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Haven't played it yet but it definitely looks to be more like Castlevania than souls. There are some reaction based mechanics like parrying and sliding through enemies to dodge attacks, but based on a lot of the reviews I've seen the general consensus seems to be that it is challenging but not brutal.
You will die, but everything has a pattern. The bosses can be pretty brutal especially going for that don't use a flask trophy. This is very very difficult. It's more the instant kills with the spikes...and sometimes pits. It is also very difficult to gather some of your deaths guilt that are laying in previous spikes that caused your demise. After a certain event you choose to do you can not buy them.
It's more like old nes castlevania in terms of difficulty. Death pit falls/spikes and annoying enemies. Nothing like new ones where you dash around obliterating everything like a slick killing machine.
It is hard but the kind of hard that is fair... 90% of the times, you take a l because you messed up but there is still that 10% where the game "cheeses" you but at least you can also cheese the game in some aspects...
Gamer profile = enjoy story driven solo games with accessible yet deep game mechanics.