beege_man posted... And it's a bigger effect if you stat max

Stat maxing is a ridiculous pain in the ass; I will never ever suggest anyone do it for the sake of their sanity. You might as well just hack their stats to the max and spare your life the wasted time. More importantly, "Bigger" doesn't mean "noteworthy" anyways, as you'll see later.

I'm guessing your party members have gotten rather unlucky in those stats and aren't the greatest at them to start with.

Cranberry is at level 18. Assuming stat maxing the most you're getting is an extra 4 initiative points (1 initiative point every 4 levels with stat maxing). Given how the formula is extremely affected by the random roll and the surprise factor by comparison, and with how low everyone's starting initiative is, and how little the Thief differs from other classes until much, much later in the game, it

**is** insignificant. It's certainly no reason to take a Thief over a Fighter to lead the party for example.

I said rough calculations because I couldn't be bothered to do the full math to get hard numbers for something that looked trivially important, but since you

*insist* on arguing this point with me...

The magic number we're looking for is 11. 11 or higher avoids an ambush. Preemptives are nice but to simplify my calculations I'll only be looking at whether a fight is an ambush or not.

Thief at level 1 (3 initiative) vs SF 33 group:

3 + (3 to 100) - 33 = Needs a roll of 41 or higher to avoid ambush to get an 11. You have 97 possible outcomes on the random roll (100-3) and 57 of those are a success (40-97). This means you have 57/97 chances or

**58.8%** of not getting ambushed.

Thief at level 25 (8 initiative on average) vs SF 33 group:

8 + (8 to 100) - 33 = Needs a roll of 36 or higher to avoid ambush (57/92 or

**61.9%** chance of not getting ambushed).

**Compare this number to the above. We're over halfway through the game for most teams and your odds are only 3.1% better of not getting ambushed.**Thief at level 50 (14 initiative? I assume 13.75 gets rounded up) vs SF 33 group:

13.75 + (13.75 to 100) - 33 = Needs to roll a 30 or higher to avoid ambush. 57/86 or

**66.3% **chance of not getting ambushed.

And remember, Thief doesn't benefit much from stat maxing for Initiative as it is anyways. With average stats at level 50, he only gets a

**7.5%** higher chance of not getting ambushed compared to level 1!

**This is absolute garbage. The formula sucks and is why it should not factor into your battle formation strategies. **Levelling has a negligible impact on your running chance.

Also, Surprise Factor affects the formula linearly, so the Initiative bonus from Agi and Luck scales up just as bad on SF 4 enemies as it does on the two SF 75 enemies. Here's further chances of avoiding an ambush:

Thief at L1 / 25 / 50 against SF 4 enemies:

88.7% / 93.5% / 100% (you eventually get 100% no ambush... at a level where you can steamroll most encounters, great :/ )

and SF 75 enemies:

15.5% / 16.3 % / 17.4 % (ahahahahahaha what, you only get 1.9% better chances at level 50?!)

And here's the White Mage's chances to avoid an ambush at L1 / 25 / 50.

SF 4 enemies: 86.9% / 90.5% / 93.5%

SF 33 enemies: 57.6% / 60.0% / 62.0%

SF 75 enemies: 15.2% / 15.8% / 16.3%

Spoiler alert: these numbers aren't noteworthy in difference compared to the Thief except for Thief getting 0 ambushes near max level on the easiest SF groups. It's especially bad on the high SF 75 Mage & WarMech groups where their chances differ by a percentage point (maybe a couple with stat maxing). Hardly worth worrying about.

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To reiterate what I said before,

**class and level have a negligible impact on ambush chances due to the formula. They cannot be affected in a significant way and are absolutely not worth worrying about. Taking a Thief or stat maxing specifically in order to manipulate this is a waste of time.**You fight enough random battles that having 4% fewer ambushes can be helpful depending on your challenge.

Getting up to a possible 15% bonus to something is a pretty decent bonus. No one would turn down a 15% bonus to their damage or say thats insignificant.

You don't even get a 4% bonus to your ambush reduction by the time most classes reach the level you'd normally be at for the Ice Cave, the formula's that bad. And that's regardless of if you're a Thief or a WM! As it turns out, 15% is an incredibly generous assumption. Even Thief naturally maxes one of his stats, and never hits a 10% bonus over his L1 chances even

**at the level cap **(lol). I think you might just barely get a 2.5% bonus over a Thief's normal level 50 average if you stat max a Thief's Agi, and that's only on SF 4 groups. It'd be a bit better for the other classes if you stat maxed... but you're looking at maybe a 5 to 10% bonus over your average, and that's at level 50.

Again, there's no reason to worry about maximizing your initiative bonus, it's a waste of time and effort.