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  2. Animal Crossing
  3. Basic(?) debug mode available without hacking

User Info: do_0m

do_0m
6 months ago#1
"Activating debug mode

To activate mode 1 on a regular game disc, enter the following code on controller 2 at any time:

L + R, then while holding both press Z
D-Up
C-Down
C-Up
D-Down
D-Left
C-Left
C-Right
D-Right
A + B
Start"

https://tcrf.net/Animal_Crossing#Activating_debug_mode

User Info: satoka-eldon

satoka-eldon
6 months ago#2
do_0m posted...
"Activating debug mode

To activate mode 1 on a regular game disc, enter the following code on controller 2 at any time:

L + R, then while holding both press Z
D-Up
C-Down
C-Up
D-Down
D-Left
C-Left
C-Right
D-Right
A + B
Start"

https://tcrf.net/Animal_Crossing#Activating_debug_mode


How long has this been known about for? If I'd known that I could spawn unlimited free turnips for myself....
Orchestration of the trailer theme for FE: Three Houses
https://www.youtube.com/watch?v=TVa9YDMdBkA

User Info: do_0m

do_0m
6 months ago#3
The code was just discovered in the last month. However I have yet to find a way to do anything interesting with the debug menu, like spawning items. All the good stuff requires a different mode that the button code does not activate.

User Info: satoka-eldon

satoka-eldon
6 months ago#4
do_0m posted...
The code was just discovered in the last month. However I have yet to find a way to do anything interesting with the debug menu, like spawning items. All the good stuff requires a different mode that the button code does not activate.


Ah, I see. But, the wiki you linked to makes it look like you just need to plug in extra controllers to the other slots to spawn stuff? Or am I reading it wrong?
Orchestration of the trailer theme for FE: Three Houses
https://www.youtube.com/watch?v=TVa9YDMdBkA

User Info: do_0m

do_0m
6 months ago#5
The article makes it look that way, yes. But it is incorrect. Best as I can tell, anything after "Controller 3 features an item select that can spawn a variety of items into your pockets:" requires the second debug mode, which is not known to be accessible without hacking.

The reason the article is hard to follow is this new basic debug mode was just discovered. Before that, only the more advanced debug mode was known.

User Info: cris1ussen

cris1ussen
6 months ago#6
do_0m posted...
The code was just discovered in the last month. However I have yet to find a way to do anything interesting with the debug menu, like spawning items. All the good stuff requires a different mode that the button code does not activate.

Wow, I mean seriously just wow..., this game has like 16 years in the market and there still secrets being discovered!?

Really the people/fans sometimes amaze me a lot!

Anyway, I would like to give a test on this (on a dummy town of course, I don't want to mess up my save), I would like to see if is possible to get the blocked (or the "Forbidden 4") NES games
AC:NL Dream code (updated version): 4F00-000F-4F10
Everyone are welcome!

User Info: satoka-eldon

satoka-eldon
6 months ago#7
cris1ussen posted...
do_0m posted...
The code was just discovered in the last month. However I have yet to find a way to do anything interesting with the debug menu, like spawning items. All the good stuff requires a different mode that the button code does not activate.

Wow, I mean seriously just wow..., this game has like 16 years in the market and there still secrets being discovered!?

Really the people/fans sometimes amaze me a lot!

Anyway, I would like to give a test on this (on a dummy town of course, I don't want to mess up my save), I would like to see if is possible to get the blocked (or the "Forbidden 4") NES games


RE the NES games, this is also worth a read:

https://kotaku.com/someone-discovered-a-hidden-feature-in-animal-crossings-1827591135
Orchestration of the trailer theme for FE: Three Houses
https://www.youtube.com/watch?v=TVa9YDMdBkA

User Info: cris1ussen

cris1ussen
6 months ago#8
satoka-eldon posted...

RE the NES games, this is also worth a read:

https://kotaku.com/someone-discovered-a-hidden-feature-in-animal-crossings-1827591135

Hey thanks for that link!, definitively worth the read!

It is pretty interesting always see this hidden secrets in this old games, is kind weird that we don't see so much of this nowdays, I mean after the gen of Wii/PS3/X360 and the current one, I don't know if is because is fast to hack a game nowdays or probably the games doesn't have nothing interesting to offer when explore in the data
AC:NL Dream code (updated version): 4F00-000F-4F10
Everyone are welcome!

User Info: do_0m

do_0m
6 months ago#9
I am of course interested in getting the F4 as well. The only viable hope I have for it, in 2018, is with a hacked e-Card. I got it working once, but never again. >_>

https://gamefaqs.gamespot.com/boards/516502-animal-crossing/73217822

If you're good with computers, the command line, and Python, you may want to check this out:

https://github.com/RollingStar/CardShark

If you have never heard of a "command line" or "Python" before reading this, stay away unless you want to learn.


It is pretty interesting always see this hidden secrets in this old games, is kind weird that we don't see so much of this nowdays, I mean after the gen of Wii/PS3/X360 and the current one, I don't know if is because is fast to hack a game nowdays or probably the games doesn't have nothing interesting to offer when explore in the data


A few things explain why there are less interesting features in new games like hidden debug menus and codes:

1. Greater focus on security. Any feature of a game is a potential way to hack the game and perhaps the console. You can see this with the NES loader in Animal Crossing actually (see the link already posted in this thread). Some random feature that was meant to be removed before publication will actually be removed now, instead of just hidden away. It's just a liability to the console manufacturers.

2. DLC. Electronic Arts made good money selling cheat codes as DLC during the Xbox 360 era. That continues to a lesser extent to this day. Why have unlockable/secret features and characters when you can sell them instead? If you're selling a game for $60, and only 1% of players ever see the thing you unlock for beating super hard mode, it's a waste of developer time. You can give more players a better product by giving it to them a different way.

3. More obscured games and consoles. This debug menu was only found through Dolphin, an emulator. Such tools don't exist for current consoles. Easily understandable games are easier to hack (see point 1) and easier for shady developers to copy outright. DRM on PC is also a factor; the more understandable the game is, the easier it is for people to copy illegally for other people.

It's a vastly different world compared to the old days. Games were simpler then, and less of them were intentionally obscured. Now almost any game will be intentionally obscured. And just by being 3D and on newer consoles, they are more complicated to begin with.
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