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User Info: Godric1696

Godric1696
2 months ago#1
So I believe I know what weapons I want to specialize in on each character, but I do not know if I should pursue say...

Long Sword ++
Mace ++

(weapon specialties themselves first)

Or if I should invest in two weapon style ++ first.

Which one gives greater benefit? The weapon proficiency themselves or the generalized single weapon style etc.?

Thanks so much.

And these are just examples but I do want to dual wild single handed weapons.
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)
(edited 2 months ago)

User Info: synth_real

synth_real
2 months ago#2
If you want to dual-wield, you need two-weapon style, you'll suck without it, the penalties hurt. The other weapon style proficiencies aren't as essential, Two-handed style is the only other one that's actually much use. Spreading points across multiple weapons isn't as good as concentrating into one type, unless you pick something that sucks like spears.

For dual-wielding, you have a few choices in good off-hand weapons. You only ever make one attack per round with your off-hand, so it's better to pick weapons that give a constant effect and put the one with a good on-hit effect in your main hand. Belm is a super popular offhand weapon, it gives an extra attack per round, but with the aforementioned offhand weapon rule you make that extra attack with your mainhand. Scarlet Ninja-to is a better version for those with the thief HLA Use Any Item. Defender of Easthaven is a better defensive option than any of the shields in the game (with the exception of the Shield of Balduran specifically for fighting Beholders.) Crom Faeyr is also pretty sweet for any fighter that can't boost their own strength, 25 strength adds a lot of extra damage to your attacks, but it takes a lot longer to get it than any of the other popular offhand choices.
"I'm the straightest guy on this board. I'm so straight that I watch gay porn." - Smarkil

User Info: Godric1696

Godric1696
2 months ago#3
Thank you so much for the detailed information! Its even more complicated than I thought.

I will focus on dual-wielding for my characters that will be dual wielding, I suppose that gives me time to spec into a specific weapon if I find something worthwhile. I have some ideas but this alleviates that stress.

Thanks again.
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)

User Info: synth_real

synth_real
2 months ago#4
Godric1696 posted...
Thank you so much for the detailed information! Its even more complicated than I thought.

I will focus on dual-wielding for my characters that will be dual wielding, I suppose that gives me time to spec into a specific weapon if I find something worthwhile. I have some ideas but this alleviates that stress.

Thanks again.
Just look up the weapons here: https://gamefaqs.gamespot.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/9332
Generally speaking, a lot of people really like Foebane (bastard sword) or Flail of Ages because they have strong on-hit effects and you can get the +3 version of them pretty early. It's also a good idea to have someone with points in maces because the Improved Mace of Disruption is the I Win button against the undead. Generally speaking, most weapon types have a variety of at least decent options available throughout the game, with the notable exception of spears. There's only two good spears and you won't get them for quite a while, one requires you to progress significantly through the main story and the other requires you to get past some difficult sections of Watcher's Keep, the optional dungeon.

On the topic of Watcher's Keep, don't feel like you have to clear it all in one go. Most of the first floor is reasonably doable pretty early on and gives some really nice rewards relative to the challenge level.
"I'm the straightest guy on this board. I'm so straight that I watch gay porn." - Smarkil

User Info: Godric1696

Godric1696
2 months ago#5
I did look up the weapons and I believe I have everyone assigned within reason for end game stuff, I was just unsure of the attributes when specializing in a weapon/weapon style and which was more favorable in the beginning.

I will check out watchers keep after Athkatla, I am almost done pillaging the entire city! I saw they have ammo belts and stuff in there cause I am trying to save my better ammo but its taking up substantial room in the inventory between arrows and bullets.
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)

User Info: Chinmi_Ironfist

Chinmi_Ironfist
1 month ago#6
Except for things like arrows of detonation or dispelling, most other ammo is quite plentiful and realistically you won't run out unless you are really dragging things out trying to grind levels

User Info: synth_real

synth_real
1 month ago#7
Chinmi_Ironfist posted...
Except for things like arrows of detonation or dispelling, most other ammo is quite plentiful and realistically you won't run out unless you are really dragging things out trying to grind levels
Yeah, there's no point in hording +1 arrows, especially when you get the Quiver of Plenty (infinite +1 arrows) on the first floor of Watcher's Keep. Maybe save fire arrows for De'Arnise Keep, but once you've completed that then use those up.
"I'm the straightest guy on this board. I'm so straight that I watch gay porn." - Smarkil

User Info: Godric1696

Godric1696
1 month ago#8
I am on the keep now and I ended up using arrows as I had accumulated more than I cared to carry. Saving things like sunstones and stuff for harder content
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)

User Info: eolsunder

eolsunder
3 weeks ago#9
When i dual weld i focus on 1 weapon per character first, such as dual welding longswords, or dual welding katanas, etc. There are many weapons in the game and focusing on 1 type first is nice. On your warriors if your going that way once you get your 1 weapon specialized plus 2 weapon style maxed, then you can go onto a 2nd weapon if you want.

I tend to dual weld longswords, katanas, bastard swords, war hammers (on clerics), etc. So if your dual welding longswords, you'll be totally proficient 5 stars in longswords with a warrior, then working on the 2 weapon style profencies until that is up. Then maybe you'll go .. ok, longswords are done, style is done, no one has such and such weapons proficient so ill pick up maces on him, or what ever.

Also good if your character can dual class like with a human.. Oh im going to have my main as a cleric, but i'll go 13 fighter first, dual welding war hammers, and maybe maces after that ill work on. Blamm, switch over to cleric later then later in the game you'll be a spell casting powerful cleric tearing up foes with dual warhammers buffed up by strong spells.

Or oh, my main is going to be a mage, but i'll grab fighter levels early first then switch over. That way ill have a lot more hitpoints than a full mage, still can cast strong spells later, and double swinging some max proficiency longswords with chain contingency spells blasting off with triple sunbursts, etc.
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(edited 3 weeks ago)

User Info: Godric1696

Godric1696
1 week ago#10
Good to know thank you. Been so busy haven’t had time to really get passed triggering the next chapter by paying the fee!
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)
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