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  3. Dragon Quest Cosmos 78: Homecoming

User Info: zenithian66

zenithian66
2 weeks ago#1
Introduction

Welcome to the main thread for Dragon Quest Cosmos! DQC is a board-based game drawing from the original Dragon Quest/Dragon Warrior, with added elements from DW2 and DW3 (and maybe even more...?) for greater variety in gameplay options. Each player controls a single "Descendant of Erdrick" attempting to slay the Dragonlord and prove his/her heritage. You can interact with other players by forming parties, challenging to duels, competing for possession of rare items, etc. Could you be the true Descendant of Erdrick?

Abbreviated Rules

Gameplay

--Gameplay is pretty straightforward: A round of gameplay consists of each player choosing an appropriate action, followed by an update of the game's status, usually by zenithian66. Updates are scheduled to occur on Mondays, Wednesdays, and Fridays.

--Role-playing is welcomed and encouraged, but not expected. Quiet players are players too! ^_^

--If you miss your command, we can cover for you in the short term, but if you appear to have abandoned your character, s/he will run back to the nearest town and hide until you return. :-P

--If you will be absent for several updates, feel free to grant temporary control of your character to another member of your party, or any other player willing to accept the controller from you!

General
--Each player will control a single character. You are free to form parties, go on quests, fight amongst yourselves, etc.

--Stat builds for each character are determined, as in the original game, by the character's name. However, I will be using my own algorithm, so consulting with the game will not give the results you expect.

--Along with the addition of player parties, there will also be monster parties. Beware of Starwyvern hordes! ;-)

--XP and GP rewards are identical to true Dragon Quest, but are adjusted by a multiplier based on the number of live characters in the current party. This multiplier is equal to 4 / x , where x is the number of characters. Examples:
----For a solo party, the reward is multiplied by 4
----For a party of 2, the multiplier is 2
----For a party of 3, the multiplier is 4/3
----For a party of 4, the reward is multiplied by 1
For larger parties, the multiplier will be less than 1, but follows the same formula.

--Mechanics and stat growth will be similar to true Dragon Warrior. However, as the game progresses, unforeseen areas of imbalance are bound to occur, and they will (hopefully) be fixed when they do. (Note that this whole system is a work in progress, so player input on mechanics will be vital to its success!)

--Character inventories have a maximum size of 6, excluding equipped weapons, armor, shields, and helmets. Accessories still take up inventory slots, as do weapons/armor/etc. that are not equipped. Equipment may be changed during battle, but may require a turn to do so. Herbs and Keys are counted individually. Additional inventory space can be granted upon completion of the 'Bag End' quest in Kol.

--New quests, monsters, jobs, skills, and items will be introduced. More on those later!
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#2
Death
--If your character dies, and your party is unable to immediately revive you, you have the option either:
1) to remain dead, incurring the XP penalty only (don't worry, it will rarely be more than 1-2 battles' worth of XP), until the party can return to town and pay a priest (fee will increase linearly with the player's level), or
2) to respawn immediately at Tantegel, incurring the XP and GP penalties. Full-party defeat automatically incurs both penalties, since there is no recourse but to respawn.

--The XP penalty for death is 10% of the total amount needed for the next level. Ex: Say you have 1500 XP, (LV9), when you are killed in battle. If LV9 occurs at 1300 XP, and LV10 occurs at 2000 XP, you would lose 70: 10% of 700. You will not lose a level if this puts you under the threshold for your current level. This penalty will not occur if your party is able to revive you during or immediately following a battle. You will incur an additional penalty if you die again before paying back what you originally lost but the sum of XP penalties will never cause you to lose a level.

--The GP penalty for a death is 50% of GP. This penalty also will not occur if your party is able to revive you during or immediately following a battle. However, it is cumulative, meaning that if your character dies again, your GP will again be halved.

Jobs
--Upon reaching Lv5, players are eligible to choose between the jobs Ranger, Soldier, Fighter, Priest, and Wizard. This change will take effect as soon as the current quest is complete. Players who are undecided on a job class will continue to accrue XP, but future level-ups will be placed on hold until a job is declared. Once you choose a job, it is yours for life. It is still recommended that characters speak with the Templar in Tantegel Castle after declaring a job class, as he is able to impart an additional minor bonus when starting out in a new job.

