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Been playing the demo quite a bit this morning, and I'm rather intrigued by the Femto gauge. The demo doesn't address it at all, but it has some interesting marks on it to suggest there are different degrees of charge.
I've seen some folks comment that Femto is used to reboot fallen comrades, though I have yet to see it.
My speculation is that this gauge will be the basis for character-based special abilities, unlocked in the lab, and different abilities will require different levels of charge in a similar way to special abilities in LBX.
What are your thoughts?
Also: we need all of the LBX games localized for the West on Switch. I loved the first one!
"Would you like to play a game?" Xbox GT: RavenFellBlade, Switch FC: 5052-1543-4439
From what I remember in a vid from...last year's E3, I think (can't remember and too lazy to search)? Some weapons are powered by femto energy, and use up that gauge. As mentioned previously, its also used to revive fallen allies.
Problem is, there's no femto energy weapons in the demo as far as I know, so its only used for revives there.
LBX was just a Custom Robo clone that ruined the experience by adding a stamina bar (they're friggen robots) and making it that you're completely invincible when knocked down. It only served to artificially lengthen the fights.
I think, aside from revives and probably as an energy reserve for some weapons, we do see one example in the game of Femto in action.
When Char and Amu- I mean Crimson Lord and Diablos show up in mission two to body those immortals we see Crimson do this kind of over the top super beam sword attack to one shot one of them. Leading some people to no doubt question "Why can't I do that!"
No doubt the player will get those sorts of more fantastical powers in the full game, which would then be governed by Femto.