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User Info: AceJay

AceJay
1 month ago#1
Was playing with some online discord players and they said I know it might be tempting to jump those many hills, but just keep drifting. Only jump when necessary.
"Now you can shoot him in his gizzard and he just walks away laughing at ya', have you ever been shot in the gizzard?"

User Info: RadeonHD4250

RadeonHD4250
1 month ago#2
Are you talking about Tiny Arena?
I usually power slide over most of those hills to keep Sacred Fire going.
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Mario Kart 8 (Deluxe) / Splatoon 2 in game name: Radeon. Specialist in turbo and cover fire.

User Info: AceJay

AceJay
1 month ago#3
RadeonHD4250 posted...
Are you talking about Tiny Arena?
I usually power slide over most of those hills to keep Sacred Fire going.


Yea ^, but the same idea for all maps.
"Now you can shoot him in his gizzard and he just walks away laughing at ya', have you ever been shot in the gizzard?"

User Info: ox0shadow0xo

ox0shadow0xo
1 month ago#4
Yes, good tip for those that are unaware. I used to jump at every ramp and hill when I first started. But then I realized it's better to finish the triple boost and only jump if you're not in the middle of a drift. My times got a lot faster after that.
PSN - NoxObscuras

User Info: DysonSlinky

DysonSlinky
1 month ago#5
That depends on the situation. An area with multi-hills (Tiny Arena) is a horrid place to jump, as if you land on the top of another hill, the game relaunches you and doesn't give you the landing boost. But whereas a track like Polar Pass, it's much more efficient to jump around the corners than it is to powerslide around them
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User Info: SpunkySix

SpunkySix
1 month ago#6
I know intellectually that this is true, but every time I go over a hill without hopping my heart hurts.
What doth life?

User Info: LonelyGoomba

LonelyGoomba
1 month ago#7
yeah this tends to apply a lot, if it's on a bend it's usually best to get the third boost rather than jump.
Once I stopped jumping I got to #7 on Clockwork Wumpa, even on the giant jump at the end it's still best to do mid-air drift boosts.

( i just wanted to humble brag about being #7)
Retro reviews at
http://www.youtube.com/user/TheLonelyGoomba

User Info: demonfang178

demonfang178
1 month ago#8
No. Don't give people this tip. I pass so many people because they don't know it, even on courses you wouldn't think it's a big deal like Meteor Gorge, Twilight Tour and Tiger Temple.

User Info: Bahamut_Shin

Bahamut_Shin
1 month ago#9
in the original you hopped to keep the reserve for longer, but unlike the orignal, here, jumping or being mid air still consume reserve, only jump of you have enough.
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User Info: Ludacris01

Ludacris01
1 month ago#10
yeah I've been learning this the hard way.

It's just a habit I've developed from the old PS1 version so it's tough to break myself out of it.
"that ambipom is on crack" - Lemonz89
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