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User Info: jmmiller33

jmmiller33
3 weeks ago#11
H_H_J_J posted...
jmmiller33 posted...
He was really fun to play in MUA2, but it always bothered me that he was borrowing the Black Knight's sword, rather than using his own stuff.


Well, when MUA2 came out Panther had the Ebony Blade. So I guess Vicarious Visions was just sort of pumped at the idea of implementing it, since it was shiny and new, and they didn't think about it and realize that it probably wouldn't last since the status quo is a driving force in comics.

Like with Marvel Heroes, when a character was on the test server or announced a bunch of people would try and come up with power suggestions and there would always be people pointing to recent power ups saying they needed to have them because they were new and cool, entirely ignoring how transient stuff like that almost always tends to be in comics.


Yeah, I remember him having the Ebony Blade for a short while in the comics. You are quite right about how comics have a strong tendency to revert to the classic or original version of something (whether it’s powers or costume or team roster or archenemy or whatever). I would actually argue that this tendency shows something interesting about the psychological appeal of superhero comics, that in a world with so many rapid technological and cultural changes, superheroes are attractive in part because they don’t really change. Superman is still basically the same as he was when my grandfather was a child. My Mom read Fantastic Four when she was a kid.

My preference in these games is always to want every character’s powers to be the quintessential version, the version that made them classic in the first place.

User Info: richy90

richy90
3 weeks ago#12
H_H_J_J posted...
MercwithMouth82 posted...
...and the creator is a complete moron who has neither paid attention to months of reports stating it is 4 players nor is he capable of reading a very short eshop description that clearly states it is 4 players.


Austin Creed isn't a journalist, he's a let's player (and a wrestler apparently)


Wow and an amateur porn actor now that I searched him lol you're warned if you look for that! xdd

Poor guy likes too much being in front of a camera, it seems.

User Info: H_H_J_J

H_H_J_J
3 weeks ago#13
jmmiller33 posted...
You are quite right about how comics have a strong tendency to revert to the classic or original version of something (whether it’s powers or costume or team roster or archenemy or whatever). I would actually argue that this tendency shows something interesting about the psychological appeal of superhero comics, that in a world with so many rapid technological and cultural changes, superheroes are attractive in part because they don’t really change. Superman is still basically the same as he was when my grandfather was a child. My Mom read Fantastic Four when she was a kid.


Nostalgia is a powerful force. JoeQ has admitted to doing [One More/Brand New] Day quite simply because he wanted the Spider-man from his youth back, and didn't think Peter should be a grown up with a wife. And of course while running the show over at DC, DiDio in one fell swoop brought back Barry Allen, Hal Jordan and all the Silver Agers who'd passed the mantle because he felt they were those characters because he grew up with them (some would argue he wanted to get the characters back to their "roots" yet... he couldn't be assed to put Golden Agers like Garrick and Scott front and center).

It's why I'm always amazed that the editors let writers do stuff like kill of Magneto. It doesn't matter how good you think the story is. It's not going to stick. It's Magneto. And bringing people back all the time devalues death, to the point it's become an in-universe joke.

I mean, JoeQ implemented the "dead is dead" rule, but he was too weak to follow through, and too dumb to realize that to even have a chance to do that, you can't green light writers killing iconic characters you know you're going to need back.

Sigh.

jmmiller33 posted...
My preference in these games is always to want every character’s powers to be the quintessential version, the version that made them classic in the first place.


Me too. Which isn't to say that alternate versions can't be interesting, but many people will expect the iconic, and since they tend to return in time... you more often than not end up dating your product by using the cool new thing (like imagine a game today that had Peter Parker stabbing people with wrist "stingers").

User Info: Skullmuncher

Skullmuncher
3 weeks ago#14
jmmiller33 posted...
My preference in these games is always to want every character’s powers to be the quintessential version, the version that made them classic in the first place.


It dosen't directly relate to MUA3, but it is marvel related, there's a card game I play on occasion called legendary that has over 100 characters in it now, and some of them are alternate versions of classic characters. so it can also be cool to have both. In that game, it can be fun to have classic captain america alongside savage land cap, and director of shield cap etc. Or spiderman noir teaming up with normal spidey for some spiderverse shenigans.

but yeah, when your rostor is much more limited, better to have the standard characters than wild variations. although in a hypothetical (read: wildly unlikely to the point of statisticly impossible) scenario where MUA3 took off, and had years of DLC and had roughly 150 characters before they move onto a sequel? yeah, then I would wanna see the wacky characters like soul sword colossus and 'doctor punisher, the soldier supreme' :p

User Info: jmmiller33

jmmiller33
3 weeks ago#15
H_H_J_J posted...

