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Phantasy Star 4 is one of the few games that I sometimes replay because I can not forget. It's a perfect game, the music, the gameplay, the powerful story it tells... I don't know why but alys death always make me sad every time... no other game does something like that...
So... I want to make a rom hack. Don't want to do a difficult game but to make it more unpredictable, not "very" difficult but to make the player to think more and not "just make some macros to pass thru the dungeons and bosses and etc". The best example of "unpredictable" is the first time I used Seals on the edge, there was like 3 outerbeast. What happened next was really unexpected. I think I never used seals again .
I found the ps4 editor that let you edit enemy stats, skill etc, but I had a problem. The first skill I wanted to edit is Earth. Every time I used a edited Earth, it would do the classic animation and put to sleep the enemy. Maybe I need to found the offset of animation byte of the skill. How can I find it?
•Giving a normal weapon the insta-kill effect does work. Tested with Dagger, it shows the genocyclaw/shadwbld symbol; don't know if it works with slashers. And I'll remove the death effect from Elsydeon, it's just very very very overpowered, makes the Edge too easy.
•Another option I have is replacing Earth with another skill. Tested with dthspell; it works, but I want the style of skill have sense with the player using it.
•Sword will have different stats. They will have the defense bonus, but at the same time, they will decrease agility. This means that defense in-battle is the same but enemies have a slighly more chance of critical Chaz. Could do it on axes too, but Gryz have low agility; if I lower more his agility on lower levels it would roll back like the shadowbld...lol. Daggers will have a little more attack and dexterity bonus ;Gryz will be able to use them.
•Just a random idea: make Claws and mid-heavy shields(crmc plsm rflc laco guard pow etc) 2 handed only. That means some tactics like equiping Rika with a silv-tusk and a rflc-robe vs Lashiec can not be used anymore and you will have to choose full attack or full defense.
• Thinking about the idea of increasing the difficulty of getting equipment (because the game just give it to you in chests), I just realized that I can remove every item from the weapons/armor shop. So, how would one get the new gear?
The player would have to grind to get new equipment, like in a mmorpg. (I think I'm the first that came with this amazing? idea so I want to be credited if you use it (just joking lol)), but seriusly I never seen that discussed, maybe in another forum but I don't know many.
I never grind for lvl, but I never skip a battle with a full party, and I find items drops rare, this should be tested and maybe the exp should be changed.
Just my opinion but I always 100% of the time hate having to grind for gear because it feels like such a waste of time especially if you are very unlucky. It could also lead to people being over leveled. But you do you. It's your mod.
My top 10: Phantasy Star IV, Shining Force II, Chrono Trigger, Final Fantasy Tactics, Monster Rancher, FFVI, FE:A, ToG f, Tactics Ogre:LUCT, Breath of Fire II
I understand, and I hate overleveling too. The problem with this is I have no precise information on how the game calculates the item drop percentage, and which item a monster drop. I'm looking in the code now, with no luck. With that I could make the drop chances a little higher.
Also, as we have seen in other players runs (no hands challenge), top full equipment is not necessary to beat the game. But again, I don't want it to be very hard, and has to be tested a lot.
If this doesn't work, I could make the new shops we go though sell not top-grade armor. For example, steel weapons at Tonoe, instead of Mile; titanium at Aiedo, crmc at Termi etc.