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User Info: LordMorgren

LordMorgren
15 years ago#1
Welcome to New Final Fantasy Sticky Topic. This is designed to be a guideline to the Original Final Fantasy Game, and can be used for the NES version and PSX version respectfully. This will include characters, key items, spells, and some bugs found in the NES version where some spells don't function as described. This will not include game spoilers, but to enlighten new users to the frequently asked questions of the game. Have fun, and any feedback would be greatly appreciated.


I. FINAL FANTASY BOARD ETIQUETTE.
II. CHARACTER CLASSES.
III. CLASS CHANGE.
IV. WHAT RESPOND RATE IS.
V. BUGGED SPELLS, OR SPELLS THAT DON'T FUNCTION AS STATED.
VI. BUGGED GAME MECHANICS.
VII. PROPER BLACK BELT BEHAVIOR AND THE BB ARMOR BUG.
VIII. SPECIAL WEAPONS AND ARMOR.
IX. KEY ITEMS.
X. SPELL ELEMENTS.
XI. STACKABLE AND NON-STACKABLE SPELLS.
XII. MAPS. (spoiler AND spoiler free)
XIII. CHARACTER EXPERIENCE TABLES.
XIV. ODDS AND ENDS.
XV. WHERE YOU CAN FIND A FULL LIST OF EVERY FF GAME.
XVI. CREDITS.


I. FINAL FANTASY BOARD ETIQUETTE.

Of course, please follow the ToS when posting here. I'll just briefly elaborate on them, but for a complete list for clarification on the subject, go here:
http://boards.gamefaqs.com/gfaqs/tos.php

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That's about it for the boards, all other gamefaqs board rules apply as stated. Thank you for reading this. Now, onto the sticky!
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User Info: LordMorgren

LordMorgren
15 years ago#2
II. CHARACTER CLASSES.

1. You can pick from six, but start with four of any combination including "twins".

A. Fighter/Knight: The basic man-at-arms. Can use most any weapon, and can use the most powerful at class change. The best hit points too. He is like a walking tank because he can use any armor and has the best defense. Upon class change can use some White Magic up to 3rd level.

B. Black Belt/Monk. A good starting class. Equip with Nunchukas till around level 6 where his bare hands do more and more damage. At level 6 the fists definitely end up being more useful than the 'chucks except against high-absorb enemies. Can wear light armor and caps, and has decent hit points. Not much changes after class change. Can not use any spells.

C. Thief/Ninja. The running ability associated with this character does not work right. He is no better at running than anybody else due to a game bug, and will be explained later in this guide. Can use decent weapons and has good hit points. Limited armor use. Upon class change can use Black Magic up to 4th level and can use better weapons.

D. Red Mage/Red Wizard. A good beginning class, sort of a jack-of-all-trades, but master of none. Has reasonable hit points and can use decent armor and use most weapons. Can use both Black and White Magic, but can't learn all. 3rd best hitter in the game. Upon class change, can use better weapons and some more spells.

E. White Mage/White Wizard. The "healer" and "defender" of the group. Limited armor use and limited weapon use. Can't hit that great but hit points are pretty good. But the White Magic that can be used is very valuable. Decent Defense as well. Upon class change can use all White Magic and an extra weapon or two including access to another piece of armor or two.

F. Black Mage/Black Wizard. The poorest hit points and poorest attacking power, this character makes up for it in the spells that can be cast. Very good attack spells that can bring multiple enemies down at once. Armor is very limited as are weapon use. Defense is ok too, high evade. Upon class change can use the most devastating spells and an extra weapon opens up for this character.


III. CLASS CHANGE.

1. A side quest you must undertake for your characters to advance in their skills. Recommended, but not essential for completion of game. No stats are gained or lost upon completion of this "side quest".

2. About half-way through the game, you will meet the King of Dragons and he will ask you for proof of your bravery. You must go to a secluded castle and fight your way through to gain an object that proves your bravery. Take this key item to the King of Dragons and you will be rewarded with a class change. You don't lose anything once this is done.
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User Info: LordMorgren

LordMorgren
15 years ago#3
IV. WHAT RESPOND RATE IS.

