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  2. Star Wars: Knights of the Old Republic
  3. Best attributes setup for scout / consular?

User Info: cymanx

cymanx
8 months ago#1
For lightsaber combat, skill points and force powers
GT : lavosmanx
(edited 8 months ago)

User Info: Mr Penguin 007

Mr Penguin 007
5 months ago#2
I skimped on Constitution and Dexterity. I figure Force Armor/Valor/Speed/Heal would more than make up for it.
PSN: Coltoneus
"I smoke 'cause it gives me knowledge!" - Citizen of San Andreas
(edited 5 months ago)

User Info: Charismachine

Charismachine
3 months ago#3
14 in everything except intelligence, which would be left at 8 as arguably the only required skill by the player is repair (for HK-47). Leave your skills to your teammates, so you can focus on being a killing machine.

If you absolutely insist on taking skills, I would recommend that you sacrifice strength and let your Dexterity determine your hit score for your Lightsaber, I wouldn't recommend it though, and I definitely wouldn't recommend going lower than 10 Strength.

In my opinion, having any starting stats higher than 14 gimps the build.
  1. Boards
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