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Field generation keywords for grunty foods remain the same in mutation. As soon as I beat the game, I'm gonna test all keyword combinations for other grunty foods.
Also, I want to make sure there are no part A or B keywords that have priority over field creation in mutation. As long as the part C keyword has dominance over field creation, you can generate 784 field combinations for each Grunty food in infection per part C keyword. Add in the additional keywords for mutation and you can generate 2,500 or so field conbinations for each Grunty food per part C keyword.
However, there are less combinations for the part B keyword fields because some part C keywords may dominate field creation (I haven't checked this yet).