--Ranger: Identical to original Dragon Warrior "Hero," but with half MP.
--Soldier: Loses mid- to high-level magic. HP/Str+, MP/Agi-
--Fighter: Loses almost all magic, as well as most weapons and armor. Str/Agi/Crit%+, MP-
--Priest: Loses high-end armor in exchange for high-level healing magic. MP+, HP/Str-
--Wizard: Loses high-end weapons and armor in exchange for high-level attack magic. MP+, HP/Str-
--All job classes retain the basic Heal and Blaze spells.

For more detailed rules and other info, please visit the Dragon Quest Cosmos wiki at http://dragonquestcosmos.wikia.com !
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#3
Spells

A number of spells are available for each class. More spells will be added to this list as they are discovered!

Ranger

Heal - Level 3 - 4 MP - Restore 10-17 HP
Blaze - Level 4 - 2 MP - Deal 5-12 HP in damage
Sleep - Level 7 - 2 MP - Induce Sleep (Group)
Radiant - Level 9 - 3 MP - Fully illuminate dark places
Stopspell - Level 10 - 2 MP - Prevent spell usage (Group)
Outside - Level 12 - 3 MP/Target - Exit a cave or structure. May be used during battle to escape if inside, but quest progress may be lost
Return - Level 13 - 4 MP/Target - Return to Tantegel. May be used during battle to escape if outside, but quest progress will be lost
Repel - Level 15 - 2 MP - Prevent fights against weaker foes in the Overworld. Cause weaker foes to run in battle. Does not work in caves
Healmore - Level 17 - 10 MP - Restore 85-100 HP
Blazemore - Level 19 - ? MP - Deal 58-65 HP in damage

Soldier

Heal - Level 3 - 4 MP - Restore 10-17 HP
Blaze - Level 4 - 2 MP - Deal 5-12 HP in damage
Upper - Level 7 - 3 MP - Increase DEF by 50% of original, to a maximum of 999
Sap - Level 10 - 3 MP - Decrease DEF by 50% of current, to a minimum of 0
Repel - Level 15 - 2 MP - Prevent fights against weaker foes in the Overworld. Cause weaker foes to run in battle. Does not work in caves
Ironize - Level 20 - 6 MP - Makes impervious for 3 rounds; cannot act (Ally group)

Fighter

Heal - Level 3 - 4 MP - Restore 10-17 HP
Blaze - Level 4 - 2 MP - Deal 5-12 HP in damage

Priest

Heal - Level 3 - 4 MP - Restore 10-17 HP
Blaze - Level 4 - 2 MP - Deal 5-12 HP in damage
SpeedUP - Level 6 - 3 MP - Increase AGI by 100% of original, to a maximum of 255 (Group)
Sleep - Level 7 - 2 MP - Induce Sleep (Group)
Antidote - Level 8 - 2 MP - Remove Poison status
Surround - Level 9 - 4 MP - Decrease physical attack accuracy (Group)
Stopspell - Level 10 - 2 MP - Prevent spell usage (Group)
HealUs - Level 11 - 10 MP - Restore 23-30 HP (Group)
NumbOff - Level 12 - 6 MP - Remove Paralysis status (Group)
Defense - Level 13 - 4 MP - Decrease DEF by 50% of current, to a minimum of 0 (Group)
Awake - Level 14 - 3 MP - Remove Sleep status (All)
Beat - Level 15 - 7 MP - Kills target outright
Healmore - Level 17 - 10 MP - Restore 85-100 HP