1. A lot of questions have come up about this, and new people to the game may not even realize what it is at first. Simply put, it's battle speed. On a Respond rate of 1, the game will crawl to almost a stop during battles. 2 is only slightly faster, but not much. 8 is just too fast to actually read what's going on in a battle. Unless you pay very close attention and have a photographic memory, you'll have no idea how much damage your doing to an enemy and thus end up wasting attacks on the next round of combat. For the most part, a Respond rate of 6 is fast enough. It will give you time to catch how much damage your doing, how hard the enemy is hitting, how effective the spells are, and if you hit or miss. Keep it on 6, and you'll be pleased by the results.

2 How to change Respond Rate: It's pretty simple really. At the "CONTINUE" and "NEW GAME" screen, you'll see "RESPOND RATE" as a third option, but can't access it directly. That's because you need to press left or right on the gamepad. This works on either of the two options, by the way. The "RESPOND RATE" will increase and decrease depending on if you push left or right. That's it, that's all there is to it. Now, set it for 6 for an even flowing game in which you can still read your options.

V. BUGGED SPELLS, OR SPELLS THAT DON'T FUNCTION AS STATED.

1. In the NES version, there are some spells that don't do as they say they do. Avoid these spells. As far as this writer knows these spells where fixed in the PSX version of Final Fantasy.

A. LOCK. Does not work at all.

B. LOCK 2. It actually boosts the enemies evade, so don't get it.

C. TMPR. Does not work at all.

D. SABR. Does not work.

E. XFER. Does not work on enemies, but if they cast it, it works on you. Bummer.

F. HEL2. This spell actually works better because it acts like HEL3. Get this for the White Mage.
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User Info: LordMorgren

LordMorgren
15 years ago#4
VI. BUGGED GAME MECHANICS. (all where fixed in the PSX version, except for Peninsula of Power and Intelligence Bug)

1. RUNNING. The formula uses the 'numerical value' of the 'status' of the character 2 spots below the one who is trying to run. This means that a character with 15 or more luck, in the top 2 spots, will usually succeed at running if the character 2 spots down doesn't have any status effects on them. A character in the bottom 2 spots is a poor runner as a result of this bug, because the value used for them is a randomly fluctuating variable.

2. INVISIBLE LADY. On the left side of the castle after you enter, there is a small open room above the Princesses Sister room. Walk around ans you'll notice a "blank" spot on the floor where you can't walk into, it's in the middle of the floor. Talk to this space and it's actually a person. It's supposed to be a lady standing there, but a bug occurred and who knows what happened. Either it's a person that isn't supposed to be there, or a space where somewhere should be there.

3. PENINSULA OF POWER. Outside the town of Provaka, go straight south (down) a few steps till you hit the mountain range. Travel east (right) along the bottom of a small mountain and curve around till you have passed it one step then north (up) and go towards the docks you see. Curve around the small path to the west (left) of the next mountain range and go north (up) past the little forest. You will come to 2 spaces at the tip of the land. This is where you will fight powerful monsters that should be on another continent north of you. You'll fight Giants, Trolls, IceWolfs, and Bulls among a few others to level up quick early in the game. Be careful though, they will not take it easy on you for finding this "secret" patch of land. 1 Giant + 5 IceWolfs that use ICE2 = Dead party.

4. DESERT LANDING. The airship can not land on any surface, except plain grass. However, in the far west you will see a very small desert within a desert. This is known as the oasis, where a caravan can be found. But, you actually land on the desert land, go one space in any direction then go back and viola! You have found the caravan.

5. INTELLIGENCE BUG. When casting a spell, the user's Intelligence is supposed to factor in how much damage or healing the spell will do, or how effective it is. Because of a bug it just goes to a blank spot in the games editing and thus spells will never reach maximum effect. Because of this, a Red Mage can CURE just as good as a White Mage and the White Mage will never surpass this.

