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User Info: ChronicShmoke

ChronicShmoke
10 months ago#1
‘Collection of SaGa: Final Fantasy Legend’

I’m planning on playing this title first. I’ve heard good things about it and the story sounds pretty nutty so I can’t wait to play it finally!

User Info: _Kaz

_Kaz
10 months ago#2
It's like a Chrono Trigger lite. Still fun, but it's just really old and the interface is a bit primitive.

Try working backwards; the first game is super rough and might take stuff the later games teach you to understand.
Fighter: "Mr Pibb", "Dr Pepper".. I'm onto you..
Kaz Fact: Welcome to Version 2.0!

User Info: zoogelio

zoogelio
9 months ago#3
Enjoy. It's rather garden variety or vanilla, but if one enjoys other 8/16-bit Square RPGs, it's perfectly enjoyable. I wouldn't call it Chrono Trigger lite although I can see some of the ideas influencing CT (like Talon vs. Epoch). It does have a nice sense of scope between time periods & dimensions.

I like FFLII the most. Per above, FFLI can be rather rough. The battles, game design are the least smooth (the 3 hearts system for revival, how Humans are built up stat-wise, the most common battle formation being 50% odds on each terrain as opposed to 2 at just under 25% odds in FFLII, leading to a lot of repetition). FFLI has a story that people tend to like more. FFLII has a story, but is more a series of adventures with occasional follow-ups rather than a mystery with more clues being dropped in (FFLI). FFLI & II use the same basic battle system (consumable weapons with set # uses) but FFLII smooths things over. No more buying stat upgrades, no concerns over permanently losing built-up party members (FFT has that issue too). FFLII also feels more balanced in length between the various major worlds (although does get limited to small worlds with 1 big dungeon for the last 2 worlds) whereas FFLI has world 3 be stunted (it's a very empty world map and can be breezed through if one knows what to do, where to go), world 4 is double-sized (literally, it has 2 sets of encounter list progressions) compared to worlds 1 & 2.

FFLIII uses a conventional system (1 equippable weapon but infinite uses unless it's a one-time ammo type weapon, magic spells with MP) but retains the meat/monster transformation system, adds cyborg parts to the mix and expands it to 5 different classes (unchanged, monster, beast, cyborg, robot), each with their own strengths & weaknesses. The transformations are greatly simplified and much more predictable without an elaborate decoder table (just a simple table). There's a lot to play around with in terms of transformations, spells, weapons, although it has to be by choice as there's only a few practical options. FFLIII has a few optional dungeons (mostly the mini-dungeon shipwrecks to find, a few island caves, but 1 bigger one). FFLII had 1 big optional dungeon (and a well-hidden optional miniboss fight). It's the only 1 with a fixed cast (named characters). Like FFLII there are Guests/5th Party Members that join and leave though, adding more to a sense of an identifiable cast. And all of them are useful (unlike FFLII's Lynn or the more an escort quest than a capable attacker Hana).

BTW, not commonly known but it should be- Yes, you can randomly encounter Jorgandr in the Crevasse, yes WaterHags are random encounters underwater and on Shipwrecks, even up to 4 in a battle. Their odds of encounter seem to go up from Past to Present to Future.

User Info: thrawnca

thrawnca
9 months ago#4
There's a lot to play around with in terms of transformations, spells, weapons, although it has to be by choice as there's only a few practical options.

You reckon? I would have said that any of the top-level forms is quite usable. Garuda is probably the least practical, as it can't use Mystic Swords and is therefore hamstrung when fighting bosses, but otherwise there are good arguments to be made for each class. And before that, all sorts of options are feasible, depending on your playstyle.

Admittedly, your options are more limited in the early game, because you don't yet have the equipment to make Cyborgs strong, and you don't have the money to upgrade Robots to be usable. They become quite decent options in the late game, because they can have an Attack stat over 99. (Robots can achieve the highest stats, but Cyborgs can use magic.)

User Info: GlickWick

GlickWick
9 months ago#5
What is the hidden boss in FFL2? I’ve never heard of such a thing.

User Info: zoogelio

zoogelio
9 months ago#6
GlickWick posted...
What is the hidden boss in FFL2? I’ve never heard of such a thing.
The Dolphin (called Shachihoko in Japan, which is the architectural element it's based on). Try and talk to the fish statues on the roof of Edo Castle. It's more like a miniboss but has stats like a boss (5000HP, stats only slightly weaker than the world's boss) and isn't ever randomly encountered.
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