Wizard

Heal - Level 3 - 4 MP - Restore 10-17 HP
Blaze - Level 4 - 2 MP - Deal 5-12 HP in damage
Fireball - Level 6 - 4 MP - Deal 5-12 HP in damage (Group)
Slow - Level 7 - 3 MP - Decrease AGI by 100% of original, to a minimum of 0 (Group)
Bang - Level 8 - 5 MP - Deal 5-12 HP in damage (All)
Increase - Level 9 - 4 MP - Increase DEF by 50% of original, to a maximum of 999 (Group)
Firebane - Level 10 - 6 MP - Deal 23-30 HP in damage (Group)
RobMagic - Level 11 - 0 MP - Steal 5-12 MP
Outside - Level 12 - 3 MP/Target - Exit a cave or structure. May be used during battle to escape if inside, but quest progress may be lost
Return - Level 13 - 4 MP/Target - Return to Tantegel. May be used during battle to escape if outside, but quest progress will be lost
X-Ray - Level 14 - 3 MP - Scans "chests"
Boom - Level 15 - 9 MP - Deal 23-30 HP in damage (All)
Bounce - Level 17 - 8 MP - Reflect spells (Self)
Blazemore - Level 19 - ? MP - Deal 58-65 HP in damage
Chaos - Level 20 - 5 MP - Induce Confusion
Bikill - Level 24 - 6 MP - Double damage
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#4
Monster Hearts

Monster hearts are a unique mechanic to DQC. Monster Hearts contain a magical "essence" of the wild monster's instinct that enters the player's "heart" and guides their reflexes and opens up latent abilities. Most monsters that are 'alive' and not human may be able to drop a heart after being defeated in battle. Like PCs, hearts gain XP and level-up into stronger versions in the same monster family.

More monster heart information will be added to this list as it is discovered.

Slime
Slime -- EVA + 4; Eau de Slime once per day
Red Slime -- EVA + 4; Eau de Uberslime once per day
Snaily -- EVA + 4; AGI + 1; Upper once per day; Eau de Uberslime once per day
Spotslime -- EVA + 4; HP + 1; Permanent Slimes; Eau de Uberslime once per day
Ghostslime -- EVA + 4; MP + 1; MENT SAVER; Eau de Uberslime once per day
Drakslime -- EVA + 4; AGI + 1; BURN SAVER; Eau de Uberslime once per day
Scorpslime -- ???
Fangslime -- EVA + 4; STR + 1; Critical + 1; Eau de Uberslime once per day
Boxslime -- EVA + 4; HP + 1; PHYS SAVER; Eau de Uberslime once per day
Treeslime -- ???

Drakee

Drakee -- AGI + 1; SpeedUP once per day
Magidrakee -- AGI + 2; SpeedUP once per day; MENT SAVER
Drakeema -- AGI + 3; SpeedUP once per day; Firebal once per day; MENT SAVER
Drakeepa -- AGI + 4; SpeedUP once per day; Firebal once per day; MENT SAVER; PHYS SAVER

Babble
Babble -- EVA + 4; Poison Strike
Magibabble -- EVA + 4; Sleep Strike
Lava Babble -- EVA + 4; Numb Strike; BURN SAVER

Scorpion
Scorpion -- STR + 1; Increase once per day
Metal Scorpion -- STR + 2; Increase once per day; PHYS SAVER

Druin
Druin -- EVA + 4; Call Help (Druin) once per day

Moth
Man-eater Moth -- EVA + 4; Crit + 1
Poison Moth -- EVA + 8; Crit + 1; Surround once per day
Stingwing -- EVA + 12; Crit + 1; Surround once per day; Numb Strike

Healer
Healer -- MP + 1; Awake once per day
Man O' War -- MP + 2; Awake once per day; Toxic Strike
Curer -- MP + 3; Awake once per day; Numboff once per day; Healmore once per day

Wolf
Wolf -- HP + 2; Howl once per day
Wolflord -- HP + 4; Howl once per day; Stopspell once per day
Werewolf -- HP + 6; Howl once per day; Stopspell once per day; SpeedUP once per day

Shadow
Shadow -- EVA + 16; Regen
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#5
The Town of Brecconary
The bustling streets of Brecconary are home to many thriving shops, as this energetic hamlet doubles as the starting point for a grand quest. Everyone who lives here is constantly reminded of this by two towering images: the shimmering Tantegel Castle in the near distance, and the dark spires of Charlock Castle rising up from the Devil's Isle in the nearby sea.

