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Good, glad that suppressors work correctly now and there's no reason that someone crouching should sound like an elephant prancing around on bubblewrap. Apart from a couple more small weapon rebalances (725 should have a slightly slower reload that matches the animation and cannot be reload canceled) my only issues left with the game are certain areas of maps being open/closed to allow for more flanking and less spawn trapping, and fixes to general spawn logic so that the game recognizes and goes "oh, most of the players on this match of Domination are on this half of the map, let's flip the spawns and spread them out more". Spawn trapping in most games is bad enough as is, but this game in particular makes it extremely punishing for the victim team, because of the layouts of the maps not having enough alternate routes out of the spawn areas, and the spawn areas themselves being located all the way in the back of maps with only 1 or 2 ways out.
"Your flesh is a relic, a mere vessel. Hand over your flesh, and a new world awaits you. We demand it."