Sl0bad posted... Ahh I see, thanks for the insight. Yep I guess they really "balanced the game well". Might still try to clear this game and then wait for the Saga Frontier remake for the broken goodness :D
There is more balance than most JRPGs for sure, but at the same time this is a very nice, welcome thing because of the fact that there's very few "useless" weapons. The amount of viable builds to get through this game is staggering—even if there are some skillsets that are more efficient or practical than others.
I have a myriad of criticisms and nitpicks with some aspects of the battle system and the way this game handles quest and recruitment flags, but it really is an incredibly engrossing, multifaceted RPG. It resonates a strong SaGa vibe, and it really does feel like what Unlimited SaGa should have been in terms of streamlining and accessibility. I wouldn't go so far as to say that the game cares about your feelings, but it's kind of like a server who hates your guts but still comes back every couple of minutes to check on you to see if you're doing alright.
I haven't played Frontier in over 20 years, so I too am anticipating the remaster. But I would really recommend giving this game another shot because it is very rewarding. Make sure you pick up dual-wield with Urpina (you can find more details in the FAQs here) because it's the closest thing to feeling "broken" when you first get it :D
Jump & Shoot: A Mega Man Podcast https://m.soundcloud.com/jump-shoot-528803988/