Available Commands:

Inn:
--Rest: 6 GP (Fully restores HP and MP)

Church:
--Resurrection: 20 GP / LV
--Purification: 1/2 GP / LV

Arms Shop:
--Bamboo Pole: 10 GP (ATT+2, Ra/So/Fi/Pr/Wi)
--Club: 60 GP (ATT+4, Ra/So/Pr)
--Copper Sword: 180 GP (ATT+10, Ra/So/Pr)
--Clothes: 20 GP (DEF+2, Ra/So/Fi/Pr/Wi)
--Leather Armor: 70 GP (DEF+4, Ra/So/Pr)
--Small Shield: 90 GP (DEF+4, Ra/So/Pr)

Tool Shop:
--Appraise: appraises a piece of equipment, item, or accessory
--Herb: 24 GP
--Antidote Herb: 10 GP
--Torch: 8 GP
--Dragon's Scale: 20 GP
--Strength Seed: 2000 GP (Qty: 1)
--"Loto 3" Ticket: 10 GP
--"Ball of Light" Ticket: 25 GP

Quests:
Random Encounter
Better Business Bureau: "Help required investigating rumors of dirty business dealings. Pay according to level of success."
--Eau de Dragonscale (Completed)
Apothecary: "Assist in the gathering of Herbs. Payment in green!"
--1: The Herb Patch
--2: Further Down the Road...
--3: A New Kind of Medicine
Hexologist: "Help an old man study curses! Decent pay for only slight danger to self!"
--1: Magic for Speed-Readers
--2: We Can't Stop, We Have to Slow Down First!
--3: Hall of Mirrors
Monster Tamer: "Want to have the monsters eating out of your hand? No problem. (Warning scawled over notice. Boy, this is Really Expensive!")
--1: The Human Torc (50GP)
--2: By the Power of Tantagel (150GP)
--3: Secret Recipe (300GP)
Hunter: "Local sportsman hiring bodyguard for outing! Court peril in the wild while hunting exotic creatures!"
--1: The Nest Discovered
--2: Extended Scorpion Hunting
--1: She doesn't look Druish (Completed)
--2: Devils in the Dark (Completed)
Botanist: "Scientist searching for rare specimens needs bodyguard. Low pay, but high adventure!"
--1: Desert Bloom
--2: The Tree of Strength
Zoologist: "Help investigate reports of a previously undiscovered 'Green Slime.' Modest pay, but high rewards in knowledge!"
--The Slime Pool
Archaeologist: "Ancient legends speak of an entrance from another world in a nearby cave. If it could be found...."
--The Ancient Cave
Faerie Water Vendor: "A nasty troll has taken residence near the underground spring where I collect fresh water. Will some brave adventurers please teach it a lesson?"
--In Hot Water (In Progress)
Templar: "Learn specialized skills that the average adventurer cannot perform! Apply within Tantegel Castle today!"
--Job Training: Tantegel Castle (Open to all characters LV5 or higher)
Diplomat: As monster activity has increased we have lost contact with all of the cities in the Kingdom. Need assistance traveling to all of the cities to re-establish the lines of communication.
--Mission to Garinham (Completed by Torvald and Erdrick Jr)
--Kolward Bound (Completed by Melthor, Rocco, Torvald, and Erdrick Jr)
--Crossing the Streams
--The Search for Hauksness
--Cantlinbury Tales
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#6
The Town of Garinham
Founded by the bard and poet Garin, famous for composing the epic ballad "The Tale of Erdrick and the Lord of the Dark," Garinham is a haven for artists of all kinds. The beautiful beaches and ocean views have inspired as many great songs as the open plains and nearby craggy peaks have inspired wondrous poems. However, the number of young men with a lust for lyric has also given rise to a large number of scammers hoping to make a quick coin off of those not privy to the business side of art.

Available Commands:

Inn:
--Rest: 25 GP (Fully restores HP and MP)

Church:
--Resurrection: 20 GP / LV
--Purification: 1/2 GP / LV

Arms Shop:
--Club: 60 GP (ATT+4, Ra/So/Pr)
--Magic Knife: 200 GP (ATT+7, Ra/So/Pr/Wi)
--Copper Sword: 180 GP (ATT+10, Ra/So/Pr)
--Hand Axe: 560 GP (ATT+15, Ra/So)
--Iron Claw: 770 GP (ATT+15, Fi)
--Leather Armor: 70 GP (DEF+4, Ra/So/Pr)
--Training Suit: 80 GP (DEF+5, Fi)
--Chain Mail: 300 GP (DEF+10, Ra/So/Pr)
--Half Plate Armor: 1000 GP (DEF+16, Ra/So)
--Large Shield: 800 GP (DEF+10, Ra/So)
--Leather Helmet: 80GP (DEF+2, So)