6. HOUSE BUG. When you use a House it restores your HP and asks if you want to save and restore magic. The problem is, when you say yes, it restores your magic AFTER it saves, so if you come back to your game after a reset, your magic isn't restored. To counteract this, just use a Tent after you use a house. This bug was fixed in all later versions.
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User Info: LordMorgren

LordMorgren
15 years ago#5
VII. PROPER BLACK BELT BEHAVIOR AND THE BB ARMOR BUG.

Proper BB Behavior: Your BB's Absorb stat is equal to his experience level when no armor is equipped. Your BB's Damage stat is equal to 2x his experience level when no weapon is equipped.

Infamous BB Armor bug: On level up, if your BB has no weapon equipped -- his absorb will be set to his experience level regardless of any armor he's wearing. To correct the bug, view the armor subscreen after a level up (stat is reset to its normal value when you exit the armor subscreen)

Abusing the bug: Any equipment's elemental resistance still is in effect when the BB Armor bug is tripped. Therefore, this bug can be exploited at very high levels by equipping nothing but the Ribbon, then levelling up to boost your absorb. This provides high absorb without having to wear any armor, and still provides the elemental resistance of the Ribbon.

Avoiding the bug: More often than not (95% of the game), the bug is actually very dangerous, since equipped armor will provide more absorb than your level -- so tripping the bug will actually LOWER your absorb. To avoid this bug when its unwanted, check the armor screen after every level up if you have a weaponless BB in the party.

A player at a regular or slightly slow pace can get by without armor until Silver Bracelets are available. Once you've earned a Silver Bracelet, it will usually be helpful to keep armor on and avoid the absorb bug (by regularly visiting the armor subscreen) until you're level 33 (or level 43 if the BB is wearing the Opal Bracelet).

VIII. SPECIAL WEAPONS AND ARMOR.

1. The special weapons found throughout the game should have special properties, but in fact they do not. Due to a known bug, they are supposed to inflict more damage on a specific kind or race of creatures but sadly they do not. This is only found in the NES version of the game. Here is a list of supposed special weapons.

- Were Sword. Does not inflict more damage on Were Creatures.
- Rune Sword. Does not inflict more damage on Magic Using or Demon Creatures.
- Dragon Sword. Does not inflict more damage on Dragon and Dragon Kin Creatures.
- Coral Sword. Does not inflict more damage on Sea Creatures.
- Giant Sword. Does not inflict more damage on Giants / Ogres, or their Kin.
- Flame Sword. Does not inflict more damage on Ice, Undead, or Regenerative Creatures.
- Ice Sword. Does not inflict more damage on Fire Creatures.
- Sun Sword. Does not inflict more damage on Vampires or other Undead Creatures.
- Vorpal Blade. Will not score an instant kill on any creature.
- Light Axe. Does not inflict more damage on Undead Creatures.
- Xcaliber. Does not inflict more damage on Every Creature and Elemental type Creatures.

2. The special armor found in the game has some resistance the user may not be familiar with at first. Some helps protect against spells and status effect, while others do not. Here is a list of all special or magical armor and what it protects against.

- Flame Armor. Protects against Ice Element.
- Ice Armor. Protects against Fire Element.
- Opal Armor. Protects against Lightning Element.
- Dragon Armor. Protects against Fire, Ice, and Lightning Elements.
- White Shirt. Protects against Fire and Death Elements.
- Black Shirt. Protects against Ice and Time Elements.
- Flame Shield. Protects against Ice Element.
- Ice Shield. Protects against Fire Element.
- Opal Shield. Protects against Lightning Element.
- Aegis Shield. Protects against Poison Element.
- Ribbon. Protects against all Spell Elements.
- ProRing. Protects against Death Element.
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User Info: LordMorgren

LordMorgren
15 years ago#6
IX. KEY ITEMS.

1. Lute. Given to you by the Princess of Corneria after you save her from Garland. Must talk to her to get it.

2. Ship. A sailing ship used to move across the seas. Must dock at the docks in order to get out of it. Can not be used for shallow water. Must defeat Pirates to get it.

