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  2. Shining Force II
  3. Playthrough topic (many spoilers, obviously)

User Info: Blaqthourne

Blaqthourne
2 years ago#41
looked posted...
It’s really finicky, it could depend on what direction you are facing on a certain square.

I don't feel like going back at this point, so I'll just settle for missing it.

looked posted...
A curse can be cured for free by going into the menu and casting detox 3.

That would be useful info for the manual, which only mentions that it cures poison. Unless you had a poisoned and cursed character, I don't see how anyone would discover that. The manual is really lacking for basic info. Plus, the manual says Boost increases attack power, which it doesn't. It also lists a spell called Quick, which I don't believe exists.

looked posted...
have nearly unlimited mp with your vicar. Just make sure you stop using it if it cracks.

Is there any way to get an item to have unlimited uses, such as only using it a few times in a battle, and then the usage limit resets after the battle? If it's like that staff I used, it would be something to use only in an emergency, based on how few uses I got out of it before it broke.
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019

User Info: looked

looked
2 years ago#42
Blaqthourne posted...

Is there any way to get an item to have unlimited uses, such as only using it a few times in a battle, and then the usage limit resets after the battle? If it's like that staff I used, it would be something to use only in an emergency, based on how few uses I got out of it before it broke.


Yes, they are technically infinite use until they crack or break. But when it cracks is random. Once it cracks, stop using it, because if it turns to dust, it's gone for good. A crack can be repaired at the shop, or it repairs itself if you put in the caravan and take it back out for free.

If you are using save states you could reload and change the rng so it doesn't break, but thats definitely cheating.

User Info: Blaqthourne

Blaqthourne
2 years ago#43
Ah, I'd forgotten about the repair feature's existance. Thanks.

I'm playing on a cart, so save states aren't an option.
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019

User Info: Blaqthourne

Blaqthourne
2 years ago#44
Entering the village in the west, we encounter Lemon admitting his guilt to world and attempting to jump to his death. Here’s an idea: Maybe you should remove your armor. Investigating the hole he created, he pops his head out, bemoaning his inability to kill himself. We then check out the seemingly abandoned, with the exception of the priest, village. Playing the piano in the bar opens “something”. Back at the church, it opened the floor that the priest was standing on to reveal a staircase. The priest now thinks we’re devils and tries to drive us away with a holy symbol. While trying to convince him that we’re not devils by telling him we’re not devils (I mean, how can you argue with that?), Chaz appears from below and convinces him that we’re not devils since the holy symbol didn’t work on us. Astral tells Chaz that we’re from Granseal, and he introduces himself as Hawel’s son, which is how he had a hunch about who Astral is. Oh, yeah, this is Yeel. Heading downstairs and telling Chaz that we’re searching for the Holy Sword, Chaz digs out a book about the sword, except a crucial bit of information seems to have been ripped out of it and stolen. Shocking. Speaking to Chaz, he joins our force as a Wizard. We then find a Quick Chicken and Evil Knuckles in the treasure chests. As I suspected, the Evil Lance and Evil Knuckles are both cursed. It’s so nice that it doesn’t supports 3-digit stats, as I can’t tell the attack ratings of Sarah’s weapons. As we start to leave Yeel by the southern entrance, Lemon pops out of his hole and offers to join us so he can die fighting with us. We accept the Red Baron, Lemon, with open arms. Heading south puts us into another battle, so I reload and we leave by the northern entrance.

The only thing north of Yeel is Hawel’s house, where Kazin joined us. So, after Bowie eats the Quick Chicken, we head south of Yeel to defeat some devils that have their eyes on becoming greater devils by delivering the Jewel to Zeon. Gee, I really need another cursed Evil Ring that the evil bishop dropped. We have little difficulty with the hydra and its friends and, after buying the Holy Thunder back in Yeel, continue south. Oh, there’s a piece of Mithril in the mountains near the cave. Let’s head back and see what we get made from it. Bowie gets an upgrade with a Levanter. Oh, he’s the only one who can equip it. Must be pretty special. With that successful little diversion, we head back to the cave near where we found the Mithril. Oh, yeah, the cave is actually the temple in the intro sequence. As we near where Slade stole the jewels from, the Jewel of Light starts glowing and pulls us to where they original resided, blowing a hole in the wall. Since there’s nothing else to do, and that chest upstairs in blocked by the fallen pillar, we enter the hole and find Excalib-- the Holy Sword implanted in a stone. Again, using the C-button doesn’t work and you have to manually search the sword via the A-button. Bowie pulls the Holy Sword from the stone and acquires the Force Sword. Doing so opens something in the temple, which I’m guessing is the door to the tower Astral then mentions needing to find. Geez, the Force Sword is better than the Levanter, so it looks like getting that made was a waste. Heading back upstairs, rather than opening something, it moved the fallen pillar out from in front of that last chest. Opening it, we get an Evil Axe. Ok, so what did it open? At the devil’s head statue? Nope. Hmm… Maybe something happened in Yeel. Nope. Bowie’s house? Nope. Oh, wait. One of the statues in Tristan said to “attack Zeon at his mouth with the Holy Sword”. Heading back to the devil’s head statue, Bowie uses the Force Sword on the statue’s mouth and it opens up, revealing an egg. No, wait, it’s a passageway.
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019