Tool Shop:
--Appraise: appraises a piece of equipment, item, or accessory
--Herb: 24 GP
--Antidote Herb: 10 GP
--Torch: 8 GP
--Dragon's Scale: 20 GP
--Herbal Essence: 250 GP Sold Out!
--Agility Seed: 1600 GP Sold Out!
--"Loto 3" Ticket: 10 GP
--"Ball of Light" Ticket: 25 GP

Quests:
Random Encounter
Apothecary: "Assist in the gathering of Herbs. Payment in green!"
--1: Garinham Herb Collection
--2: A Map to More Herbs
--3: Grave Matters
Hexologist: "Help an old man study curses! Decent pay for only slight danger to self!"
--1: Armored Core
--2: Magic Thief
--3: Piercing Damage
Monster Tamer: "Want to have the monsters eating out of your hand? No problem. (Warning scawled over notice. Boy, this is Really Expensive!")
--1: Pump You Up (500GP)
--2: Bashing and Trashing (750GP)
Hunter: "Local sportsman hiring bodyguard for outing! Court peril in the wild while hunting exotic creatures!"
--1: Ironhide Arachnids
--2: Rogue Galaxy
Botanist: "Scientist searching for rare specimens needs bodyguard. Low pay, but high adventure!"
--1: Funguy to Be With
--2: The Tree Of Agility
Zoologist: "Help investigate reports of a previously undiscovered 'Magic Slime.' Modest pay, but high rewards in knowledge!"
--Everybody Floats
Lutenist: "Apprentice songwriters and lyricists, this is your chance to be part of the big time! Inquire within!"
--Ghost Writers in the Sky
Better Business Bureau: "There's nothing to see here. Move along now."
--Going Postal (Completed)
Archaeologist: "Reports abound of a vast cavern to the south, but the monsters in the area are too strong for the average wayfarer. Artifacts from the cave are sure to bring top dollar!"
--Rocky Mountain Cave
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#7
The Village of Kol

Deep in the heart of the forests of eastern Alefgard, Kol is oft associated with Elves, Sprites, and Faeries, and from this association stems a fascination with magic. One particular tourist attraction, a bathhouse in the northern parts, is famed for providing relief from rheumatism. However, xenophobia has begun to take root in recent days as the hamlet becomes more and more isolated due to the Dragonlord's influence.

Available Commands:

Inn:
--Rest: 20 GP (Fully restores HP and MP)

Church:
--Resurrection: 20 GP / LV
--Purification: 1/2 GP / LV

Arms Shop:
--Magic Knife: 200 GP (ATT+7, Ra/So/Pr/Wi)
--Wizard's Wand: 1500 GP (ATT+7, Wi)
--Copper Sword: 180 GP (ATT+10, Ra/So/Pr)
--Chain Sickle: 550 GP (ATT+13, Ra/So/Pr)
--Hand Axe: 560 GP (ATT+15, Ra/So)
--Giant Shears: 3700 GP (ATT+24, So)
--Cloak of Evasion: 2900 GP (DEF+10, EVA+52, Ra/So/Fi/Pr/Wi)
--Sacred Robe: 4400 GP (DEF+15, BURN Saver, Pr)
--Half Plate Armor: 1000 GP (DEF+16, Ra/So)
--Full Plate Armor: 3000 GP (DEF+24, Ra/So)
--Small Shield: 90 GP (DEF+4, Ra/So/Pr)
--Iron Helmet: 2000 GP (DEF+8, So)

Tool Shop:
--Appraise: appraises a piece of equipment, item, or accessory
--Herb: 24 GP
--Antidote Herb: 10 GP
--Full Moon Herb: 100 GP (cures numb, chaos, stopspell, surround)
--Torch: 8 GP
--Dragon's Scale: 20 GP
--Wings of Wyvern: 70 GP
--Poison Moth Powder: 500 GP
--Invisibility Herb: 750 GP (Qty: 4)
--"Loto 3" Ticket: 10 GP
--"Ball of Light" Ticket: 25 GP

Garradum, Cristo, Anduin, Racor, Zephyr, Rengar, Ixus, Archibald, Atma, Amelia, Shaft, Rex, Majkel, Artemis, Kuros, and Iaust may apply a 10% discount to all purchases from the arms shop and tool shop in Kol as long as they state that they are applying such along with their command. This is for defense of the city during the Kol Siege.