Nostalgia is a powerful force. JoeQ has admitted to doing [One More/Brand New] Day quite simply because he wanted the Spider-man from his youth back, and didn't think Peter should be a grown up with a wife. And of course while running the show over at DC, DiDio in one fell swoop brought back Barry Allen, Hal Jordan and all the Silver Agers who'd passed the mantle because he felt they were those characters because he grew up with them (some would argue he wanted to get the characters back to their "roots" yet... he couldn't be assed to put Golden Agers like Garrick and Scott front and center).


Another one that comes immediately to mind is Bendis putting Spider-Woman in New Avengers after she had almost disappeared for 2 decades, and also giving her powers (Venom Blast) to his new character Miles Morales, because Bendis was a big fan of Spider-Woman when he was young. Or writers constantly either turning Magneto into a villain, or turning him back into a member of the X-Men, depending on whether he was a good guy or bad guy when they first read him as a kid.


It's why I'm always amazed that the editors let writers do stuff like kill of Magneto. It doesn't matter how good you think the story is. It's not going to stick. It's Magneto. And bringing people back all the time devalues death, to the point it's become an in-universe joke.

I mean, JoeQ implemented the "dead is dead" rule, but he was too weak to follow through, and too dumb to realize that to even have a chance to do that, you can't green light writers killing iconic characters you know you're going to need back.

Sigh.


This is one of my biggest complaints with 00s and 10s comics. Characters die all the time, and are brought back with no effort or consequences. Every new writer retcons everything he or she doesn't like, and effectively re-makes the fictional history to suit their own 'vision'. Tends to make everything seem meaningless, and breaks 'immersion' by reminding you constantly that these characters are just valuable intellectual property that can be mined for $$$.

jmmiller33 posted...
My preference in these games is always to want every character’s powers to be the quintessential version, the version that made them classic in the first place.



Me too. Which isn't to say that alternate versions can't be interesting, but many people will expect the iconic, and since they tend to return in time... you more often than not end up dating your product by using the cool new thing (like imagine a game today that had Peter Parker stabbing people with wrist "stingers").


One way to have both would be through 'enhanced' costumes (i.e., costumes that are not only different aesthetically, but also have some differences in terms of powers and abilities).

For example, if DC ever ended up making a game like Ultimate Alliance, I would love to play as Electric Superman (for about a year in the late 90s, Superman lost his regular powers and had blue skin and electromagnetic powers). But of course I wouldn't want this in place of classic Superman. An enhanced costume would solve the issue.

They could do something similar with the Spider-Man costume that has mechanical arms (the red and blue one he wears in Infinity War, not the red and gold one from the comics). Many fans would like to have that costume and use the arms, but it would be terrible if you had to use it and couldn't choose classic Spidey.

User Info: H_H_J_J

H_H_J_J
3 weeks ago#16
jmmiller33 posted...
Another one that comes immediately to mind is Bendis putting Spider-Woman in New Avengers after she had almost disappeared for 2 decades, and also giving her powers (Venom Blast) to his new character Miles Morales, because Bendis was a big fan of Spider-Woman when he was young. Or writers constantly either turning Magneto into a villain, or turning him back into a member of the X-Men, depending on whether he was a good guy or bad guy when they first read him as a kid.


Yeah, one of the major problem with comics is that people who get into the comics business are fans of comics, frequently to the extent of being fanboys. And because they get overly attached to certain things they just can't let them go.

Or they'll also pretty much Mary Sue them. Where writers feel the need to make these characters bigger and better, and show they're better than everyone else. Adding or enhancing powers all of the time just to "one up" everything else.

jmmiller33 posted...
This is one of my biggest complaints with 00s and 10s comics. Characters die all the time, and are brought back with no effort or consequences.


Yup. I always find it hysterical that JoeQ was the guy who coined "dead is dead," saying no one would come back under his tenure. Then he just started bringing everyone back. I mean, the cardinal rule in Marvel comics was, "Only Bucky and Uncle Ben stay dead", then under his rule they brought Bucky back, and brought back Uncle Ben via an alternate reality version. He literally even brought back the only people you couldn't bring back...

jmmiller33 posted...
One way to have both would be through 'enhanced' costumes (i.e., costumes that are not only different aesthetically, but also have some differences in terms of powers and abilities).


That is probably the best path. Especially since if you made an entirely separate character you'd have people screaming, "So-and-so didn't get in but you have THREE Captain Americas!? What the Hell!?"
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