3. Canoe. Used for shallow water and can go upstream. Gotten from Cresant Lake.

4. Crown. This is a treasure you must get from the Marsh Cave. After you have acquired it, go see the Lone King.

5. Crystal/Crystal Eye. Gotten from the Dark Elf King. Give this item to Matoya the Witch.

6. Herb/Jolt Tonic. Gotten from Matoya to give to the Prince of Elfland.

7. Mystic Key. A key used to open previously locked doors.

8. TNT/Nitro Powder. You get this from Corneria Castle. Used in the Dwarven Cave.

9. Ruby/Star Ruby. You get this item in the Earth Cave behind the Vampire. Take it to the passage where the Titan is and give it to him.

10. Earth Rod/Earth staff. This is given to the Light Warriors by Sarda the Sage. Take this item back into the earth Cave and use it behind the Vampires lair.

11. Floater/Levistone. This stone is well hidden in the Ice Cave. Use it in a desert to get the Airship.

12. Bottled Fairie. Get this item in another desert. Must be bought. Use it at a small pond in Gaia.

13. Oxyale. Gotten from the pond in Gaia.

14. Slab/Rosetta Stone. This stone slab can be found in the Sunken Shrine among the mermaids. Give it to Dr. Unne of Melmond.

15. Rat's Tail. Found in a secluded Castle.

16. Chime/Bell. Found in the town of Lefenish. Used to gain access to the Tower of Mirage.

17. warp Cube. Found in a certain body of water. Used to access the Sky Castle.

18. Adamant/Adamantite. This item is not necessary to complete the game, but if used properly it can be very beneficial to a certain character class.



X. SPELL ELEMENTS.


1. Status: Status changing spells, like SLEP or MUTE.

2. Poison: Spells that cause poison or stone, like BRAK.

3. Time: STOP, ZAP!, and GLARE.

4. Death: Spells that kill, like RUB and XXXX.

5. Fire: Fire spells, they hurt ice and regenerative creatures.

6. Ice: Ice spells, they hurt fire creatures.

7. Lightning: Lightning spells, they hurt water creatures.

8. Earth: QAKE and CRACK, they don't hurt floating or flying creatures.
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User Info: LordMorgren

LordMorgren
15 years ago#7
XI. STACKABLE AND NON-STACKABLE SPELLS.

1. Stackables:
-RUSE is evade +80%, stackable.
-INVS is evade +40%, stackable.
-INV2 is evade +40%, stackable.
-FOG is absorb +8, stackable.
-FOG2 is absorb +12, stackable.
-FEAR is morale -40, stackable.

2. Weird stackables:
-LOCK does nothing. If it did evade -10%, it would be stackable.
-LOK2 is evade +20%, stackable. If it worked on in a positive way it would still be stackable.
-TMPR does nothing. If it did damage +14, it would be stackable.
-SABR would also stack if it did anything, but it doesn't.

3. Non-stackables:
-FAST *increases the hit multiplier by 1 to a maximum of 2, not stackable.
-SLOW *decreases the hit multiplier by 1 to a minimum of 0, not stackable.
-SLO2 *decreases the hit multiplier by 1 to a minimum of 0, not stackable.
-ALIT sets "resist lightning" flag on. Doesn't stack with itself, WALL, Opal Armor, Opal Shield, Dragon Armor, or Ribbon.
-AFIR sets "resist fire" flag on. Doesn't stack with itself, WALL, Ice Armor, Ice Shield, White Shirt, Dragon Armor, or Ribbon.
-AICE sets "resist ice" flag on. Doesn't stack with itself, WALL, Flame Armor, Flame Shield, Black Shirt, Dragon Armor, or Ribbon.
-ARUB sets "resist death", "resist status-effect element", and "resist earth" flag on. Doesn't stack with itself, WALL, or Ribbon. It may still help characters using, ProRing and White Shirt because each of those only offer one of these resistances.
-WALL sets all eight "resist" flags on. Therefore, ALIT, AFIR, AICE, ARUB are redundant with WALL, and any resistances from equipment including Ribbon are not further increased (ie. casting WALL on a character with a Ribbon has no effect).

