9 months ago #4
It's roguelike, that's how the genre works. It's the same with Dead Cells, Binding of Issac, games like that.

You spend your Sin points at the witch alter or whatever and whatever you unlock there is permanent. Like if you unlock the health flask, you get one heal for every run going forward. If you unlock the medium flask, you get two heals. If you unlock the armory you get your choice between 3 guns initially. Any weapon you unlock can now show up in the game.

It is permadeath, it's intended to play hundreds of runs to see how far you can get, earn Sin to unlock more stuff to help you go further. You only redeem Sin between levels though, if you die before finishing that level, you lose it.

These kinds of games are brutal and difficult, but rewarding the more and more you play.
Ten million dollars on a losing campaign, Twenty million starving and writhing in pain. =~=;
Vicious_Dios Original - https://tinyurl.com/y9fpdoll

Previous Versions
9 months ago
It's roguelike, that's how the genre works. It's the same with Dead Cells, Binding of Issac, games like that.

You spend your Sin points at the witch alter or whatever and whatever you unlock there is permanent. Like if you unlock the health flask, you get one heal for every run going forward. If you unlock the medium flask, you get two heals. If you unlock the armory you get your choice between 3 guns initially. Any weapon you unlock can now show up in the game.

It is permadeath, it's intended to play hundreds of runs to see how far you can get, earn sin to unlock more stuff to help you go further. You only redeem Sin between levels though, if you die before finishing that level, you lose it.

These kinds of games are brutal and difficult, but rewarding the more and more you play.