Quests:
Random Encounter
Apothecary: "Assist in the gathering of Herbs. Payment in green!"
--1: Herbs In Them Thar Hills
--2: Bag End
--3: Now you See Me, Now you Don't
Hexologist: "Help an old man study curses! Decent pay for only slight danger to self!"
--1: Guaranteed Death (Only Slight Danger to Self)
--2: A Bounce in Your Step
--3: Is A Puzzlement
Monster Tamer: "Want to have the monsters eating out of your hand? No problem. (Warning scawled over notice. Boy, this is Really Expensive!")
--1: You Teach Me, and I'll Teach You (2000 GP)
--2: The Power That's Inside (3000 GP)
Hunter: "Local sportsman hiring bodyguard for outing! Court peril in the wild while hunting exotic creatures!"
--1: Fly By Night
--2: House of Buggin'
Botanist: "Scientist searching for rare specimens needs bodyguard. Low pay, but high adventure!"
--1: I'm not lichen this one bit
--2: Breaking the mold
Zoologist: "Help investigate reports of a previously undiscovered 'Fish Slime.' Modest pay, but high rewards in knowledge!"
--: Pequod my Interest
Archaeologist: "Many tales are told of a once proud tower that stood in the west. Could it be that the Goddess herself once blessed this region with her presence?!"
--Northwest Tower
Better Business Bureau: "Help required investigating rumors of dishonest advertisement practices. Pay according to level of success."
--The Haunted Bathhouse (Completed)
Merchant: "Trade routes with the south have been totally severed, and this town is just full of gossipers and hermits who don't want to do anything about it! Hiring help to blaze a trail to Rimuldar!"
--South by Southwest (Completed)
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#8
The City of Neo Rimuldar

What became of the original city of Rimuldar, which is now little more than a scattered field of debris? And what secrets lie below the ground, where an entire population of clones will offer friendly, albeit cryptic, advice in the form of a song?

Available Commands:

Inn:
--Rest: 55 GP (Fully restores HP and MP)

Church:
--Resurrection: 20 GP / LV
--Purification: 1/2 GP / LV

Arms Shop:
--Poison Needle: 4000 GP (ATT+0, Chance of instant kill, Wi)
--Copper Sword: 180 GP (ATT+10, Ra/So/Pr)
--Venomous Dagger 2250 GP (ATT+11, Chance of Numb, Pr/Wi)
--Iron Spear: 1150 GP (ATT+18, Ra/So/Pr)
--Hand Axe: 560 GP (ATT+15, Ra/So)
--Broad Sword: 1500 GP (ATT+20, Ra/So)
--Sledge Hammer: 6500 GP (ATT+27, So)
--Fighting Suit: 800 GP (DEF+11, STR/AGI + 10%, Fi)
--Robe of Serenity 6000 GP (DEF+14, Moderate Sleep/Numb resistance, Ra/So/Fi/Pr/Wi)
--Brawling Suit 2400 GP (DEF+16, Moderate Surround/Slow resistance, Fi)
--Half Plate Armor: 1000 GP (DEF+16, Ra/So)
--Full Plate Armor: 3000 GP (DEF+24, Ra/So)
--Angel's Robe: 3000 GP (DEF+17, Pr/Wz)
--Magic Armor: 7700 GP (DEF+24, Ra/So/Pr)
--Steel Shield 2000 GP (DEF+15, Very Minor Burn resistance, So)
--Iron Mask: 3500 GP (DEF+12, So)

Zephyr's Tavern & Tool Shop:
--Rest: 55 GP (Fully restores HP and MP)
--Herb: 24 GP
--Antidote Herb: 10 GP
--Full Moon Herb: 100 GP (cures numb, chaos, stopspell, surround)
--Torch: 8 GP
--Dragon's Scale: 20 GP
--Eau de Slime: 60 GP
--Wings of Wyvern: 70 GP
--Spider's Web: 70 GP
--Poison Moth Powder: 500 GP
--"Loto 3" Ticket: 10 GP
--"Ball of Light" Ticket: 25 GP

