Em_Jay_Dee posted... I'm curious what the problem is with skill based matchmaking? Are good players upset that they don't have noob fodder to make them feel like pros?
I feel like I've answered this question a thousand times. I know it's not your fault, but it's just exhausting.
To a certain extent, that is actually part of it in the sense that people should feel their progression. If I am in the top 10% of players, then I should feel like I'm in the top 10% of players. I should be better than 90% of my opponents because I have worked to be in the top 10%.
When I started playing Call of Duty, I was absolute trash. I remember going like 2-23 my first couple games. Eventually I got to a place where I was going even, then the next game I was going 1.3, then the next 1.6, etc. until I got to where I am now. I had incentive to work to get better at the game because
I wanted to be the one that was on the winning end. I wanted to do what I saw other players doing to me.
In a SBMM environment with no ranks displayed, all of that progression is lost. There is no incentive to get better because you won't feel like you're getting better. The game will just keep putting you against better opponents to keep your winrate at 50%. A person who is in the top 10% will feel the same as someone in the bottom 20%.
All of that is just one reason though. There are many others:
- Weapon variety - This is huge. If you're a high level player in an SBMM environment, you have to use the meta loadout. If you aren't using one of the meta guns (usually only 2 options or so), then you are going to get absolutely steamrolled because your opponents, who are just as good as you, will be using those guns. Without SBMM, you can make up for the fact that you're using a worse gun by having a higher skill level than your opponent. This allows people to mess around and use fun classes and utilize all weapons in the game.
- Playstyle - SBMM absolutely encourages camping. People acted like Modern Warfare's maps were the reason for the incessant camping, but it's the SBMM. The fact is that if you are in a lobby filled with other people who are just as good as you, then the best and sometimes only way to consistently win a gunfight against them is to secure an advantage of seeing them first by camping. Just like weapon variety, people are forced into these playstyles because they can't make up for a worse positioning with a skill gap over their opponent.
- Enemy Variety- This is mostly an issue in BR modes. One of the greatest sources of joy is not knowing to take a risk by rushing that next group or hang back. It's very exciting not knowing if that team up on the mountain are bad players that you can afford to rush, or are just as good as you, or are some gods that will crush you if you rush. This provides a healthy variety of opponents and creates a varied experience. Under SBMM, you have to always play the careful route. Rushing up is almost always a bad decision.
- FRIENDS - This is quite possibly the worst side effect of SBMM. SBMM absolutely destroys the experience of playing with friends. If, like most friend groups, you have some friends that are significantly worse or significantly better than you, you frankly can't have a good experience playing with them under SBMM. The worse players will always get steamrolled because the SBMM is putting them against a full team of opponents that is better than them every game.