You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
It's true! Many of GG2's mechanics are ripped straight from Herzog Zwei, right down to the minor bases, Red vs. Blue theme, and ability to pick up and carry units. The only major gameplay difference is that the player characters are extremely powerful, and your units will often depend on your assistance in battle, while in Zwei all you had on your own was an underpowered peashooter with limited ammo.
You can still find an opponent on Xbox Live now and then, but they're all veteran Japanese pros who'll probably have your base overrun in less than five minutes. It's a really underrated and underplayed game, as well as an ambitious attempt at overlaying a combo-crazy fighting game and RPG elements onto an already complex RTS. We'll probably never see something like it again.
I actually found out about Zwei only recently, and only because someone on another forum mentioned it as being the prime inspiration for GG2. (For the record, I only owned a SNES during the 16-bit era.)
Your FAQ was a big help as I attempted to learn how to play it correctly!
If you're going to buy GG2, I'll send you an XBL friend request. The upside of it having bombed horribly is that you can easily pick it up for $20 new, my local Best Buy has like five copies in the bargain bin now. The DLC character and stage still cost an extra $10 together, though.