4. Weird non-stackables:
-XFER sets all eight "resist" flags off. It doesn't stack simply because it doesn't do anything unless a new resistance has been added since it was cast the first time. And it doesn't work on enemies anyways. Casting it again and again on an IMP won't make FIRE do 999 damage, if that's what you're wondering.


XII. MAPS.

1. A minor change to the map settings, now there is the "spoiler free" maps, and maps that now list chests and items respectively. If you want to use the "spoiler free" maps, then go here for a full list of them:

http://www.ffshrine.org/ff1/ff1_maps.php

2. Now, if you'd like a list of all maps and what's in the chests, please go here:

http://collector.5gigs.com/ff1/maps/index.html
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User Info: LordMorgren

LordMorgren
15 years ago#8
XIII. CHARACTER EXPERIENCE TABLES.

LEVEL: / POINTS NEEDED:
1 / 0

2 / 40

3 / 196

4 / 547

5 / 1171

6 / 2146

7 / 3550

8 / 5461

9 / 7957

10 / 11116

11 / 15016

12 / 19735

13 / 25351

14 / 31942

15 / 39586

16 / 48361

17 / 58345

18 / 69617

19 / 82253

20 / 96332

21 / 111932

22 / 129131

23 / 148008

24 / 168639

25 / 191103

26 / 215479

27 / 241843

28 / 270275

29 / 300851

30 / 333651

31 / 366450

32 / 399250

33 / 432049

34 / 464849

35 / 497648

36 / 530448

37 / 563247

38 / 596047

39 / 628846

40 / 661646

41 / 694445

42 / 727245

43 / 760044

44 / 792844

45 / 825643

46 / 858443

47 / 891242

48 / 924042

49 / 956841

50 / 989641
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User Info: LordMorgren

LordMorgren
15 years ago#9
XIV. ODDS AND ENDS.

1. SPELL ACQUISITION. It should also be worth noting that once you learn a spell, you can not un learn it. You only have 3 slots in which to make your choice of spells, so one class can not learn all spells of a particular level. HOWEVER, this game mechanic was changed in the PSX version of the game. In the PSX version you can indeed "delete" or un learn any spell you wish and replace it with another of your choosing for the same level spell. You will not recover your gold spent though, so choose wisely the first time around.

2. BATTLE TARGETING. Once you are thrust into a battle, you get to pick what enemy creature you are going to be hitting, and how you are going to do it. In the case of using a weapon and using a spell that hits only one creature, you'll want to choose your target wisely. If two Fighters (for example) target an IMP using a Rapier and the first Fighter hits it, the second will swing at the same location of the now deceased IMP. The game was intended this way. The same goes for spells as well. Take the above example and replace the second Fighter with a Black Mage. The Fighter swings and destroys the IMP, but the Black Mage was going to cast a FIRE spell. Now, the spell just hits the blank spot where the IMP was. It should be noted this was changed in the PSX version of the game, but it's an optional setting in the configuration menu called "Auto Targeting".

3. PUZZLE MINI GAME. This is a fun little mini-game you can access. It's a block numbers game in which you must get all the numbers in numerical order. To access it in the NES version, hold down the "A" button while on the ship (not the airship, but the Pirates ship) and press the "B" button 55 times. For the PSX version, do the same, but the "A" button is the "X" button and "B" is the "O" button. For example, the top left hand side should have a one, the slot directly right of it should the two be placed, and so on until you reach the number 4. In the next slot down below the one, you'll want to place a five, then a six right next to it, and so on and so forth. Do this until you reach the very last line in which the bottom left square should contain a thirteen, then a fourteen, and the last number is a fifteen. When all numbers line up, you've won! You will then be awarded 100 gold for your efforts. That's it, only 100 gold for the NEs version. In the PSx version, you'll get a prize based on how fast you got the numbers in proper numerical order. First place is 10,000 gold. Second is 5,000 gold. Third is 2,000 gold for the party.

