and Old sword are also really good red chest items to have for this fight. If you want the easiest time with Master Jelly (and getting to him) you should find at least 4 specific red chest items: Dekar blade, Myth blade/Old sword, Champion/Valor, and Absorb. Deadly rod (uncursed) is also a good red chest item for Selan if you didn't find a Gorgon rock (blue chest item). Unless you really want to challenge yourself, you probably will want to use Providence to exit and restart AC if you haven't found at least most of these red chest items by around floor 50.

It's also worthy of note that the game has some strange RNG when it comes to the fractional IP attacks since depending on which row the character is in they can end up doing either more or less damage than what is specified in the IP's description. The specific actions of characters during a turn can also affect the RNG of these attacks. Just something to keep in mind in case you ever see damage variance with such attacks.
(Insert cool one-liner here)
(edited 4 months ago)
King-Yemma87 posted...


It's also worthy of note that the game has some strange RNG when it comes to the fractional IP attacks since depending on which row the character is in they can end up doing either more or less damage than what is specified in the IP's description. The specific actions of characters during a turn can also affect the RNG of these attacks. Just something to keep in mind in case you ever see damage variance with such attacks.

Sometimes they even deal more or less damage after casting an atk up buff on the caster. It is a really strange system, so far I was not able to exactly find out how it works.
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