Thef's Key Shop:
--Magic Key: 1000 GP

Quests:
Random Encounter
ApotheBBBary: "Let me bring you love from the fields - poppies red and roses filled with summer rain, to heal the wound and still the pain, that threatens again and again!"
--1: Do you believe in magic?
Hexologist: "Even in a bizarre place such as this, an old man needs help studying curses! Decent pay for only slight danger to self!"
--1: In a Metal Mood
--2: Power Ballad
--3: Enter Sand Golem
HunBBBer: "People ask me how I do it - and I say, there's nothin' to it. You just stand there lookin' cute, and when something moves - you shoot!"
--1: Follow that byrd.
BBBotanist: "There is unrest in the forest, there is trouble with the trees - for the maples want more sunlight, and the oaks ignore their pleas!"
--1: Ent-er-tainment
ZooloBBBist: "Now we will fight 'til the day that we die, and we will live for the battle - for the people - and they will tell all the stories: about the Warriors of Slime!"
--: Slime Night
ArBBBaeologist: "Maybe you'll find someone else to help you. Maybe South Mesa. That was a joke. Ha ha. Fat chance."
--: Grave Matter
BBBetter BBBusiness BBBureau: http://www.youtube.com/watch?v=JACpu9Dlr_s&fmt=18
--: Beer, Beer, Beer, tiddly Beer (Completed)
???: "Interested in a real treasure? Meet me topside. Ruins, northwest corner. Bring your 'A' game."
--: Keys to the Kingdom (Completed)
return(0);

User Info: zenithian66

zenithian66
2 weeks ago#9
The City of Hauksness

Despite its location in the middle of the desert, Hauksness was once a key trading post for merchant caravans and a welcome rest stop for travelers on their way to and from Cantlin. The strategic position of the town has also made it a convenient target to lay siege to over the years. However, each time the citizens have rallied together to rebuild the town -- until that fateful day a year and a half ago when the Dragonlord and his minions burned it to the ground. Ever since Hauksness was sacked the lines of communication between Cantlin and the rest of Alefgard have been severed, and the one-thriving bazaar town was reported to be lost forever. So what is it doing here now...?

Available Commands?

Inn:
--Rest: 80 GP (Fully restores HP and MP)

Church:
--Resurrection: 20 GP / LV
--Purification: 1/2 GP / LV

Arms Shop:
--Falcon Sword: 25000 GP (ATT+5, 2Hit, Ra/Pr)
--Staff of Judgement: 5400 GP (ATT+17, Pr/Wz)
--Staff of Force: 7500 GP (ATT+32, 2MP per strike, Pr/Wz)
--Zombie Slasher: 12000 GP (ATT+32, effective vs undead, Ra/So/Pr)
--Light Sword: 16000 GP (ATT+35, auto-torch, Ra/So)
--Magic Robe: 12000 GP (DEF+17, Pr/Wz)
--Mink Coat: 35000 GP (DEF+25, Ra/So/Fi/Pr/Wz)
--Dragon Mail: 9800 GP (DEF+28, Ra/So)
--Silver Mail: 12500 GP (DEF+32, Ra/So)
--Dragon Shield: 17500 GP (DEF+25, Ra/So)
--Shield of Strength: 21500 GP (DEF+30, So)
--Great Helm: 7000 GP (DEF+25, So)

Tool Shop:
--Herb: 24 GP
--Antidote Herb: 10 GP
--Full Moon Herb: 100 GP (cures numb, chaos, stopspell, surround)
--Torch: 8 GP
--Dragon's Charm: 5000 GP
--Wings of Wyvern: 70 GP
--"Loto 3" Ticket: 10 GP
--"Ball of Light" Ticket: 25 GP