4. HALL OF GIANTS. In the Earth Cave, there is a passage that is populated by Giants and Iguanas at every step. It can be a nice place to level up, but can also be very dangerous if you try to go through it. When you enter the Earth cave, immediately walk to left side of the cave. At the far left, you'll see a passage leading down and back around to the stairs you just entered. Every time you take a step, you'll be attacked by Giants and Iguanas until you reach the end of it and make a right.


XV. WHERE YOU CAN FIND A FULL LIST OF EVERY GAME.

1. http://collector.5gigs.com/series/releases.html

2. http://www.warmech.net/warmech.html
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User Info: LordMorgren

LordMorgren
15 years ago#10
XVI. CREDITS.

Thanks goes to FreshFeeling for his insight on the inner workings of the game. He's contributed countless hours of time into the research of just about everything about this game. The Stackable Spells section was taken directly from his post on the subject. He's been a huge help to me, and all of us here at the Final Fantasy board.You've been extremely helpful on a number of different aspects of the game. Thanks bud.
http://www.wrftpb.com/psiv/

Thanks to Silktail for keeping me straight on my information I give out on the boards. You've been a huge help in many different ways concerning this topic, and every other topic you post in. Thanks bud.

Thanks to Brian Sulpher and Pat Buns for providing a most complete and comprehensive list of everything in your faqs. In fact, I invite everybody to check them out as they both expand on what I have written down here. You guys are the best, thanks!

Thanks to The Collector for his insight on many different things. Just about everything I have written can be found on your site. You also provided me the Experience Tables for the characters. (Note: Pat Buns had them too, but I didn't see them at first.)
http://collector.5gigs.com/

Thanks to Dzarrin, DeeKayFry, for their original enlightenment on the bugs of the game. You guys been talking about it long before I got here. Thanks guys! Also, Dzarrin has his own patches on the game located here:
http://www.geocities.com/teetoteeto/FFBDL.html (NOTE: no ROMs available, EVER, so don't ask)

Thanks goes to Ender at the Final Fantasy Shrine for allowing me to link the maps to their site.
http://www.ffshrine.org/ff1/ff1.php

Thanks to Disch for FF Hackster and the various patches to the game. Also, the section on the Black Belt/Master was copied word for word from your post in the first sticky topic. You've taken this apart, rearranged it, built it up, tweaked it, and just about everything else that could have been done to it, you've done. Your an ever flowing waterfall of information about the game. Thanks man.
http://slick.panicus.org/

Thanks to the Reverand Eric "Vegita" Johnson for the original Weapon and Armor lists.

Thanks to Forgivenmuch for a lot of inspiration in doing this in the first place. God bless you.

AramilOfTusmit, for the Intelligence bug. I didn't realize Intelligence did nothing until your post on the subject. Thanks a lot.

Thanks to Destro the Slayer for bringing up some very good points, like the Auto-Targetting mechanic.

Other thanks are in order for keeping this board what is over the many months and in some cases years
Paulygon, Alex Jackson, Pink Puff, ZelGreywards, RenamonFOX, Bobotheking, Chefbobby203, Demon dude, NeoUltima, Theinfiniteweird, Jokez0/teryngale, Kirby Pufocia, Flamehead56, Trancer1, UsedToBeZero, DasReverand, Duke Darkwood, In2DaBMage, AlphMega, WildKard84, The Sword Emporer, Ghsdkgb, RaptorLC (the only mod I've seen post on the NES FF board), Piscodemon, MalcomMasher, Melirune, Billdolfski, StephiePid/NatashaQuick, Ragn_Charran, and 51793Moeman.

If I have missed anybody, I apologize in advance for the oversight. There have been many great people who have contributed to this board over the years, and some others are just now coming into the game. I hope they enjoy this guide as much as I have had the pleasure of making it.
Have a blast, and don't get blasted!
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