User Info: Blaqthourne

Blaqthourne
2 years ago#45
Navigating our way through an annoying maze of stairs and slides, we finally arrive at a door, on the other side of which is Oddler/Odd Eye. Of course we’re not going to just give you the Jewel, so it’s a fight to the death. Odd Eye doesn’t have any spells, so that should make things a bit easier. Oh, yay. Every time you cast Egress, you have to go through the maze again. Well, this battle is EXTREMELY annoying due to the AI of pretty much trench warfare. Having the enemy do absolutely nothing, except maybe pace back and forth, until you get within range makes for very tedious, slow, boring battles, and this was the worst so far. I had to look up what Aura Level 4 does, since it seemed like it would only heal the caster, which seemed like a waste and not in line with the lower levels of the spell, and thanks to its full recovery to all troops, I was able to just mostly ignore his posse that never leaves his side to focus on Odd Eye and defeat him without too much trouble. I don’t know if his attack automatically puts you to sleep, but it happened on both of his physical attacks that didn’t one-shot kill. The hardest part was being able to approach him and survive the handful of troops that always hovered around him. I even tried to draw them out one at a time, but after attacking and having my troop fall back, it did the exact same thing and hunkered down back at their starting area. I don’t know if you’re supposed to grind up to where you party is pretty overpowered, but with my party (outside of the healers and Bowie) being at Level 19, it was just a matter of being extremely patient, cycling through all your troops for probably around 5-10 minutes at a time as the 2 to 4 troops that someone must have touched one of the tiles that signals them to start advancing toward us slowly advanced, and then picking them off, up until you get to the last group. This is the epitome of why I’ve gotten to where I really dislike the battles in this game. Odd Eye says he knew we’d win and missed our time together before blinking away into nothingness.

After heading back to Yeel to revive a save, we take a detour back to the dojo. Skirting around to the back, we find a woman bathing in the base of a waterfall. Well, a bathing scene can be checked off the list. She turns out to be Sheela, a former pupil of Astral. She’s out for revenge on Red Baron for killing her fiancée. Astral explains how Zeon is behind all the killing, and we’re aiming to reseal him. She must not know or remember what Red Baron looks like since he’s standing right in front of her. She then joins our force as a Master Monk. Heading back and past where we defeated Odd Eye, Creed is waiting for us. He lends his aide by serving as a priest. Oh, this sucks. You can’t access the Caravan in here, so to do so, you have to exit all the way back outside, through the Odd Eye battlefield and maze, then come back, again navigating through the absolutely pointless maze and then the Odd Eye battlefield. Extremely annoying.
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019

User Info: Blaqthourne

Blaqthourne
2 years ago#46
Exiting behind Creed, we find ourselves on the exterior of a tower, and some enemies are waiting for us. This is a nice failure at 3D. Changing to all healers and ranged attackers, we have little trouble, outside of the annoying demon masters, and continue up the tower. After a few screens, we reach King Galam and an unconscious Princess Elis. After some brief dialog, we enter battle against the king. Once again using the tried and true strategy of fighting little clusters of enemies while the rest do nothing or patrol a small area, Galam and his 200+ HP goes down relatively easily. With Galam breathing his last, Princess Elis wakes up. A huge door in the far wall opens and Zeon appears. We then immediately enter battle. Hmm… Zeon has no HP. Or maybe he has 400HP, as he’s showing with ??/?? HP. At least we can Egress out to save. Oh, so he has 500 HP. Well, that was easy. It’s nice that that one pyrohydra just sat there and took it from May, as it would not move out of its starting spot since it couldn’t reach anyone. That made the final rush a bit easier with one less enemy to worry about. On our second try, we defeat Zeon. Wow. You better not have epilepsy. Since Zeon ended up almost always physically attacking Bowie when he was in front of him, only using his dragon breath once, I was able to station my ranged troops around him and just pummel him to death, keeping Bowie boosted and having Frayja use Level 4 Aura from afar.

