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Howdy. There's something I'd like to be able to do, but I haven't figured out how to do it yet. I'd let to set level caps below 99 for each of the characters. Unfortunately, trying to modify the experience values to pull this off in an indirect way doesn't seem to work. Does anyone have any thoughts?
What I would do is add to the initial char stats 2 bytes with the maximum level that char can get (look at InitialCharStats: label)
Then, you use that bytes in a conditional branch, that you could add where the game check if your actual level < 99. Instead, it should compare with the char_max_level you defined before. IIRC, it's in loc_3F4C: