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  3. COH at PAX - i17, Going Rogue, i19 and Defenders getting help.

User Info: chikahiro94

chikahiro94
9 years ago#1

http://www.newsarama.com/games/city-of-heroes-pax-100327.html

11:22

Thanks for joining us for NCSoft's panel on Superheroic MMOs

The panelists are Melissa Bianco, Lead Designer

11:22

Matt Miller, Lead Systems Designer

11:23

David Nakayama, Lead Artist

11:23

Eric Johnsen, Art Producer

11:23

EM Stock, Studio Community Lead

11:26

The panel kicks off a few minutes early with EM Stock introducing the panelists.

11:27

The panel plans to talk about the start with Cryptic Studios, the current Paragon team, and the future of the franchise.

11:27

Jesse Caceres, Producer of the game was added to the panel in the stead of Eric Johnsen.

11:28

The Cryptic Years was the first topic, with Caceres talking about the origins of the game.

11:28

City of Heroes launched April 28th, 2004, almost six years ago. City of Villains then launched about 18 months later.

11:28

They've also published 10 free expansions, and six paid ones.

11:29

There are four members of the launch team that stayed with Paragon Studios and still work on the game, including Miler and Bianco

11:30

When NC Soft bought the CoH license and founded Paragon Studios in November 2007, they offered the entire team jobs, and everyone accepted.

11:31

Correction: They then released 6 expansions so far, with a seventh on the way, also all free.

11:31

Caceres asked, "How do we keep things fresh?"

11:32

He then showed a slide that listed about 60 things that have been added to the game, including Capes/Auras, Power Customization, and Weapon Customization.

11:32

Caceres mentioned that NC Soft has been great at backing them on adding anything they want to the game, and giving them the resources to do.

11:33

Level Pacting, where you can help level up your friends even when they're not online was a major innovation they were excited to bring in.

11:33

Mission Architect, where players can create their own content for the game, is another major way that they keep things fresh for long-time and new players alike.

11:34

Issue 17: Dark Mirror, the new expansion is next.

11:34

Ultra Mode is a massive across-the-board graphical enhancement for City of Heroes that will be FREE with Issue 17.

11:35

Nakayama explained how it will work in broad strokes to make the game look a lot better, and mentioned some specific new features

11:35

Real time shadows, relevant to the time of day, are cast now by all objects and characters.

11:36

Planar and cubemap reflections; Windows, water, and reflective materials, including metallic armor and costume pieces will reflect in real time

11:37

"If you fly by a reflective window, you'll see your character reflected"

11:37

Screen Space Ambient Occlusion, recessed corners and dark spaces gain more realistic lighting

11:37

"Issue 17 is just the beginning"

11:38

Issue 17 will also have new content, including new story arcs for heroes and villains

11:38

Bianco mentioned also that they revamped the Positron Task Force

11:39

They split it in half to make it "not suck," said Bianco

11:39

New Mission Architect features were added, including new more dynamic XP options

11:40

Tails now move, you can send image attachments inside the in-game mail.

11:40

And now there are Doppelgangers, enemies that are yourself!

11:41

They can have a color swap, or have the same exact costume, and every character or party will have their own different missions with doppelgangers

11:42

The CoH comic from Top Cow was mentioned, and issues of the comic give hints to new features in the game.

11:42

Going Rogue is the NEXT next expansion, the first paid one since City of Villains.

11:42

New 1 to 20 content tells a cohesive storyline

11:43

Caceres said this will be the perfect time to jump in for new players as they'll have "nothing more to complain about!" to laughs from the other panelists.

11:43

You'll start as a Praetorian, a loyalist or a rogue; not a hero or a villain though

11:44

Praetoria is an alternate-Earth rebuilt after the defeat of Hamidon

11:44

The entire world was built with "Ultra Mode" in mind, and has buildings and objects made to make it look better than ever.

11:44

There are Brand-new zones, Nova Praetoria, Imperial City, Neutropolis, and The Underground

11:45

Nova is the base of operations to Emperor Cole

11:45

Imperial is a NYC ****city, Neutropolis is much more technology-enhanced of an area

11:46

There are also all-new enemy groups

11:46

The Praetoria Police Department will look familiar to fans of Top Ten, a super-powered police department

11:46

The Seers are thought-police

11:47

The Resistance can either be your allies or your enemies, depending on if you choose to be a Loyalist or a member of the group

11:47

Praetorian Clockwork are "helper droids" that maintain the cities, but also have massive offensive capabilities

11:48

the Syndicate is a new, more powerful organized crime group

11:48

The Ghouls stay mostly in the underground, and it's a mystery how they were created

11:48

There's also another enemy who will be revealed this sumemr

11:48

The Going Rogue System starts at level 20

11:49

You can change from being a hero to a villain or vice-versa

11:49

It's a gradual progression. "Hero falling from grace, becoming a vigilante then eventually a villain"

11:49

Villains become Rogue "A Han Solo type" then becomes a hero

11:50

NEW POWERSETS (here you go, Jack!)

11:50

Dual Pistols, are first up; if you pre-purchase the expansion, you get those RIGHT NOW

11:51

Demon Summoning is next up

11:52

it will hit servers with Issue 17, again for pre-purchasers. A world premiere of the video was shown, we'll have it for you on Monday on the site, as well.

11:52

Demons themselves will have varying powers

11:52

Flaming whip attacks are added for the masters too

11:52

TWO more powersets as well!

11:53

first there was a joke of "Clown Summoning" showing an image of Pennywise from IT

11:53

for real now

11:53

Kinetic Melee is added for Stalkers, Brutes, Scrappers, and Tankers

11:53

Electric Control for controllers and dominators

11:54

All ten basic archetypes get a new powerset with this expansion

11:54

Well have hands-on with a closed beta of Going Rogue for you in the next couple of weeks.

11:55

A video was shown of Kinetic Melee, and screenshots of Electric Control, which we'll also have for you early next week

11:55

ISSUE 19: INCARNATES is announced next

11:56

All the details will come after Going Rogue

11:56

Incarnate System will be 10 Incarnate levels

11:56

the first level will be available in Going Rogue, along with new incarnate abilities

11:56

Issue 19 will bring 9 more levels and more abilities

11:57

New Rewards, new Zone Events, and the "End Game system"

11:57

Going Rogue will be required to play the End Game system

11:57

Q&A Started next, with Em starting things

11:58

She asked Jesse for Paragon's general philosophy of how to keep the game fresh

11:59

Jesse: "We want to continue to build on systems and listen to YOU to help continue to grow and stay the #1 superhero MMO"

11:59

Q: When was Going Rogue born as a concept?

12:00

Jesse: It was originally going to launch with "Issue 6"

12:00

But they werent happy with the level they were able to bring it to, so delayed it until technology got there.

12:00

David talked a bit more about Praetoria, which will include all glass facades

12:01

"We're trying to tell the design story better, everything is very specifically keyed to the zone it is in"

12:01

Q: Favorite additions to the game since launch?

12:01

David: ULTRA MODE!

12:02

Matt: Going Rogue system, a lot of fun, especially for level 50s

12:02

Melissa: Praetoria, being that she built it from ground up; "you won't recognize this is City of Heroes visually"

12:03

Caceres: "The Flashback system"

12:04

Q: Is Hamodon contained or defeated? and will we ever see him?

12:04

A: he is contained, but you won't see him, at least not yet

12:05

Q: Any plans for PvP getting some changes?

12:06

A: It is something on the slate, but it will be a couple of Issues from now. Base Raids, Items of Power are also planned on being repurposed but fixed.

12:06

Q: With Going Rogue, how will heroes and villains markets work?

12:07

A: They won't be merged, but individual problems will be addressed for characters that are switching.

12:09

The next fan had a question about pay models, and how they decided to do the subscription model they use

12:10

Miller explained that NCSoft has experimented with several business models for their different games, and this one fits this specific game; it's just behind-the-scenes business decisions to make sure they're keeping the quality levels high

12:11

Q: With supergroups, how will the new alignment system with members deciding to go rogue affect the supergroups?

12:11

A: If you switch sides, you get temporarily removed from your group; if you switch back, you're back with all your prestige included.

12:13

You MAY be able to join a villain group along with a hero group, but they're not sure yet.

12:13

Q: Any plans to revisit old hazard zones?

12:14

Bianco Yes, they do revisit sometimes, but only when it makes sense; they like creating new one a lot more.

12:14

Q: Will difficulty go up with Going Rogue?

12:14

A: Not as much in Going Rogue, but "you'll like the Incarnate System"

12:15

Issue 17 will change Defenders inherent system to make them solo better

12:17

Storylines that mentioned praetoria will get updated in Issue 19 to reflect the events that happen in Praetoria between now and then.

12:17

Energizing Ion, and other fans wondering about why no Market Merge, they did say that there are reasons with database issues that would create problems.

12:18

Q: Any plans for other games set in the City of Heroes universe, like single-player games?

12:19

A: We can't comment on future plans other than what we've talked about here.

12:20

More maps ARE coming with Issue 17 and with Going Rogue for mission architect, though they couldn't specify an exact amount.

12:22

there are other new powersets "on the whiteboard" that will make it into future expansions, including staff use

12:25

That's all for now, folks! If you didn't get your question answered, never fear, we'll be doing an extensive interview with the dev team soon. Thanks for reading!

User Info: pyber80

pyber80
9 years ago#2
Saw the video for Kinetic Melee on YouTube a few minutes ago. Looks pretty cool, but I'm curious about what they didn't show us in there, hehe. And Electric Control....finally! ^_^

Posi's new endgame system is quite similar to what myself and some of my in-game friends were discussing a couple of months ago. Most of us didn't want just some more high-level TF's or the like, and instead wanted something that would allow us to actually feel like our toons were as powerful as they were supposed to be after beating up on Statesman and Recluse. I had found out last year that the Incarnate level stuff was encoded in the game, just not available to players, since Incarnate is where Statesman and Recluse fall into. Nice to see that they're actually going to make use of that chunk of unused programming, even if its not as a new Epic AT.

**Officially facepalmed by Back Alley Brawler - March 2, 2010**

User Info: chikahiro94

chikahiro94
9 years ago#3
Well, I dunno. The stuff for Recluse and Statesman is likely stuff just for them. All I'm hoping is that its "level-less" - ie, doesn't raise the level cap. I'm 99.9% certain it doesn't - but I'm still curious to see how this goes.

User Info: pyber80

pyber80
9 years ago#4
Oh yeah, I know Recluse and Statesman are pretty much an AT of their own, but that was only due to them having drunk from the Well of the Furies. As I understand it, the Incarnate system will be something similar in effect, giving you powers or abilities beyond a normal level 50. Not saying we get the Statesman Pool or anything though, hehe.

And yeah, it sounds to me as well that it won't involve an actual level bump, which is great. I don't want to have to get stuck earning more levels *again* XD

**Officially facepalmed by Back Alley Brawler - March 2, 2010**

User Info: Beowulf2010

Beowulf2010
9 years ago#5
Sounds great. Too bad someone did just video the whole thing like at HeroCon. Or did someone and I jsut haven't seen the link?
Mandatory military service? Let's try mandatory retail service. Maybe people will be nicer to the poor retail pukes...

User Info: chikahiro94

chikahiro94
9 years ago#6
http://www.youtube.com/watch?v=7fLQHsghIKo
http://www.youtube.com/watch?v=_1l0-2qqElY

There will likely be more as time goes on.

User Info: Yunthor_HnC

Yunthor_HnC
9 years ago#7
Tag for later.
My website: http://wuyausu.com
My new art gallery: http://art.wuyausu.com/

User Info: Quanze13

Quanze13
9 years ago#8
I was actually sick all weekend, and I had to get up real early to move my car, so I missed the actual panel >_<

I did make it to the Meet and Greet later that night. During that, Posi made an announcement that people who don't have their in-game music turned on really should do so for Going Rogue cutscenes. I also got to talk a bit with David Nakayama and listen to him talking to some other people. He was saying they were going to be having one of their big brainstorm meetings soon about what they want to be doing in the future, so he was just looking for some general stuff from the people there. I just wanted to tell him, as the art guy, that I really appreciate the three dimensional costume pieces and he said I should love the Mutant Booster on the way, plus they have at least two more full sets like that coming soon for everyone. He had also mentioned to someone earlier about the Mutant Booster that it wouldn't really be monstrous/grotesque/crazy growth or appendages type stuff. When someone said, "more like X-Men general stuff" he kind of agreed. I also talked to him a bit about the vehicles in the game. I said I still want to be able to ride on them, and he said he's wanted to go and redesign them since they look kind of dated and he'd love to have a Super Car feature, but really doesn't know how they'd go about it.

He also pointed out to people though how they shouldn't worry about their suggestions seeming "impossible", since lately it's been those long thought impossible things that they've been adding (AE, power customization, Going Rogue, animated tails, etc.).
www.quanze13.com < - Morrowind + my City of Heroes, Heroes
Holy ****, when did I take off my pants? - Jorge

User Info: DemonicFlame

DemonicFlame
9 years ago#9
"11:52

it will hit servers with Issue 17, again for pre-purchasers. A world premiere of the video was shown, we'll have it for you on Monday on the site, as well."

Did I miss the video of hasn't it been released yet? :o
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