11 years ago #75
[continued]

; Effect routines start here (except effect 0)
03390a: ad 86 68 29 08 d0
033910: 05 a9 00 4c 6b b6 20 f4 b8 a2 00 20 ec af ad 78
033920: 68 2d 77 68 f0 06 4e 59 68 6e 58 68 ad 78 68 2d
033930: 76 68 f0 15 a2 01 a0 02 20 4d af 4e 59 68 6e 58
033940: 68 a9 01 a8 a2 02 20 7b ae ae 58 68 ad 59 68 f0
033950: 04 a2 ff a9 00 20 5d ae aa a9 01 20 dd ae 20 af
033960: b8 b0 06 0e 58 68 2e 59 68 a9 12 aa a0 01 20 ac
033970: ae 4c cd b0 ad 6d 68 29 01 f0 01 60 a2 00 20 b2
033980: b6 aa a9 00 20 5d ae aa a9 01 20 dd ae a9 24 20
033990: 99 b8 20 d7 b8 b0 06 0e 58 68 2e 59 68 a9 12 a8
0339a0: a2 01 20 7b ae a2 15 a0 12 20 ea ad 90 11 b0 08
0339b0: ad 6d 68 29 03 8d 6d 68 a2 15 a0 12 20 4d af 4c
0339c0: f4 b8 20 af b8 b0 17 ad 6d 68 2d 74 68 cd 74 68
0339d0: d0 03 4c 94 b8 ad 6d 68 0d 74 68 8d 6d 68 60 ad
0339e0: 78 68 2d 77 68 d0 f7 a9 2c 8d 58 68 a9 01 8d 59
0339f0: 68 a2 20 20 ef af a0 01 a2 12 20 ea ad 90 df 20
033a00: f4 b8 b0 c3 ad 74 68 2c 6d 68 f0 0b 49 ff 2d 6d
033a10: 68 8d 6d 68 20 f4 b8 60 20 af b8 b0 08 ce 7d 68
033a20: 10 03 ee 7d 68 60 ad 7d 68 c9 02 90 01 60 ee 7d
033a30: 68 4c f4 b8 20 af b8 b0 09 ad 77 68 2d 74 68 8d
033a40: 77 68 60 ad 77 68 0d 74 68 8d 77 68 4c f4 b8 a2
033a50: 08 a0 7e 4c 55 b8 a2 00 a0 7f 4c 79 b8 a2 10 a0
033a60: 85 4c 55 b8 a2 00 a0 85 4c 79 b8 ad 84 68 20 6b
033a70: b6 a9 01 ae 70 68 20 dd ae a2 10 20 b5 b6 8d 84
033a80: 68 a2 00 a0 82 4c 79 b8 ea ea ea ea ea ea ea ea
033a90: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033aa0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033ab0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033ac0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033ad0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033ae0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033af0: ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
033b00: ea ea ea ea ea ea ea ea


33009: log2(divisor) for most INT adjustments (e.g. 5 = divide by 32)
33740: Enemy INT. Above does 00, if you want MagDef/4 use this: ad 89 6c 20 be b4 a0 11 b1 92 4a 4a 8d 73 68 60
338af: Set to '4a' to halve INT contribution to doubling chance
338c0: base hit chance
338d0: elemental weakness bonus to hit chance
338dd: elemental resistance penalty to hit chance
3390e: HARM creature type(s) bitmap
3391a: base damage Int contribution (X/32)
3397d: CURE Int bonus (X/32)
3398e: base heal doubling chance
339b4: CUR4 cures statuses NOT mentioned here
339e8: Effect 12 HP limit low byte
339ed: Effect 12 HP limit high byte
339f2: Int bonus to Effect 12 HP limit (X/32)
33a2a: Max FAST stacking
33a50: FEAR Int contribution (X/32)
33a57: FOG Int contribution (X/32)
33a5e: LOCK Int contribution (X/32)
33a65: RUSE/INVS Int contribution (X/32)
33a7a: SABR Int contribution to Hit% (X/32)
33a82: TMPR/SABR Int contribution to damage (X/32)