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  3. Data diving: Breath of Fire II edition.

User Info: StarryKnights

StarryKnights
8 years ago#1
Extensive data maps exist for many of the best games on the system, but I've found a grand total of >nothing< for Breath of Fire II. I know, somewhere, someone has some information jotted down. After all, you don't get translation hacks with variable width font or information handbooks without intensive looks at the game's data.

Well, it's time to bring this information out into the open, gentlemen. I'll post some findings I made by sheer chance: Initial data for the game's characters. Information block starts at 87C and ends at D3B (Assuming no header). Each entry is 64 bytes long. Layout:

1-4: Name

5-6: Unknown, 00 00 for everyone

7: Character's number

8: Initial level

9-10: Unknown

11: Initial HP

12: Initial HP, 00 for all; allows numbers bigger than 255

13-14: Unknown; always the same as initial AP.

15: Initial AP

16: Initial AP, 00 for all; allows numbers bigger than 255

17: Character portrait/sprite modifier; 00 for everyone

18: Initial Strength

19: Initial Stamina

20: Initial Agility

21: Initial Agility, 00 for all; allows numbers bigger than 255.

22: Initial Condition

23: Initial Weapon

24: Always 11 when above is used. Doesn't seem to do anything...

25: Initial Shield

26: Always 21 when above is used. Doesn't seem to do anything...

27: Initial Armor

28: Always 21 when above is used. Doesn't seem to do anything...

29: Initial Helmet

30: Always 21 when above is used. Doesn't seem to do anything...

31: Accessory Slot 1; unequipping the item makes it unable to be equipped; item might not function correctly

32: Unknown; Could be related to above

33: Accessory Slot 2; unequipping the item makes it unable to be equipped; item might not function correctly

34: Unknown; Could be related to above

35-43: Unknown

44: Initial Guts

45: Initial Wisdom

46: Initial Luck

47-64: Unknown

There are three sets of characters in this data block. The first set is for the normal game, for the most part. The second set consists solely of Child Ryu and Child Bow. Adult Ryu (Maybe Adult Bow too) inherits his stats from Child Ryu. This is only worth noting if you want to change his starting stats.

The third set is what I can only surmise are the team's stats during the title screen demos.

Curiously, initial spells are missing, as well as starting experience, The latter leads me to believe the game uses a formula to determine experience requirements for levels. Dunno, total n00b at this.
---

Better than before, but still pretty thin. The information I want most is the stuff that pertains to gaining spells so I can edit Katt to have more spells. So far, no luck, and I doubt I'll find it outside of sheer chance unless someone lends their assistance.

Other wanted information: Stat gains, EXP tables, Counter byte (Might be in initial data; it's not obvious if so), weapons/armor/items data.

One would think the stat gains would be pretty easy to find due to repetitive patterns after level 50, but alas. Ben Siron had to have known...too bad he didn't leave a hacking guide.
---
"If you're going to be a mod, you should work harder to get rid of your humanity. It's creepy." ~ Monker to The Paragon

User Info: StarryKnights

StarryKnights
8 years ago#2
Stat gain tables:

571B0-55DEF

4 bytes, split into 8 half-bytes in this order:

1: HP, AP

2: Strength, Stamina

3: Unknown (Zero for all), Agility

4: Wisdom, Luck

A curiosity: Almost every character seems to have extra level gains for levels they don't join at. These are not used at all (Probably), due to the initial data. Further, I can't find any trace of Bleu's stat gains. Are they stored differently? And, of course, Guts gains are nowhere to be found...
"If you're going to be a mod, you should work harder to get rid of your humanity. It's creepy." ~ Monker to The Paragon

User Info: StarryKnights

StarryKnights
8 years ago#3
Enemy stats:

59000-5A8FF

Bytes 1-8: Name

9-10: Hit points

11-12: AP

13: Luck

14-15: Attack

16-17: Defense

18-19: Agility

20: Drop rate???

21-22: Experience

23-24: Zenny

25: Item set

26-32: Unknown

Drop rate is confusing. Brian Siron's FAQ has 0 listed as being the rarest, but in the game data 0 is used for the most common drops. Furthermore, enemies with a drop rate of 0 don't seem to drop their items near as often as they should. Thus, I'm not even sure 20 is the correct byte. This requires more testing...

Spell gains table:

Pointers: 5AA00-5AA011

5AA12-5AADE

Pairs of bytes. First is for level the spell is gained on, the second is the spell gained. 00 terminates.

Well, my primary goal is achieved. Problem is, have to move the data down a little in order to fit in more space for spells. Shouldn't be too hard; there's an empty area just below the spell gains table.
"If you're going to be a mod, you should work harder to get rid of your humanity. It's creepy." ~ Monker to The Paragon
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  3. Data diving: Breath of Fire II edition.
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