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1.The graphics were some of the best we’ve ever seen at the time and still hold up to this day.
2.Resident Evil may have touted its gameplay as “survival horror” but up until that point, nothing screamed survival horror more than the opening scene of RE4 where you are barricading doors and windows while fleeing in a fun panic. I’ve probably played the RE4 demo more than any demo in my life because of that.
3.Flagship hero Leon S motha f***ing Kennedy comes back from his amazing RE2 days and is no longer a rookie cop, but a badass. Main character is Hype!
4.Enemies RAN AT YOU. Ok, so maybe they ran at you in older games but not like this. And they certainly didn’t break down doors to get to you! Crazy tension.
5.The bosses were some of the best in the business! Remember fighting two 50 foot tall Ogres while being surrounded by a ring of lava? How about that blind wolverine monster that rips himself from his shackles? The grotesque monster that follows you through three suspended cages in mid air that drop one by one within a time limit? The giant lake monster? I could go on and on.
6.The setting was no longer just dark and dreary and showed that the game provides tension and atmosphere whether you’re outside, in a high tech facility, a castle, a lake, a cemetery, etc etc. great locations.
7.”What ya buyin?”
9.A sense of freedom away from tight nit corridors and tank controls. This game was the pioneer of over the shoulder gameplay.
10.The game doesn’t take itself too seriously. It was the perfect mix of action, horror, and to an extent comedy. Leon is now a wise cracking confident agent and while some didn’t like the change in tone from his previous character, it felt like a breath of fresh air. I barely remember Leon even having a personality in RE2, but I DEFINITELY remember his RE4 personality.
"Legend3000, trolling the trolls since September 30, 2012"
3DS Friend Code: 0731-6189-6089
This, except I liked the merchant.Well, like in the narrative, it felt like a very video gamey feature for me. I know I know, RE had that in past titles as well. I just thought it was weird. Like why would that dude help you like that?
RE5 corrected that, though.
At the time, 2005, there was nothing like it. The settings and upgrades and the general art of the game was amazing. Plus mercs mode was legit.
Probably lifting or running...
Then keep praying for Capcom to remake it, since the 2005 version and all its ports are now too old.
I cant play it or any of its modes (Assignment Ada, Separate Ways and Mercenaries) ever again. Played it all though exhaustion.
PSN: Same as Above. 34 Years of Gaming Life.
Most of those games were third person shooters with the camera well behind the player's back even while shooting, not titles that used an over the shoulder format we use today. SOCOM 2 for example is not an over the shoulder third person shooter, Silent Hill wasn't an over the shoulder shooter and neither are Max Payne 1 and 2.
Proud GameFAQs member for 14 years.
Hell, slap RE4 on a thread and even that makes it popular lol. Here's what I thought about the game. Very good game, but the best evah? Not for me.The cheesy dialogue and the merchant are definitely ups for me. I agree on everything else tho. Especially the QTEs are a pain for me. Thank god I can mindlessly mash the buttons now in the HD versions.
Thank god I can mindlessly mash the buttons now in the HD versions.Hm?
Hell, slap RE4 on a thread and even that makes it popular lol. Here's what I thought about the game. Very good game, but the best evah? Not for me.HHHHHHHHAAAAAAALLLLLLLLLLLPPPPPPP LEEEEOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNN
it came at the right time when the series had begun losing its footing in relevancy. its mechanics were insanely influential and a number of games aped a number of its mechanics for themselves and found a lot of popularity as a result.
treating it like it was just released does it a disservice, but it's also understandable as it hasn't aged as well as it could. we were more forgiving of its flaws because it was showing off a new action-oriented flavor of horror that would go on to be rote and predictable, and it didn't have so many backs to build off of.
there's also the fact that it's frequently blamed these days for RE5 and 6, which consistently tried to recapture its success, and were found to be antagonistic to a lot of the franchise's atmosphere, and since the mechanics were the most obvious point of inspiration, RE4's since kinda been blamed for "destroying" the franchise by folks who came a bit later to the party -- despite the fact that it has more in common tonally with the first three games than either of its first two major successors.
it's important to keep the time period in mind when talking about certain games' status. some games are timeless, and other games are fantastic for a brief window of time. one's no less deserving of respect than the other, but time does shape opinions on a game's status all too easily.
sometimes a video game is bad or disappointing or deeply flawed, and that's okay
just play something else that you find fun
It’s people’s first RE game, so they don’t have any attachment to what RE was before it.
I think mainly that is what it comes down to, younger generation of players whose first resident evil is 4
RE4 is almost as good as 6
I honestly don't know if that is a compliment or a negative thing about it.
Loot Boxes, more Loot Boxes, Microtransactions, Battle Royale, that will be 300 mill per second please...
(edited 4 weeks ago)