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Yeah, it was really weird how in the M Route you had just one temporary leave like Claudia with in Mercenaries Saga 1, then the K Route decided to nerf your party size after the route split and limit who you can bring for Ch. 18 ~ 19 like the various chapters in Mercenaries Saga 2. They are cool fights from a narrative perspective, but you have to do a lot of grinding to prep for it to deal with Hard/Maniac's stat bloat.
Despite being able to now synthesize white items, getting the desired effects of
PHYS-RES.+25 (9288G x 4 Slots x 8 Characters)
ALL-RES.+15 (9288G x 5 ~ 6 Slots x 8 Characters; Mythril Helm + Mythril Armor + Mythril Boots = ALL-RES.+10 and some characters have the ALL-RES.+25 passive)
for complete damage immunity is still RNG, and the cost of buying that many copies and synthesizing each effect (at least 1,000,000G) makes me wonder why Rideon couldn't just borrow Blacksmith of the Sand Kingdom's orb system.