Quests:
Random Encounter
Apothecary: "Assist in the gathering of Herbs. Payment in green!"
--1: Desert Oasis
Hunter: "Help needed hunting wild boar for the upcoming town feast! Payment in succulent boar jerky!"
--1: The Three Little Pigs (Completed?)
Botanist: "Scientist searching for rare specimens. Low pay, but high adventure!"
--1: The Root Cause
Zoologist: "Can slimes be domesticated? Would they make good pets, or better yet, friends? Seeking adventurers willing to capture wild slimes for my research!"
--1: The Taming of the Slime
Blacksmith: "I am working on a recipe for a sword which has the power to fend off even dragons. However, I need some materials that may involve a *slight* risk to procure. High pay, but higher excitement!
--Tooth or Dare
Stablemaster: "Something has been spooking my horses these past nights. Reward offered for anyone who has sighted suspicious activity in the area!"
--Neverending Neight-mare (Completed?)
return(0);

User Info: zenithian66

zenithian66
1 week ago#10
~UPDATE!~

Next Update Monday

Official Loto-3 Drawing
Your winning numbers are 3-0-9
Expiring Tickets: Icarus

Official Ball of Light Drawing
Your winning numbers are 18-9-5-4 and Ball of Light: 14
4th Prize Winner: Icarus +100 GP!
Expiring Tickets: Icarus

The Tree of Strength
Location: 2 Leagues West, 2 Leagues North of Brecconary


Icarus kills TreeslimeA! Lost 29 HP. Defeated!
MagicianA attacks Icarus! Attack failed!
MagicianB attacks Icarus! Lost 1 HP.

AUTOBATTLE!

Icarus kills MagicianA! Lost 29 HP. Defeated!
MagicianB is running away!

VICTORY! All battlers receive 60 XP and 117 GP!

Treeslime gets up and looks at Icarus with respect. Please choose a name for this monster if you wish to add it onto your roster.

Icarus was momentarily disappointed that the second Magician made himself scarce before he could make good on his threat, but he shrugged off the encounter and turned his sights back to the Tree of Strength. Plucking a leaf from one of its branches, he made his way back to the Botanist's office and exchanged it for a small sum, with the assurance that he would be able to produce another precious seed in short order.

Quest Complete! All participants earn 60 GP.

(One STR Seed has been put up for sale at the Tool Shop. Price: 2000 GP)

[Icarus: HP 72/87, MP 34/42.]
[You are in Brecconary. Command?]


Lucy in the Skye with Volos
Location: Ancient Cave, B3


Pre-battle

"Hoimi!" Skye casts Heal! Lucia: +14 HP.
"Hoimi!" Skye casts Heal! Volos: +12 HP.
"Hoimi!" Skye casts Heal! Skye: +13 HP.

Battle

Lucia attacks Magibabble! Lost 10 HP.
Volos attacks Magibabble! Lost 5 HP.
Skye holds the Wizard's Wand aloft! Magibabble: -5 HP.
"Hoimi!" Healer casts Heal! Magibabble: +16 HP.
"Mahotora!" Magibabble casts RobMagic! Lucia: Stole 0 MP.

AUTOBATTLE!

Lucia attacks Magibabble! Lost 19 HP.
Skye holds the Wizard's Wand aloft! Magibabble: -9 HP. Defeated!
"Hoimi!" Healer casts Heal!
Volos attacks Magibabble!

"Mahotora!" Skye casts RobMagic! Healer: Fizzles!
Lucia attacks Healer! Excellent move! Lost 49 HP. Jellified!

VICTORY! All battlers receive 42 XP and 74 GP!

The party travels 2 spans to the South and finally arrives back at the 5-way intersection, with stairs leading up a level and paths branching out in all of the cardinal directions.

[Lucia: HP 36/63, MP 0/24. Volos: HP 36/41, MP 19/38. Skye: HP 41/46, MP 23/48.]
[Paths are available up the STAIRS, or to the NORTH, EAST, SOUTH, or WEST. Command?]


Erdrick Jr
Location: 4 Leagues East, 1 League South of Garinham


"Hoimi!" Erdrick Jr casts Heal! Icarus Jr: +13 HP.

Erdrick Jr swaps Marf Jr for Kuros Jr and begins his journey back to Garinham.

TRAVELING... WEST... BATTLE!

[Erdrick Jr: HP 33/43, MP 6/10.]
[Icarus Jr: HP 19/25, MP 12/12. Isidor Jr: HP 13/15, MP 0/6. Kuros Jr: HP 32/32, MP 0/0. Melthor Jr: HP 14/14, MP 0/0.]
[Babble-3, Fangslime-1, Magician-1 draw near. Command?]
return(0);
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