With the extremely buff Zeon flashing into nothingness, King Galam comes to. I guess we didn’t actually kill the old man. As Princess Elis approaches him, saying he was possessed by a devil, Galam suddenly springs to life and grabs her, having become possessed by Zeon. To save Elis’ life, Peter takes the Jewel from Bowie’s neck and brings it to Zeon. After putting Elis back to sleep, engulfing Lemon in fire, and swatting away Peter and Astral, Bowie does some quick thinking and knocks the Jewel out of Zeon’s hand. Getting swatted away himself, Bowie’s hidden power, or something, revives Lemon and he starts to attack Zeon, only to get engulfed again. Another special power from Bowie and Lemon is finally able to grab Zeon and pull him back into the door, which slams shut, I guess resealing him. Goddess Mitula then arrives; explains how Volcanon protected Lemon from Zeon’s fire; takes the Jewels of Light and Evil; says Elis has been poisoned, which can be cured by a kiss from her true love; and leaves to reseal Zeon.

Two years pass and Bowie is back in Granseal, which is exactly like it was at the beginning of the game. The poison has finally purged from Elis, but she still needs to be kissed. Obviously, Bowie is her true love based on the complete lack of anything that suggested it. I think it should be Slade. Approaching the left side of Elis’ bed, a close-up of Bowie kissing her is shown and the credits roll. After the credits, Elis has awakened. The old hag from the annoying loading screen then thanks you for freeing her from the enchanted forest and returning her to her true form of Mitula. Oh, gee, after a few minutes on the Fin screen, there’s another battle against all the game’s bosses. Oh, lovely, Red Baron’s Dark Sword worked against Bowie. Yeah, I’m not wasting any more time on this game to try that battle again.
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019

User Info: Blaqthourne

Blaqthourne
2 years ago#47
The party I used for the final battles is:
Bowie (L30 HERO)
Sarah (L33 MMNK)
Chester (L28 PLDN)
May (L29 BWNT)
Rohde (L25 BRGN)
Elric (L24 BRGN)
Karna (L37 VICR)
Tyrin (L23 SORC)
Janet (L24 SNIP)
Frayja (L46 VICR)
Sheela (L20 MMNK)
Chaz (L22 WIZ)

My final playtime is 79h 50m.

My overall opinion of the game can be boiled down to the tedious, boring battles. With battles taking on average probably 60 to 90 min, it completely overshadows the town aspect. I also really didn’t like how experience is determined, as it is based on how much damage you do, creating a rich-get-richer scenario and making it extremely difficult for the low level characters to catch up in levels. I tried leveling up the trio at Creed’s Mansion that I didn’t originally take, but other than the Priest Karna, after probably 10 battles, the two fighters couldn’t even sniff level 10. I can’t help but compare it to Dark Wizard on Sega CD, which released a month later in Japan, and Dark Wizard blows this game away. I can’t give this game a positive score. Overall, I give it a 4/10.

If you're interested, I have playthrough topics posted for:
Might and Magic: World of Xeen (PC)
https://www.gamefaqs.com/boards/932529-might-and-magic-world-of-xeen/71629570

Might and Magic VI: The Mandate of Heaven (PC)
https://www.gamefaqs.com/boards/41610-might-and-magic-vi-the-mandate-of-heaven/73720385

Might and Magic VII: For Blood and Honor (PC)
https://www.gamefaqs.com/boards/143119-might-and-magic-vii-for-blood-and-honor/74804546

Cosmic Fantasy: Bouken Shounen Yuu (PCE-CD)
https://www.gamefaqs.com/boards/589245-cosmic-fantasy-bouken-shounen-yuu/75161937

Dragon Quest VIII (PS2)
https://www.gamefaqs.com/boards/583527-dragon-quest-viii-journey-of-the-cursed-king/75251032

Final Fantasy VIII (PS1)
https://gamefaqs.gamespot.com/boards/197343-final-fantasy-viii/75549667

Cosmic Fantasy 2: Bouken Shounen Van (PCE-CD/TG-CD)
https://gamefaqs.gamespot.com/boards/589246-cosmic-fantasy-2/76379119

Jurassic Park (Sega CD)
https://gamefaqs.gamespot.com/boards/922272-jurassic-park/76482988

Persona 3 Portable (PSP)
https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/76518870

King's Quest II: Romancing the Throne (PC)
https://gamefaqs.gamespot.com/boards/565066-kings-quest-ii-romancing-the-throne/76901592
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: Shining Force II (Gen) -- started 5/6/2019
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