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circlek25000 2 years ago#1
Probably been asked a lot. However what is the best starting party. And who should become the sage
DragonRudra 2 years ago#2
There's no best starting party. But at the very least I would say just avoid Jester or Warrior. Warrior might seem good given its vast equipment options but I have always preferred fighters instead. Since agility forms the foundation of defense in this game, the fighters will eventually have higher defense than your warrior. The few things the fighter can use are good enough to get you through.

But more seriously I would advise a secondary attacker, ideally a fighter or thief. The fighter has strong single target attacks whereas the thief can equip whips and boomerangs and some of the same equipment as the fighter. Either is advantageous in the right circumstances. Also the thief also can steal items from enemies after battle which increases as the thief gains levels. As for the remaining 2, the cleric and mage are good choices.

A pro player would probably start with 3 Jesters so they can make some early sages and later pick up the Dealer's skills and finally ending up in Thief. It saves some time in the long run if you don't waste time with the other classes that eventually become obsolete.

Edit: Also, an entire female party has advantages late game due to access to the light dress in every class.
_Young-Gamer_ 2 years ago#3
Hero
Warrior
Mage
Cleric
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Airoen 2 years ago#4
As @DragonRudra said, there is no "best" starting party. @_Young-Gamer_ has the quote unquote canon starting party listed.

With that said, here is my personal version of the "ultimate" starting party, to include recommended gender and personality:

-Paragon Hero, either gender (agility and MP are going to suck, though Meteorite Bracer and Wisdom/Agility seeds will help. For that matter, I recommend simply dumping all your seeds into the hero, for the simple fact that changing classes with your other characters will halve their stats, essentially wasting seed bonuses. Plus, with all the class changing you'll be doing with your other characters, having a hero with 140% strength growth will be sweeping the floor with boomerangs)

-Amazon Merchant, Female (At level 20, change to Thief, then Gadabout, then Sage, at which point grind to level 40 for all spells, then finally Warrior. Will have extremely high Strength and HP; utilize equipable personality changing items, such as Mercury's Bandana, to temporarily change personality to Bat out of Hell for Agility growth in final tier as necessary)

-Lucky Devil Merchant, Male (At level 20, change to Fighter. Then, when the other two Merchants (who are Thieves right now) hit level 20, bench the other two characters, add a brand new Merchant to you party; side note, this merchant's name will determine the name of a town you end up founding. You will end up losing this merchant to the story progression. Can't remember if you can ever get this character back, or if there is even a level requirement, but continue grinding your Lucky Devil fighter until your new merchant reaches level 20. Once you leave the Merchant to found the new town, retrieve your thieves, make a trip back to Alltrade's Abbey, and turn them all into Gadabouts. Grind until Level 20, turn each into a Sage. After reaching level 40 with each sage, plus or minus a level for all spells learned, this character will become your Thief. This character will have well rounded stats and insane luck; since Agility growth will be high as a Thief, recommend beefing up strength by equipping Mighty Armlet for temporary changes into Paragon.)

-Bat out of Hell Merchant, Female (same progression as first female Merchant, though for final class change, turn into a Fighter instead of a Warrior. Equip Mighty Armlet to change Agility gains into Strength gains).

"Ultimate" party, once complete, will be a Hero with extremely high Strength, female Warrior with high strength and vitality, male Thief who has decent stats with high agility and luck, and a female Fighter with great agility and strength. As a bonus, all characters will know all possible learnable spells, allowing maximum utility, as well as your two female characters being able to utilize Shimmering Dress and Blessed Bikini, two of the best armors in the game, which are female exlusive.

Beginning of the game will be a bit of a chore: since Agility determines defense (go figure) combined with armor, your Hero will be hit hard, until you reach the Meteorite Bracer, which doubles Agility, and can be gotten as early as after going through the first portal. Luckily, Merchants can equip decent weapons and armor, and you will probably be gaining extra gold after every battle due to the Merchants in your party, which will help with purchasing the best gear available: always do so, since your MP pool for your Hero's Heal spell will be pitiful in the beginning.

Two more notes: as recommended, always pump your seeds into your hero, EXCEPT the ones that increase max HP and MP (save these). Always scum for three point increases.
_Young-Gamer_ 2 years ago#5
Airoen posted...
As @DragonRudra said, there is no "best" starting party. @_Young-Gamer_ has the quote unquote canon starting party listed.

With that said, here is my personal version of the "ultimate" starting party, to include recommended gender and personality:

-Paragon Hero, either gender (agility and MP are going to suck, though Meteorite Bracer and Wisdom/Agility seeds will help. For that matter, I recommend simply dumping all your seeds into the hero, for the simple fact that changing classes with your other characters will halve their stats, essentially wasting seed bonuses. Plus, with all the class changing you'll be doing with your other characters, having a hero with 140% strength growth will be sweeping the floor with boomerangs)

-Amazon Merchant, Female (At level 20, change to Thief, then Gadabout, then Sage, at which point grind to level 40 for all spells, then finally Warrior. Will have extremely high Strength and HP; utilize equipable personality changing items, such as Mercury's Bandana, to temporarily change personality to Bat out of Hell for Agility growth in final tier as necessary)

-Lucky Devil Merchant, Male (At level 20, change to Fighter. Then, when the other two Merchants (who are Thieves right now) hit level 20, bench the other two characters, add a brand new Merchant to you party; side note, this merchant's name will determine the name of a town you end up founding. You will end up losing this merchant to the story progression. Can't remember if you can ever get this character back, or if there is even a level requirement, but continue grinding your Lucky Devil fighter until your new merchant reaches level 20. Once you leave the Merchant to found the new town, retrieve your thieves, make a trip back to Alltrade's Abbey, and turn them all into Gadabouts. Grind until Level 20, turn each into a Sage. After reaching level 40 with each sage, plus or minus a level for all spells learned, this character will become your Thief. This character will have well rounded stats and insane luck; since Agility growth will be high as a Thief, recommend beefing up strength by equipping Mighty Armlet for temporary changes into Paragon.)

-Bat out of Hell Merchant, Female (same progression as first female Merchant, though for final class change, turn into a Fighter instead of a Warrior. Equip Mighty Armlet to change Agility gains into Strength gains).

"Ultimate" party, once complete, will be a Hero with extremely high Strength, female Warrior with high strength and vitality, male Thief who has decent stats with high agility and luck, and a female Fighter with great agility and strength. As a bonus, all characters will know all possible learnable spells, allowing maximum utility, as well as your two female characters being able to utilize Shimmering Dress and Blessed Bikini, two of the best armors in the game, which are female exlusive.

Beginning of the game will be a bit of a chore: since Agility determines defense (go figure) combined with armor, your Hero will be hit hard, until you reach the Meteorite Bracer, which doubles Agility, and can be gotten as early as after going through the first portal. Luckily, Merchants can equip decent weapons and armor, and you will probably be gaining extra gold after every battle due to the Merchants in your party, which will help with purchasing the best gear available: always do so, since your MP pool for your Hero's Heal spell will be pitiful in the beginning.

Two more notes: as recommended, always pump your seeds into your hero, EXCEPT the ones that increase max HP and MP (save these). Always scum for three point increases.


Outstanding.
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