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  3. Wow, leveling up all the way to 30 is kind of boring

User Info: Pre_PHD_Lee

Pre_PHD_Lee
1 month ago#21
Wraith_Knight posted...
I leveled to 30 once with no weapons or armor. My topic about it is here somewhere. It was a long lonely slog.
I've done it once, too. As I recall, a lot of monsters tend to start running away from you by the time you are able to kill them, adding even further to the grind.
May someday resume the quest for higher education, or else change my name here. Won't stop playing games either way.

User Info: Peter_19

Peter_19
3 weeks ago#22
I remember walking back and forth between the Axe Knight in Hauksness and the inn in Cantlin last time I level-grinded to LV30 a couple years ago.
I had got very tired of the battle theme at that moment, so I had various music play in the background instead.
I would usually play something dramatic, like the first albums by Metallica and The Offspring, since those songs kept me alert.
Hello.
(edited 3 weeks ago)

User Info: Jay_Shaw

Jay_Shaw
3 weeks ago#23
Yeah - I tend to play music from my music collection in the background if I'm doing something really repetitive in a game like gaining levels or playing casino games, myself. When I started running low on MP after repeatedly fighting the Axe Knight for a long period of time, I would just return to Tantegel, heal myself, save my game, and then walk all the way back to Hauskness....

--Jay
(edited 3 weeks ago)

User Info: Peter_19

Peter_19
3 weeks ago#24
Jay_Shaw posted...
Yeah - I tend to play music from my music collection in the background if I'm doing something really repetitive in a game like gaining levels or playing casino games, myself. When I started running low on MP after repeatedly fighting the Axe Knight for a long period of time, I would just return to Tantegel, heal myself, save my game, and then walk all the way back to Hauskness....

--Jay
One enemy that is definitely not worth the trouble is the Starwyvern.
That enemy just keeps throwing Healmore, so that you make very slow progress, and he doesn't really give good enough Experience Points to justify those fights.
Hello.

User Info: Jay_Shaw

Jay_Shaw
3 weeks ago#25
Yeah - I recall really hating those guys in particular. There's a certain range of levels where it can be very difficult to kill them before they heal themselves.....

--Jay

User Info: tcaud

tcaud
2 weeks ago#26
I think I made it to level 28 last time I played. How it was for me:

Game went along pretty smooth until level 7 I think, when it started to bog down. Think I was working on getting the axe at that point, and with sleep spell was able to beat scorpions. It was still kinda adventurous though because could fight skeletons if I wanted (even though they didn't make sense time-wise).

At level 9 was able to make it to Rimuldur. Bought the half-plate first, then the broad sword. This is where most people stop playing I think (it was when I did when I was 10). Rimuldur region is the first of two slog periods in the game, where you are faced with enemies which require a lot of effort to defeat and very low experience yields compared to the levels required. There are things to buy but they are really just there to break the monotony of the exp grinding.

At level 14-15 you can get Erdrick's armor. Then comes the second slog in the vicinity of Cantilin. This slog continues either until you reach level 21 (required to beat the game) or until you reach level 26, at which time you becomes powerful enough to one-shot most enemies (including metal slimes). You can get Erdrick's sword pretty much as soon as you have Healmore (level 18) and have created the Rainbow Bridge.

From level 26 to 30 is a pretty straight shot. You can just walk around wacking things with impunity and reveling in your might over all your once formidable adversaries, including the Dragon Lord. It goes quickly because you can kill metal slimes easily and it's only like 3500 exp seperation. Assuming you can kill enemies before they run away from you, you can farm around 200 exp/minute.

After getting the broad sword you don't really need to buy anything else. You don't need the Silver Shield or the Dragonscale Sword. Just buy a bunch of herbs, make the trek to Haukness for the armor, cast sleep, and reset if you lose :)

Oh, and run. It is so very, very empowering to run.

User Info: Jay_Shaw

Jay_Shaw
1 week ago#27
I just went over my notes from my playthrough last year, and I see that it actually went fairly quickly (although it did get to be a bit tedious due to the fact that almost the entire game is grinding). Here's how it generally went:

  1. On my first night I spent roughly 2 hours playing and ended up at level 8 with a Hand Axe, Chain Mail, and Large Shield.
  2. On the second night, I spent another 3 hours or so playing and ended up at level 14 with a Broad Sword, Magic Armor, and Large Shield (in addition to about 22,000 of the 24,600 gold necessary to purchase a Flame Sword and Silver Shield from Cantlin).
  3. On the third day/night, I spent another 4 hours or so playing and ended up at level 20 with the Sword of Erdrick, Armor of Erdrick, and a Silver Shield.
  4. Over the next couple of days, I spent another 4 hours or so fighting Axe Knights in Hauksness until I finally reached level 30 and actually went through with defeating the Dragonlord.
The time figures above (which probably aren't 100% accurate) add up to 13 total hours of gameplay time, and I recall that an extremely high percentage of that time was fighting enemies for experience and gold. Regardless, at worst, you can probably accomplish everything that is possible to do in this game in 15-16 hours, which isn't that terrible if you're like me and like playing the game occasionally for old time's sake....

--Jay

User Info: Alushen

Alushen
1 week ago#28
I think the game is fairly well paced until level 13, assuming you do mountain cave runs and the grave before then. 13-19 is the big grind without much else to do.

Just one more cave/dungeon would have helped greatly.
Zhuge Liang or Sima Yi?

User Info: Jay_Shaw

Jay_Shaw
1 week ago#29
One thing that helps make the earlier parts of the game more interesting is the frequent equipment upgrades you can potentially get during that portion of the game. Once you have a Broad Sword, Large Shield, and Full Plate Armor, though, the remaining upgrades are much more expensive (and there aren't very many of them). As a result, it's basically just grinding through 74+ encounters (significantly more than this during the worst part of the game) for the slight reward of getting your next level for the remaining portion of the game, which can definitely get tedious.

The worst part is that the experience curve in this game is such that gaining levels starts out as a slow process which gets noticeably slower as you progress through the game (until the curve briefly plateaus at 3,000 experience points for earning levels 16 through 19 and then permanently plateaus at 4,000 experience points for earning levels 20 through 29 [with a slightly lower requirement for level 30]); the increased experience you earn for defeating more powerful enemies generally fails to keep up with the continuously increasing experience requirements for gaining new levels, and this becomes painfully noticeable if you are a conservative player trying to earn one or more of the levels with a 3,000 experience point requirement by fighting Wyverns, Wraiths, and other enemies in the same zone. If I recall correctly, the worst parts of the game are when you are stuck fighting Wyverns, Wraiths and other enemies in the same zone for an extended period of time prior to being powerful enough to go for the equipment in Cantlin and/or the Armor of Erdrick and (to a lesser extent) the levels immediately after that when you can take on harder enemies but it still isn't practical to repeatedly fight the Axe Knight in Hauksness for experience.

--Jay
(edited 1 week ago)

User Info: Peter_19

Peter_19
1 week ago#30
One thing that I always felt would help out a lot with the level-grinding - and that would be one ideal addition to future remakes - would be to add more monster dungeons.
This would help out a lot with the level-grinding, since it would give you something to do at several moments of the game.

For example, you could perhaps add a dungeon in that mystifying desert area to the north of Cantlin and put an Erdrick's Shield at the end of that dungeon.
Then maybe also have a short dungeon in Tantegel Castle, when you go and get the Stones Of Sunlight.
Hello.
(edited 1 week ago)
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