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  3. Suggestions for interesting new parties? Part 3!

User Info: CrashGordon94_

CrashGordon94_
2 months ago#91
Jay_Shaw posted...
Not bad - sounds like you're progressing through the final sections of the game pretty quickly....

I guess I am!

I cleared out the Sea Shrine and Sky Castle now, both going relatively smoothly.

I had to retry the latter once, my Master got SQUINTed towards the end of the Mirage Tower so I went to get him revived.

Both Fiends went down fairly fast, I even got a STUN on Kraken (though he went down shortly after anyway) and a BRAK on Tiamat (though probably didn't have much health left by then.

Kind of agonising a little over casting item distribution, in any case I left the ProCape in the chest (I could go back and get it if needed) and I can always shuffle things around if I really must.

I put XXXX and ZAP! on both Wizards, now I'm Level 22... That could be a problem, I'll see if I can at least reasonable make it to Masamune without further grinding.
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(edited 2 months ago)

User Info: Jay_Shaw

Jay_Shaw
2 months ago#92
Yeah - I have noticed people stating that Bane and Brak can work on Tiamat (with Brak apparently having a higher chance of succeeding but only being available to Black Wizards). Good luck on retrieving the Masmune - it may be difficult at your current levels, but probably not any worse than what you dealt with during your last playthrough with the trio of Wizards.

--Jay

User Info: LeviathanMist

LeviathanMist
2 months ago#93
You asked for interesting party ideas, and I've got some.

"The Glass Cannon" party: Monk, Thief, Black Mage, Black Mage.
With no healing to speak of, aside from potions and the existence of Healing Staff/Helms much later, you're gonna be relying on resourcefulness of items and taking down foes in one turn.

"Crusader and Disciples" party: Fighter, White Mage, White Mage, White Mage
Now you have an abundance of healing, but you're relying on a single attacker to do all the dirty work for you. You can expect long battles, especially boss fights.

"Bandit's Brigade" party: Red Mage, Thief, Thief, Thief
I'd like to apologize in advance for this one. The thing is, red mages excel in the early-to-mid portion of the game, while thieves become good after class change. It's something to think about.
(edited 2 months ago)

User Info: CrashGordon94_

CrashGordon94_
2 months ago#94
@LeviathanMist Thank you for the suggestions!

Th/BB/BM/BM - Probably not soon since I've done BB/BB/BM/BM and I'm currently doing Fi/BB/BM/BM

Fi/WM/WM/WM - On the one hand it does sound kinda tedious, I'm wary of multiple White Mages... But for those very reasons, it's certainly unlike anything I've done yet. Will put it on the list for sure.

Th/Th/Th/RM - Someone had already suggested Th/Th/RM/RM, I think I'll definitely do one of these two in the next couple runs or so, the setup interests me.

Now as for my current party, after getting both Wizards flattened by Lich's NUKE repeatedly, I decided to grind up interested.

I tried the TOFR (first floor), then Ice Cave (repeatedly facing the EYE) and then TOFR again (Gas Dragon floor) and got everyone up to Level 27. I can go further but I'll try actually progressing again first.
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User Info: Jay_Shaw

Jay_Shaw
2 months ago#95
Good luck attempting the TOFR again now that your characters have reached a higher level!

I was also thinking that the Thief / Black Belt / Black Mage / Black Mage party was a good suggestion overall but very similar to your current run - definitely don't see anything wrong with the other two suggestions, though...

--Jay

User Info: CrashGordon94_

CrashGordon94_
2 months ago#96
Thanks.

Tried again, but still lost a Wizard to Lich.

Maybe it's stupid or wimpy of me to quit out unless everybody makes it past him, but having a man down that early on is pretty crippling and getting out with only one BW's WARPs would be trickier.

Re: Other parties.

Yeah, I'll definitely consider them. I think my very next one will be the Fi/RM duo, then probably one of the Thief-and-RM ones (You guys can discuss which one you'd prefer to see. If it's up to me, I'd probably go for the 2-of-each first and then the 3 Thieves at another point), then maybe the 3 White Mages after that if I'm up for it.
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User Info: Jay_Shaw

Jay_Shaw
2 months ago#97
Personally, I would use two Thieves and two Red Mages, since that would balance your party's power in the early game and late game and give you access to more magic. I tend to prefer easier parties, though, and suspect that any of the four-member parties consisting of Thieves and Red Mages will be significantly easier than the Fighter / Red Mage duo you are planning to do next....

--Jay

User Info: beege_man

beege_man
2 months ago#98
Personally I think I'd find the duo easier/quicker just because they'd level up twice as fast and not be weighed down in the beginning by the Thieves. The Fighter is so OP that that duo will just blast through the game without an issue other than the occasional paraplink in Earth/Ice Caves.
L43 474/474 9/9/9/8/8/8/7/7 Int/MDef: 57/104
HDCEA: 114-109-104/51-53-46/3-4-6.5/83/43(37) Resist: Ice/(Fire)/(Lit)/Death AtkElem: Ice-Fire-Coral

User Info: CrashGordon94_

CrashGordon94_
1 month ago#99
Both very solid points, I feel confident enough in handling either. I think the duo will be next just since it's been waiting longer and I feel more into trying it.

So after SEVERAL attempts at Level 27, I finally managed to squeak past Lich with both Wizards alive!

Everyone survived Kary and Kraken too, so I kept chugging along the same and went for the Masamune!

...Or at least I was going to, then a SORCERER ambush ruined everything... Stunlocked everybody and insta-killed everyone but the Knight!

From there I knew I couldn't escape anymore so I tried soloing Tiamat, after 3 Defence uses the Bane Sword wasn't working, I looked it up and found that it doesn't work right against Tiamat in the TOFR so I resumed hitting her... Might've worked if I just did that right from the start but with this situation the Knight died...

Good run down the drain thanks to those RNG-sucking squid-head douchebags! >_<
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User Info: beege_man

beege_man
1 month ago#100
Wow, super rough luck there. Level 27 is usually fairly safe from Sorcerers. Your MDef is high enough that Trance and their death touch should miss quite often, and the Sorcerers actually have a chance to start running from you at Level 26! Gain a couple more levels and I think you'll be golden.
L43 474/474 9/9/9/8/8/8/7/7 Int/MDef: 57/104
HDCEA: 114-109-104/51-53-46/3-4-6.5/83/43(37) Resist: Ice/(Fire)/(Lit)/Death AtkElem: Ice-Fire-Coral
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