I posted this in another topic, but I wanted to discuss the topic of summons here, since they are often talked about with regards to the game’s difficulty and balance. Here’s my take - one that may add another dimension to the discussions.
I agree that summons are used as an excuse to make bosses over-tuned with regards to frame data, attack patterns, damage outputs, etc, but while that is unfortunate, I think people overstate the problem.
The good thing about summons is that they’re not all the same. Some are tanks and fight up-close, some fire at enemies from a distance, at least one blocks for you, at least one heals you, and there are probably numerous other perks that the various summons provide. Given this, it stands to reason that summons enhance combat, at least from a strategic standpoint, because you are incentivized to pick a summon that is suited for both your character’s build & play style and the type of boss (or other enemies) that you’re fighting against.
For example, in my playthrough as an Astrologer, I usually rely on Banished Knight Oleg to pin bosses in close-quarter combat to open up use of Comet Azur. However, this approach didn’t seem to work as well against Astel, so I switched to Lautrina the Albinauric to fire at him from afar so my character could more safely approach and use Carian Phalanx. I’m now fighting Malekith, and I’ve found that it’s extra important to draw aggro, so I’ve found the Greatshield Soldiers seem best suited to the fight.
So basically, even though bosses tend to be balanced around summons and thus brutal without them (more so than called for in my opinion), the silver lining is that the variety in summons adds another layer of strategic decision making to the game - same as with weapon, shield, armor, and spell choices. Additionally, there is tactical depth in regards to maneuvering the player character and guiding the bosses with your movement to maximize the effectiveness of summons, and because summons can get killed, it’s important not to get too passive, lest your summon die, and you’re left to fend for yourself.
All-in-all, I think this is a better response to complaints about the presence of summons and how they ruin balance as opposed to just flippantly saying that you can choose to play without them.
Anyway, what are peoples’ thoughts about this?