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  3. It's time to consider removing sharpness

User Info: coder2121

coder2121
4 days ago#1
Especially with the way the series is headed and how easy it has become.

One thing that I always felt needed to be removed was weapon dulling and needing to resharpen. I get it affects damage and certain skills, but it really slows the game down and no one wants to stop to watch their character do something most other games don’t do anymore in the middle of a giant boss fight.
I don't like to troll

User Info: GSS1-Sirius

GSS1-Sirius
4 days ago#2
coder2121 posted...
Especially with the way the series is headed and how easy it has become.

One thing that I always felt needed to be removed was weapon dulling and needing to resharpen. I get it affects damage and certain skills, but it really slows the game down and no one wants to stop to watch their character do something most other games don’t do anymore in the middle of a giant boss fight.

If that's the case, guns should have infinite normal/pierce/spread ammo.

User Info: SpinKirby

SpinKirby
4 days ago#3
https://gamefaqs.gamespot.com/a/user_image/3/1/2/AAZAeCAABTVA.jpg
https://discord.gg/Kk34Cs6hzd (MHRise Wiki Server)
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User Info: ugotmailbro

ugotmailbro
4 days ago#4
I like the concept of weapon and many sets needing a sharpening skill or two to compensate for the detrimental effect in their hunts. I think it adds more complexity to sets and I quite like it

User Info: coder2121

coder2121
4 days ago#5
GSS1-Sirius posted...
If that's the case, guns should have infinite normal/pierce/spread ammo.
I’m down. In older games I tried to understand keeping it around, but since the series is going more Bayonetta/DMC/Ninja Gaiden with all the mobility, generous dodging, special skills, etc. I really don’t want to keep sharpening my weapon in the middle of fights. It’s more outdated than anything else.
I don't like to troll

User Info: IAmMagicMan

IAmMagicMan
4 days ago#6
Why give players even less reason to use builds designed for comfort? Sharpness upkeep is a big con for most meta damage builds
My plans are beyond your comprehension.

User Info: orBhsiF

orBhsiF
4 days ago#7
SpinKirby posted...
https://gamefaqs.gamespot.com/a/user_image/3/1/2/AAZAeCAABTVA.jpg

Never gets old lmao.
Xbox GT: Ki XVIII. Feel free to add for Iceborne.

User Info: coder2121

coder2121
4 days ago#8
ugotmailbro posted...
I like the concept of weapon and many sets needing a sharpening skill or two to compensate for the detrimental effect in their hunts. I think it adds more complexity to sets and I quite like it
I’m looking forward to valid arguments for actually keeping it so I’m glad you tried to justify it rather than joke about it.

I get what you’re saying, but wouldn’t you rather have something that boosts something worthwhile like attack, defense, etc. instead of worrying about sharpness?
I don't like to troll

User Info: SpinKirby

SpinKirby
4 days ago#9
orBhsiF posted...
Never gets old lmao.
These boards bring out the best in me.
https://discord.gg/Kk34Cs6hzd (MHRise Wiki Server)
https://imgur.com/QL6WJAl https://imgur.com/lGlcDyU

User Info: GSS1-Sirius

GSS1-Sirius
4 days ago#10
IAmMagicMan posted...
Why give players even less reason to use builds

What "builds"? Everyone only just use crit skills anyway.

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