• Post New Message
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Final Fantasy
  3. What's most over-powered and easiest set up?

User Info: chrombot

chrombot
1 month ago#1
Wondering, what party set-up just utterly crushes this game? Not looking to speed-run, but more if I convinced a friend to play the NES version, what's the way to go?
I was thinking 3 fighters 1 white mage. Then I realized armor availability can change that. Maybe 2 fighters red mage and white mage?
Anyway, thoughts?

User Info: des223

des223
1 month ago#2
I think that Fi/Fi/Fi/RM would be the most OP party. The fighter is the best class in the game, no question - the more fighters you add, the easier it will be. The red mage would be able to provide both healing and the ability to cast black magic, which takes care of the enemies with high absorb ratings, which is the fighter's one "weakness".
If there were college degrees in 8-bit Nintendo, I'd have a Ph.D. by now.

User Info: BareknuckleRoo

BareknuckleRoo
1 month ago#3
The strongest team in the game when playing the game at reasonable levels is generally considered to be Fi/Fi/RM/RM or Fi/Fi/Fi/RM, with Fi/Fi/WM/RM as a possible close alternate for staying power in boss fights with CUR4 and early access to RUSE and LIFE. Two RMs lets you have two LIFE and FAST users, which is handy for bosses and is my personal pick for best party in the game, but three Fighters is unquestionably potent too.

Fi/Fi/Fi/WM would be a strong contender if not for the lack of early offensive spells, and no access to the FAST spell (both for attack buffing and simply to fix SLOW). Note that these guidelines are only for beating the game at a "reasonable" level. You can beat the game a solid 20 or more levels before the level cap of 50 with a good party, but if you intend to level up to level 50 then the strongest party in the game would technically include a Black Belt, whose physical attacks are capable of outright one-shotting endgame bosses at the level cap, so having one in the team as a specialist boss killer would be invaluable. They're also pretty decent at reasonable levels, albeit not as insanely armored and strong as a Fighter would be, so feel free to swap a Fighter out for a Black Belt for fun.
(edited 1 month ago)

User Info: chrombot

chrombot
1 month ago#4
what becomes your weapon and armor set up for 3 fighters? Won't one be kind of weaker? Obviously still strong, but trying to understand the reccomendation for what gear you're collecting.

User Info: beege_man

beege_man
1 month ago#5
Fi/Fi/Fi/RM

Fi1 - Defense/Opal Armor/Ribbon
Fi2 - Sun Sword/Dragon Armor/Aegis Shield
Fi3 - Excalibur/Ice Armor/Ribbon
RM - Ice Sword and eventually Masmune/Opal Bracelet/Ribbon

Swap the Masmune for the Sun Sword in boss fights so the RM can cast FAST.
L43 474/474 9/9/9/8/8/8/7/7 Int/MDef: 57/104
HDCEA: 114-109-104/51-53-46/3-4-6.5/83/43(37) Resist: Ice/(Fire)/(Lit)/Death AtkElem: Ice-Fire-Coral
(edited 1 month ago)

User Info: _Kaz

_Kaz
1 month ago#6
For friend convincing purposes, I would suggest Fighter Fighter Monk Red-mage

I'm assuming your friend is decently versed in RPGs (at least can get through Pokemon Gold/Silver without much complaining) and might just be turned off by this game's old interface, grind requirements, or buggy nature?

Fighters are easy to plan, grow, and there's enough treasures to outfit two. Black Belt is there for diversity's sake, but also so the back half of the game is easier. Red Mage holds their own early on, and while being the big money sink later they get to offer a healthy amount of support.

My initial suggestion was two fighters and two mages, but funding two spellcasting users is such a grind.
Fighter: "Mr Pibb", "Dr Pepper".. I'm onto you..
Kaz Fact: Welcome to Version 2.0!
(edited 1 month ago)

User Info: BareknuckleRoo

BareknuckleRoo
1 month ago#7
_Kaz posted...
My initial suggestion was two fighters and two mages, but funding two spellcasting users is such a grind.

This is a very good point. Fighters are quite inexpensive to outfit by comparison since they can get away with finding a lot of equipment in dungeons, and even their higher tier equipment (Silver gear) is nowhere near as pricy as equivalent spells.

User Info: CrashGordon94_

CrashGordon94_
4 weeks ago#8
I can confirm Fi/Fi/Fi/RM is powerful and can really blaze through the game.

Having tried others in this "mold" I feel I can confidently say Fi/FI/?/RM is really the best "template" for a super-strong party. While I haven't tried every single combination, none of the ones I tried were bad and I can reasonably extrapolate the rest.

If your friend insists on four different characters, I suggest Fi/BB/RM/WM.
Aspiring Streamer: https://www.twitch.tv/crashgordon94/
If you're interested in this, join my server about it! https://discord.gg/5gXWcVG

User Info: Anno1987

Anno1987
3 weeks ago#9
CrashGordon94_ posted...
I can confirm Fi/Fi/Fi/RM is powerful and can really blaze through the game.

Having tried others in this "mold" I feel I can confidently say Fi/FI/?/RM is really the best "template" for a super-strong party. While I haven't tried every single combination, none of the ones I tried were bad and I can reasonably extrapolate the rest.

If your friend insists on four different characters, I suggest Fi/BB/RM/WM.


I think swapping the WM out for a thief or BM would be slightly more powerful. RM can handle healing while giving you an extra shot of Fast or multi-target attack
After all is said and done.. More is said than done.

User Info: SchlossRitter

SchlossRitter
3 weeks ago#10
Anno1987 posted...
I think swapping the WM out for a thief or BM would be slightly more powerful. RM can handle healing while giving you an extra shot of Fast or multi-target attack

Thief makes the game harder in the NES version since they're the worst non caster until class change and even arguably after as a Ninja, depending on a Master's level.

RM makes a much better substitute for BM than for WM. While both White and Black Wizards get unique spells after class change, the only thing notable BW gets is Nuke, which isn't likely to get enough charges to justify dealing with the class's fragility the whole game. Meanwhile, WM/WW gets many things a RM/RW can't do, chiefly the utility of the Heal and Harm series, besides the ability to use Life before class change during some of the most unforgiving parts of the game.
`
Nothing to see here. Move along.
  1. Boards
  2. Final Fantasy
  3. What's most over-powered and easiest set up?
  • Post New Message

GameFAQs Q&A